ENGINES: Remove a bunch of unused private member variables
All instances uncovered by clang warnings.
This commit is contained in:
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cdfd5f85c8
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b791edabf7
17 changed files with 12 additions and 29 deletions
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@ -79,8 +79,6 @@ private:
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};
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GobEngine *_vm;
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Surface *_frame;
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ANIObject *_bundle;
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@ -62,11 +62,11 @@ private:
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bool _flagEight;
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bool _flagNine;
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bool _flagSkipStill;
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//bool _flagSkipStill;
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bool _flagSkipPalette;
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bool _flagFirstFrame;
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bool _flagTransparent;
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bool _flagUpdateStill;
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//bool _flagTransparent;
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//bool _flagUpdateStill;
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void getStill(Common::ReadStream *in);
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void getDelta(Common::ReadStream *in);
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@ -31,7 +31,7 @@
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namespace Parallaction {
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GfxObj::GfxObj(uint objType, Frames *frames, const char* name) :
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_frames(frames), _keep(true), x(0), y(0), z(0), _prog(0), _flags(0),
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_frames(frames), x(0), y(0), z(0), _prog(0), _flags(0),
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type(objType), frame(0), layer(3), scale(100), _hasMask(false), _hasPath(false) {
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if (name) {
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@ -289,8 +289,6 @@ class GfxObj {
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char *_name;
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Frames *_frames;
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bool _keep;
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public:
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int16 x, y;
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@ -50,12 +50,12 @@ const Verb Input::_verbKeys[] = {
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VERB_USE
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};
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Input::Input(Common::Language language, OSystem *system, QueenEngine *vm) :
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Input::Input(Common::Language language, OSystem *system) :
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_system(system), _eventMan(system->getEventManager()), _fastMode(false),
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_keyVerb(VERB_NONE), _cutawayRunning(false), _canQuit(false),
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_cutawayQuit(false), _dialogueRunning(false), _talkQuit(false),
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_quickSave(false), _quickLoad(false), _debugger(false), _inKey(Common::KEYCODE_INVALID),
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_mouseButton(0), _idleTime(0) , _vm(vm) {
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_mouseButton(0), _idleTime(0) {
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switch (language) {
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case Common::EN_ANY:
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@ -46,7 +46,7 @@ public:
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MOUSE_RBUTTON = 2
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};
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Input(Common::Language language, OSystem *system, QueenEngine *vm);
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Input(Common::Language language, OSystem *system);
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void delay(uint amount);
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@ -96,8 +96,6 @@ private:
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Common::EventManager *_eventMan;
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QueenEngine *_vm;
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//! some cutaways require update() run faster
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bool _fastMode;
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@ -500,7 +500,7 @@ Common::Error QueenEngine::run() {
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_display = new Display(this, _system);
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_graphics = new Graphics(this);
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_grid = new Grid(this);
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_input = new Input(_resource->getLanguage(), _system, this);
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_input = new Input(_resource->getLanguage(), _system);
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if (_resource->isDemo()) {
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_logic = new LogicDemo(this);
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@ -88,8 +88,6 @@ private:
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QueenEngine *_vm;
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bool _wasFullscren;
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//! Raw .dog file data (without 20 byte header)
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byte *_fileData;
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@ -35,7 +35,6 @@ public:
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private:
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ScummEngine *_vm;
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bool _old_soundsPaused;
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// Commands
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bool Cmd_Room(int argc, const char **argv);
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@ -55,7 +55,6 @@ private:
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Video::VideoDecoder *_video;
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char baseName[40];
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uint32 _flags;
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uint32 _wizResNum;
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};
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@ -117,8 +117,6 @@ private:
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Glyph _glyph[SIZE_OF_CHAR_SET];
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int _fontId;
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public:
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enum {
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kAlignLeft,
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@ -142,7 +140,7 @@ public:
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};
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FontRendererGui::FontRendererGui(Sword2Engine *vm, int fontId)
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: _vm(vm), _fontId(fontId) {
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: _vm(vm) {
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byte *font = _vm->_resman->openResource(fontId);
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SpriteInfo sprite;
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@ -52,7 +52,7 @@
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namespace Sword2 {
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MemoryManager::MemoryManager(Sword2Engine *vm) : _vm(vm) {
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MemoryManager::MemoryManager() {
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// The id stack contains all the possible ids for the memory blocks.
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// We use this to ensure that no two blocks ever have the same id.
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@ -40,8 +40,6 @@ struct MemBlock {
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class MemoryManager {
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private:
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Sword2Engine *_vm;
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MemBlock *_memBlocks;
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MemBlock **_memBlockIndex;
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int16 _numBlocks;
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@ -56,7 +54,7 @@ private:
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int16 findInsertionPointInIndex(byte *ptr);
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public:
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MemoryManager(Sword2Engine *vm);
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MemoryManager();
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~MemoryManager();
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int16 getNumBlocks() { return _numBlocks; }
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@ -142,7 +142,6 @@ private:
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bool _looping;
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int32 _fading;
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int32 _fadeSamples;
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bool _paused;
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void refill();
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@ -450,7 +450,7 @@ Common::Error Sword2Engine::run() {
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_debugger = new Debugger(this);
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_memory = new MemoryManager(this);
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_memory = new MemoryManager();
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_resman = new ResourceManager(this);
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if (!_resman->init())
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@ -162,7 +162,6 @@ public:
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class GfxFontBackup {
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private:
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GfxSurface *_surface;
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Common::Point _edgeSize;
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Common::Point _position;
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GfxColors _colors;
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@ -44,7 +44,6 @@ public:
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BaseImage *_scummVMThumb;
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private:
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BaseImage *storeThumb(bool doFlip, int width, int height);
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BaseImage *_richThumbnail;
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BaseGame *_gameRef;
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};
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