MACVENTURE: Add metadata to savegames
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parent
90b022c078
commit
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4 changed files with 142 additions and 21 deletions
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@ -29,10 +29,9 @@
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namespace MacVenture {
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namespace MacVenture {
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const char *MacVentureEngine::getGameFileName() const {
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const char *MacVentureEngine::getGameFileName() const {
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return _gameDescription->filesDescriptions[0].fileName;
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return _gameDescription->filesDescriptions[0].fileName;
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}
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}
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}
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}
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namespace MacVenture {
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namespace MacVenture {
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@ -46,6 +45,8 @@ static const PlainGameDescriptor macventureGames[] = {
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{ 0, 0 }
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{ 0, 0 }
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};
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};
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SaveStateDescriptor loadMetaData(Common::SeekableReadStream *s, int slot);
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class MacVentureMetaEngine : public AdvancedMetaEngine {
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class MacVentureMetaEngine : public AdvancedMetaEngine {
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public:
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public:
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MacVentureMetaEngine() : AdvancedMetaEngine(MacVenture::gameDescriptions, sizeof(ADGameDescription), macventureGames) {
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MacVentureMetaEngine() : AdvancedMetaEngine(MacVenture::gameDescriptions, sizeof(ADGameDescription), macventureGames) {
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@ -62,12 +63,57 @@ public:
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virtual bool createInstance(OSystem * syst, Engine ** engine, const ADGameDescription * desc) const;
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virtual bool createInstance(OSystem * syst, Engine ** engine, const ADGameDescription * desc) const;
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual SaveStateList listSaves(const char *target) const;
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virtual int getMaximumSaveSlot() const;
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};
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};
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bool MacVentureMetaEngine::hasFeature(MetaEngineFeature f) const {
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bool MacVentureMetaEngine::hasFeature(MetaEngineFeature f) const {
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return false;
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup);
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}
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}
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SaveStateList MacVentureMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String pattern = target;
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pattern += ".###";
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filenames = saveFileMan->listSavefiles(pattern);
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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int slotNum = atoi(file->c_str() + file->size() - 3);
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
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SaveStateDescriptor desc;
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// Do not allow save slot 0 (used for auto-saving) to be deleted or
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// overwritten.
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desc.setDeletableFlag(slotNum != 0);
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desc.setWriteProtectedFlag(slotNum == 0);
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if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
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Common::InSaveFile *in = saveFileMan->openForLoading(*file);
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if (in) {
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SaveStateDescriptor desc = loadMetaData(in, slotNum);
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if (desc.getSaveSlot() != slotNum) {
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// invalid
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delete in;
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continue;
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}
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saveList.push_back(desc);
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delete in;
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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int MacVentureMetaEngine::getMaximumSaveSlot() const { return 999; }
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bool MacVentureMetaEngine::createInstance(OSystem * syst, Engine ** engine, const ADGameDescription *game) const {
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bool MacVentureMetaEngine::createInstance(OSystem * syst, Engine ** engine, const ADGameDescription *game) const {
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if (game) {
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if (game) {
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*engine = new MacVentureEngine(syst, game);
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*engine = new MacVentureEngine(syst, game);
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@ -178,21 +178,6 @@ Common::Error MacVentureEngine::run() {
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return Common::kNoError;
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return Common::kNoError;
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}
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}
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Common::Error MacVentureEngine::loadGameState(int slot) {
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Common::InSaveFile *file = getSaveFileManager()->openForLoading("Shadowgate.1");
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_world->loadGameFrom(file);
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reset();
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return Common::kNoError;
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}
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Common::Error MacVentureEngine::saveGameState(int slot, const Common::String &desc) {
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Common::SaveFileManager *manager = getSaveFileManager();
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// HACK Get a real name!
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Common::OutSaveFile *file = manager->openForSaving("Shadowgate.1");
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_world->saveGameInto(file);
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delete file;
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}
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void MacVentureEngine::reset() {
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void MacVentureEngine::reset() {
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resetInternals();
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resetInternals();
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resetGui();
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resetGui();
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@ -13,7 +13,8 @@ MODULE_OBJS := \
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controls.o \
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controls.o \
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prebuilt_dialogs.o \
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prebuilt_dialogs.o \
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windows.o \
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windows.o \
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sound.o
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sound.o \
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saveload.o
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MODULE_DIRS += \
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MODULE_DIRS += \
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89
engines/macventure/saveload.cpp
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89
engines/macventure/saveload.cpp
Normal file
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@ -0,0 +1,89 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "macventure/macventure.h"
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#include "common/error.h"
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#include "common/savefile.h"
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#include "engines/savestate.h"
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namespace MacVenture {
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#define MACVENTURE_SAVE_HEADER MKTAG('M', 'V', 'S', 'S') // (M)ac(V)enture (S)cummVM (S)ave (0x4d565353, uint32)
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#define MACVENTURE_SAVE_VERSION 1 //1 BYTE
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#define MACVENTURE_DESC_LENGTH 1 //1 BYTE for the description length
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SaveStateDescriptor loadMetaData(Common::SeekableReadStream *s, int slot) {
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// Metadata is stored at the end of the file
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// |DESCRIPTION |
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// |HEADER |VERSION|DESCLEN|
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s->seek(-(5 + MACVENTURE_DESC_LENGTH), SEEK_END);
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uint32 sig = s->readUint32BE();
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byte version = s->readByte();
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SaveStateDescriptor desc(-1, ""); // init to an invalid save slot
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if (sig != MACVENTURE_SAVE_HEADER || version > MACVENTURE_SAVE_VERSION)
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return desc;
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// Save is valid, set its slot number
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desc.setSaveSlot(slot);
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// Load the description
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Common::String name;
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// Depends on MACVENTURE_DESC_LENGTH
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byte descSize = s->readByte();
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s->seek(-(5 + MACVENTURE_DESC_LENGTH + descSize), SEEK_END);
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for (int i = 0; i < descSize; ++i)
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name += s->readByte();
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desc.setDescription(name);
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return desc;
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}
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void writeMetaData(Common::OutSaveFile *file, Common::String desc) {
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if (desc.size() >= (1 << (MACVENTURE_DESC_LENGTH * 4))) {
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desc.erase((1 << (MACVENTURE_DESC_LENGTH * 4)) - 1);
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}
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file->writeString(desc);
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file->writeUint32BE(MACVENTURE_SAVE_HEADER);
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file->writeByte(MACVENTURE_SAVE_VERSION);
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file->writeByte(desc.size());
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}
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Common::Error MacVentureEngine::loadGameState(int slot) {
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Common::InSaveFile *file = getSaveFileManager()->openForLoading("shadowgate.001");
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_world->loadGameFrom(file);
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reset();
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return Common::kNoError;
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}
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Common::Error MacVentureEngine::saveGameState(int slot, const Common::String &desc) {
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Common::SaveFileManager *manager = getSaveFileManager();
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// HACK Get a real name!
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Common::OutSaveFile *file = manager->openForSaving(desc);
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_world->saveGameInto(file);
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writeMetaData(file, desc);
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delete file;
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}
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} // End of namespace MacVenture
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