MACVENTURE: Add metadata to savegames

This commit is contained in:
Borja Lorente 2016-08-02 12:00:07 +02:00
parent 90b022c078
commit b7b4862e4c
4 changed files with 142 additions and 21 deletions

View file

@ -29,10 +29,9 @@
namespace MacVenture {
const char *MacVentureEngine::getGameFileName() const {
const char *MacVentureEngine::getGameFileName() const {
return _gameDescription->filesDescriptions[0].fileName;
}
}
}
namespace MacVenture {
@ -46,6 +45,8 @@ static const PlainGameDescriptor macventureGames[] = {
{ 0, 0 }
};
SaveStateDescriptor loadMetaData(Common::SeekableReadStream *s, int slot);
class MacVentureMetaEngine : public AdvancedMetaEngine {
public:
MacVentureMetaEngine() : AdvancedMetaEngine(MacVenture::gameDescriptions, sizeof(ADGameDescription), macventureGames) {
@ -62,12 +63,57 @@ public:
virtual bool createInstance(OSystem * syst, Engine ** engine, const ADGameDescription * desc) const;
virtual bool hasFeature(MetaEngineFeature f) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
};
bool MacVentureMetaEngine::hasFeature(MetaEngineFeature f) const {
return false;
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup);
}
SaveStateList MacVentureMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern = target;
pattern += ".###";
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
int slotNum = atoi(file->c_str() + file->size() - 3);
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
SaveStateDescriptor desc;
// Do not allow save slot 0 (used for auto-saving) to be deleted or
// overwritten.
desc.setDeletableFlag(slotNum != 0);
desc.setWriteProtectedFlag(slotNum == 0);
if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
if (in) {
SaveStateDescriptor desc = loadMetaData(in, slotNum);
if (desc.getSaveSlot() != slotNum) {
// invalid
delete in;
continue;
}
saveList.push_back(desc);
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
int MacVentureMetaEngine::getMaximumSaveSlot() const { return 999; }
bool MacVentureMetaEngine::createInstance(OSystem * syst, Engine ** engine, const ADGameDescription *game) const {
if (game) {
*engine = new MacVentureEngine(syst, game);

View file

@ -178,21 +178,6 @@ Common::Error MacVentureEngine::run() {
return Common::kNoError;
}
Common::Error MacVentureEngine::loadGameState(int slot) {
Common::InSaveFile *file = getSaveFileManager()->openForLoading("Shadowgate.1");
_world->loadGameFrom(file);
reset();
return Common::kNoError;
}
Common::Error MacVentureEngine::saveGameState(int slot, const Common::String &desc) {
Common::SaveFileManager *manager = getSaveFileManager();
// HACK Get a real name!
Common::OutSaveFile *file = manager->openForSaving("Shadowgate.1");
_world->saveGameInto(file);
delete file;
}
void MacVentureEngine::reset() {
resetInternals();
resetGui();

View file

@ -13,7 +13,8 @@ MODULE_OBJS := \
controls.o \
prebuilt_dialogs.o \
windows.o \
sound.o
sound.o \
saveload.o
MODULE_DIRS += \

View file

@ -0,0 +1,89 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "macventure/macventure.h"
#include "common/error.h"
#include "common/savefile.h"
#include "engines/savestate.h"
namespace MacVenture {
#define MACVENTURE_SAVE_HEADER MKTAG('M', 'V', 'S', 'S') // (M)ac(V)enture (S)cummVM (S)ave (0x4d565353, uint32)
#define MACVENTURE_SAVE_VERSION 1 //1 BYTE
#define MACVENTURE_DESC_LENGTH 1 //1 BYTE for the description length
SaveStateDescriptor loadMetaData(Common::SeekableReadStream *s, int slot) {
// Metadata is stored at the end of the file
// |DESCRIPTION |
// |HEADER |VERSION|DESCLEN|
s->seek(-(5 + MACVENTURE_DESC_LENGTH), SEEK_END);
uint32 sig = s->readUint32BE();
byte version = s->readByte();
SaveStateDescriptor desc(-1, ""); // init to an invalid save slot
if (sig != MACVENTURE_SAVE_HEADER || version > MACVENTURE_SAVE_VERSION)
return desc;
// Save is valid, set its slot number
desc.setSaveSlot(slot);
// Load the description
Common::String name;
// Depends on MACVENTURE_DESC_LENGTH
byte descSize = s->readByte();
s->seek(-(5 + MACVENTURE_DESC_LENGTH + descSize), SEEK_END);
for (int i = 0; i < descSize; ++i)
name += s->readByte();
desc.setDescription(name);
return desc;
}
void writeMetaData(Common::OutSaveFile *file, Common::String desc) {
if (desc.size() >= (1 << (MACVENTURE_DESC_LENGTH * 4))) {
desc.erase((1 << (MACVENTURE_DESC_LENGTH * 4)) - 1);
}
file->writeString(desc);
file->writeUint32BE(MACVENTURE_SAVE_HEADER);
file->writeByte(MACVENTURE_SAVE_VERSION);
file->writeByte(desc.size());
}
Common::Error MacVentureEngine::loadGameState(int slot) {
Common::InSaveFile *file = getSaveFileManager()->openForLoading("shadowgate.001");
_world->loadGameFrom(file);
reset();
return Common::kNoError;
}
Common::Error MacVentureEngine::saveGameState(int slot, const Common::String &desc) {
Common::SaveFileManager *manager = getSaveFileManager();
// HACK Get a real name!
Common::OutSaveFile *file = manager->openForSaving(desc);
_world->saveGameInto(file);
writeMetaData(file, desc);
delete file;
}
} // End of namespace MacVenture