Extend setMouseCursor with additional keycolor parameter. Lets saga use 255
as white color. Made this function more safe by copying cursor data to newly created buffer. svn-id: r13777
This commit is contained in:
parent
5d0f0ea0c6
commit
b7e62e4b61
13 changed files with 76 additions and 29 deletions
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@ -62,6 +62,7 @@ void OSystem_PALMOS::init_intern(UInt16 gfx_mode) {
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_vibrate = gVars->vibrator;
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_fullscreen = (ConfMan.getBool("fullscreen") && OPTIONS_TST(kOptModeWide));
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_adjustAspectRatio = ConfMan.getBool("aspect_ratio");
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_mouseDataP = NULL;
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}
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void OSystem_PALMOS::setPalette(const byte *colors, uint start, uint num) {
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@ -701,14 +702,19 @@ void OSystem_PALMOS::set_mouse_pos(int x, int y) {
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}
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}
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void OSystem_PALMOS::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) {
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void OSystem_PALMOS::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor) {
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_mouseCurState.w = w;
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_mouseCurState.h = h;
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_mouseHotspotX = hotspot_x;
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_mouseHotspotY = hotspot_y;
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_mouseDataP = (byte*)buf;
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_mouseKeycolor = keycolor;
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if (_mouseDataP)
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free(_mouseDataP);
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_mouseDataP = malloc(w * h);
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memcpy(_mouseDataP, buf, w * h);
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undraw_mouse();
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}
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@ -1316,7 +1322,7 @@ void OSystem_PALMOS::draw_mouse() {
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while (width > 0) {
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*bak++ = *dst;
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color = *src++;
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if (color != 0xFF) // 0xFF = transparent, don't draw
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if (color != _mouseKeycolor) // transparent, don't draw
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*dst = color;
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dst++;
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width--;
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@ -76,7 +76,7 @@ public:
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// Set the bitmap that's used when drawing the cursor.
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void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y);
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void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor = 255);
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// Shaking is used in SCUMM. Set current shake position.
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void set_shake_pos(int shake_pos);
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@ -215,6 +215,7 @@ private:
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MousePos _mouseOldState;
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int16 _mouseHotspotX;
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int16 _mouseHotspotY;
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byte _mouseKeycolor;
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int _current_shake_pos;
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int _new_shake_pos;
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@ -85,7 +85,7 @@ class OSystem_Dreamcast : public OSystem {
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void warpMouse(int x, int y);
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// Set the bitmap that's used when drawing the cursor.
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void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y);
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void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor = 255);
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// Shaking is used in SCUMM. Set current shake position.
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void set_shake_pos(int shake_pos);
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@ -163,6 +163,7 @@ class OSystem_Dreamcast : public OSystem {
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int _current_shake_pos, _screen_w, _screen_h;
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int _overlay_x, _overlay_y;
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unsigned char *_ms_buf;
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unsigned char _ms_keycolor;
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SoundProc _sound_proc;
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void *_sound_proc_param;
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bool _overlay_visible, _overlay_dirty, _screen_dirty;
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@ -259,7 +259,7 @@ void OSystem_Dreamcast::warpMouse(int x, int y)
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}
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void OSystem_Dreamcast::setMouseCursor(const byte *buf, uint w, uint h,
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int hotspot_x, int hotspot_y)
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int hotspot_x, int hotspot_y, byte keycolor)
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{
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_ms_cur_w = w;
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_ms_cur_h = h;
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@ -267,7 +267,13 @@ void OSystem_Dreamcast::setMouseCursor(const byte *buf, uint w, uint h,
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_ms_hotspot_x = hotspot_x;
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_ms_hotspot_y = hotspot_y;
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_ms_buf = (byte*)buf;
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_ms_keycolor = keycolor;
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if (_ms_buf)
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free(_ms_buf);
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_ms_buf = (byte *)malloc(w * h);
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memcpy(_ms_buf, buf, w * h);
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}
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void OSystem_Dreamcast::set_shake_pos(int shake_pos)
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@ -456,7 +462,7 @@ void OSystem_Dreamcast::drawMouse(int xdraw, int ydraw, int w, int h,
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for(int y=0; y<h; y++) {
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int x;
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for(x=0; x<w; x++)
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if(*buf == 0xff) {
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if(*buf == _ms_keycolor) {
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*dst++ = 0;
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buf++;
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} else
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@ -67,6 +67,7 @@ void OSystem_GP32::initSize(uint w, uint h) {
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if (_dirty_checksums)
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free(_dirty_checksums);
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_dirty_checksums = (uint32*)calloc(CKSUM_NUM*2, sizeof(uint32));
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_mouseData = NULL;
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unload_gfx_mode();
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load_gfx_mode();
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@ -538,7 +539,7 @@ void OSystem_GP32::draw_mouse() {
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while (width > 0) {
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*bak++ = *dst;
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color = *src++;
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if (color != 0xFF) // 0xFF = transparent, don't draw
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if (color != _mouseKeycolor) // transparent, don't draw
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*dst = color;
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dst++;
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width--;
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@ -830,14 +831,20 @@ void OSystem_GP32::warpMouse(int x, int y) {
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}
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// Set the bitmap that's used when drawing the cursor.
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void OSystem_GP32::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) {
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void OSystem_GP32::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor) {
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_mouse_cur_state.w = w;
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_mouse_cur_state.h = h;
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_mouseHotspotX = hotspot_x;
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_mouseHotspotY = hotspot_y;
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_mouseData = (byte*)buf;
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_mouseKeycolor = keycolor;
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if (_mouseData)
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free(_mouseData);
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_mouseData = (byte *)malloc(w * h);
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memcpy(_mouseData, buf, w * h);
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undraw_mouse();
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}
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@ -62,7 +62,7 @@ public:
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void set_mouse_pos(int x, int y);
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// Set the bitmap that's used when drawing the cursor.
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void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y);
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void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, int keycolor = 255);
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// Shaking is used in SCUMM. Set current shake position.
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void set_shake_pos(int shake_pos);
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@ -188,6 +188,7 @@ private:
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MousePos _mouse_old_state;
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int16 _mouseHotspotX;
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int16 _mouseHotspotY;
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byte _mouseKeycolor;
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// Shake mode
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int _currentShakePos;
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@ -130,6 +130,7 @@ OSystem_MorphOS::OSystem_MorphOS(SCALERTYPE gfx_mode, bool full_screen)
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ScummNoCursor = NULL;
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UpdateRegion = NULL;
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NewUpdateRegion = NULL;
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MouseImage = NULL;
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}
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bool OSystem_MorphOS::Initialise()
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@ -1360,7 +1361,7 @@ void OSystem_MorphOS::DrawMouse()
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if (xdraw+x < ScummBufferWidth)
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{
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bak[x] = dst[x];
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if ((color=buf[x])!=0xFF)
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if ((color=buf[x])!=MouseKeycolor)
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dst[x] = color;
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}
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}
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@ -1423,7 +1424,7 @@ void OSystem_MorphOS::set_mouse_pos(int x, int y)
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}
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}
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void OSystem_MorphOS::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y)
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void OSystem_MorphOS::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor = 255)
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{
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MouseWidth = w;
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MouseHeight = h;
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@ -1431,7 +1432,13 @@ void OSystem_MorphOS::setMouseCursor(const byte *buf, uint w, uint h, int hotspo
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MouseHotspotX = hotspot_x;
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MouseHotspotY = hotspot_y;
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MouseImage = (byte*)buf;
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MouseKeycolor = keycolor;
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if (MouseImage)
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free(MouseImage);
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MouseImage = (byte *)malloc(w * h);
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memcpy(mouseImage, buf, w * h);
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UndrawMouse();
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}
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@ -64,7 +64,7 @@ class OSystem_MorphOS : public OSystem
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virtual void set_mouse_pos(int x, int y);
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// Set the bitmap that's used when drawing the cursor.
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virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y);
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virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor = 255);
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// Shaking is used in SCUMM. Set current shake position.
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virtual void set_shake_pos(int shake_pos);
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@ -201,6 +201,7 @@ class OSystem_MorphOS : public OSystem
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int MouseOldWidth, MouseOldHeight;
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int MouseHotspotX, MouseHotspotY;
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byte *MouseImage, MouseBackup[MAX_MOUSE_W*MAX_MOUSE_H];
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byte MouseKeycolor;
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MsgPort* InputMsgPort;
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IOStdReq*InputIORequest;
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@ -36,7 +36,7 @@ public:
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void updateScreen() {}
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bool showMouse(bool visible) { return false; }
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void set_mouse_pos(int x, int y) {}
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void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) {}
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void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor = 255) {}
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void set_shake_pos(int shake_pos) {}
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uint32 get_msecs();
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void delay_msecs(uint msecs);
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@ -175,6 +175,8 @@ void OSystem_SDL::initSize(uint w, uint h) {
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free(_dirty_checksums);
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_dirty_checksums = (uint32 *)calloc(CKSUM_NUM * 2, sizeof(uint32));
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_mouseData = NULL;
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unload_gfx_mode();
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load_gfx_mode();
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}
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}
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}
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void OSystem_SDL::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) {
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void OSystem_SDL::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor) {
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undraw_mouse();
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_mouseHotspotX = hotspot_x;
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_mouseHotspotY = hotspot_y;
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_mouseData = buf;
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_mouseKeycolor = keycolor;
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if (_mouseData)
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free(_mouseData);
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_mouseData = (byte *)malloc(w * h);
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memcpy(_mouseData, buf, w * h);
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}
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void OSystem_SDL::toggleMouseGrab() {
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while (width > 0) {
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*bak++ = *dst;
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color = *src++;
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if (color != 0xFF) // 0xFF = transparent, don't draw
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if (color != _mouseKeycolor) // transparent, don't draw
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*dst = color;
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dst++;
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width--;
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@ -64,7 +64,7 @@ public:
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void warpMouse(int x, int y);
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// Set the bitmap that's used when drawing the cursor.
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void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y);
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void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor = 255);
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// Shaking is used in SCUMM. Set current shake position.
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void set_shake_pos(int shake_pos);
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@ -217,11 +217,12 @@ protected:
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// mouse
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bool _mouseVisible;
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bool _mouseDrawn;
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const byte *_mouseData;
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byte *_mouseData;
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byte *_mouseBackup;
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MousePos _mouseCurState;
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int16 _mouseHotspotX;
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int16 _mouseHotspotY;
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byte _mouseKeycolor;
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// joystick
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SDL_Joystick *_joystick;
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@ -107,7 +107,7 @@ public:
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void warpMouse(int x, int y);
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// Set the bitmap that's used when drawing the cursor.
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void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y);
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void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor = 255);
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// Shaking is used in SCUMM. Set current shake position.
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void set_shake_pos(int shake_pos);
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@ -222,9 +222,10 @@ private:
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int hot_x, hot_y;
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} mouse_state;
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mouse_state old_state, cur_state;
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const byte *_ms_buf;
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byte *_ms_buf;
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bool _mouse_visible;
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bool _mouse_state_changed;
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byte _mouseKeycolor;
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uint32 _timer_duration, _timer_next_expiry;
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bool _timer_active;
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_overlay_visible = false;
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_mouse_state_changed = true;
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_mouse_visible = true;
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_ms_buf = NULL;
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cur_state.x = 0;
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cur_state.y = 0;
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cur_state.hot_x = 0;
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int width = real_w;
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while (width > 0) {
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byte color = *buf;
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if (color != 0xFF) {
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if (color != _mouseKeycolor) {
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*dst = palette[color];
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}
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buf++;
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set_mouse_pos(x, y);
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}
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void OSystem_X11::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) {
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void OSystem_X11::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor) {
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cur_state.w = w;
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cur_state.h = h;
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cur_state.hot_x = hotspot_x;
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cur_state.hot_y = hotspot_y;
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_ms_buf = buf;
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if (_ms_buf)
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free(_ms_buf);
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_ms_buf = malloc(w * h);
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memcpy(_ms_buf, buf, w * h);
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if (_mouse_state_changed == false) {
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undraw_mouse();
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}
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_mouseKeycolor = keycolor;
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_mouse_state_changed = true;
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}
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* @param h height of the mouse cursor
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* @param hotspotX horizontal offset from the left side to the hotspot
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* @param hotspotY vertical offset from the top side to the hotspot
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* @param keycolor transparency color index
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*/
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virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY) = 0;
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virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor = 255) = 0;
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//@}
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