MACVENTURE: Add metadata to savegames
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4 changed files with 142 additions and 21 deletions
89
engines/macventure/saveload.cpp
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89
engines/macventure/saveload.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "macventure/macventure.h"
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#include "common/error.h"
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#include "common/savefile.h"
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#include "engines/savestate.h"
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namespace MacVenture {
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#define MACVENTURE_SAVE_HEADER MKTAG('M', 'V', 'S', 'S') // (M)ac(V)enture (S)cummVM (S)ave (0x4d565353, uint32)
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#define MACVENTURE_SAVE_VERSION 1 //1 BYTE
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#define MACVENTURE_DESC_LENGTH 1 //1 BYTE for the description length
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SaveStateDescriptor loadMetaData(Common::SeekableReadStream *s, int slot) {
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// Metadata is stored at the end of the file
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// |DESCRIPTION |
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// |HEADER |VERSION|DESCLEN|
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s->seek(-(5 + MACVENTURE_DESC_LENGTH), SEEK_END);
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uint32 sig = s->readUint32BE();
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byte version = s->readByte();
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SaveStateDescriptor desc(-1, ""); // init to an invalid save slot
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if (sig != MACVENTURE_SAVE_HEADER || version > MACVENTURE_SAVE_VERSION)
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return desc;
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// Save is valid, set its slot number
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desc.setSaveSlot(slot);
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// Load the description
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Common::String name;
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// Depends on MACVENTURE_DESC_LENGTH
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byte descSize = s->readByte();
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s->seek(-(5 + MACVENTURE_DESC_LENGTH + descSize), SEEK_END);
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for (int i = 0; i < descSize; ++i)
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name += s->readByte();
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desc.setDescription(name);
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return desc;
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}
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void writeMetaData(Common::OutSaveFile *file, Common::String desc) {
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if (desc.size() >= (1 << (MACVENTURE_DESC_LENGTH * 4))) {
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desc.erase((1 << (MACVENTURE_DESC_LENGTH * 4)) - 1);
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}
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file->writeString(desc);
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file->writeUint32BE(MACVENTURE_SAVE_HEADER);
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file->writeByte(MACVENTURE_SAVE_VERSION);
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file->writeByte(desc.size());
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}
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Common::Error MacVentureEngine::loadGameState(int slot) {
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Common::InSaveFile *file = getSaveFileManager()->openForLoading("shadowgate.001");
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_world->loadGameFrom(file);
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reset();
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return Common::kNoError;
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}
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Common::Error MacVentureEngine::saveGameState(int slot, const Common::String &desc) {
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Common::SaveFileManager *manager = getSaveFileManager();
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// HACK Get a real name!
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Common::OutSaveFile *file = manager->openForSaving(desc);
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_world->saveGameInto(file);
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writeMetaData(file, desc);
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delete file;
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}
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} // End of namespace MacVenture
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