TINYGL: Fixed a few mistakes during the refactoring.

This commit is contained in:
Stefano Musumeci 2014-05-30 00:01:54 +01:00
parent c1040a9cdf
commit b7853b48f8
7 changed files with 135 additions and 87 deletions

View file

@ -240,8 +240,8 @@ void gl_shade_vertex(GLContext *c, GLVertex *v) {
vcoord = v->ec.toVector3();
vcoord.normalize();
s.setX(d.getX() - vcoord.getX());
s.setY(d.getX() - vcoord.getX());
s.setZ(d.getX() - vcoord.getX());
s.setY(d.getY() - vcoord.getX());
s.setZ(d.getZ() - vcoord.getX());
//NOTE: this operation is rather suspicious, this code should be tested.
} else {
s = d;