TINYGL: Fixed a few mistakes during the refactoring.
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7 changed files with 135 additions and 87 deletions
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@ -240,8 +240,8 @@ void gl_shade_vertex(GLContext *c, GLVertex *v) {
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vcoord = v->ec.toVector3();
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vcoord.normalize();
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s.setX(d.getX() - vcoord.getX());
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s.setY(d.getX() - vcoord.getX());
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s.setZ(d.getX() - vcoord.getX());
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s.setY(d.getY() - vcoord.getX());
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s.setZ(d.getZ() - vcoord.getX());
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//NOTE: this operation is rather suspicious, this code should be tested.
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} else {
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s = d;
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