Cleanup
svn-id: r13431
This commit is contained in:
parent
178bf539b4
commit
b809a5670b
2 changed files with 13 additions and 45 deletions
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@ -41,13 +41,11 @@ int32 Logic::fnTestFlags(int32 *params) {
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}
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int32 Logic::fnGosub(int32 *params) {
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// hurray, script subroutines
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// params: 0 id of script
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// Hurray, script subroutines. Logic goes up - pc is saved for current
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// level.
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logicUp(params[0]);
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// logic goes up - pc is saved for current level
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return IR_GOSUB;
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}
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@ -57,34 +55,27 @@ int32 Logic::fnNewScript(int32 *params) {
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// params: 0 id of script
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// must clear this
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_scriptVars[PLAYER_ACTION] = 0;
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_scriptVars[PLAYER_ACTION] = 0; // must clear this
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logicReplace(params[0]);
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return IR_TERMINATE;
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}
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int32 Logic::fnInteract(int32 *params) {
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// run targets action on a subroutine
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// called by player on his base level 0 idle, for example
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// Run targets action on a subroutine. Called by player on his base
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// level 0 idle, for example.
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// params: 0 id of target from which we derive action script
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// reference
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// must clear this
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_scriptVars[PLAYER_ACTION] = 0;
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_scriptVars[PLAYER_ACTION] = 0; // must clear this
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logicUp((params[0] < 16) + 2); // 3rd script of clicked on id
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// 3rd script of clicked on id
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logicUp((params[0] < 16) + 2);
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// out, up and around again - pc is saved for current level to be
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// returned to
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// Out, up and around again - pc is saved for current level to be
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// returned to.
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return IR_GOSUB;
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}
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int32 Logic::fnPreLoad(int32 *params) {
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// Open & close a resource.
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// Forces a resource into memory before it's "officially" opened for
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// use. eg. if an anim needs to run on smoothly from another,
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// "preloading" gets it into memory in advance to avoid the cacheing
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@ -126,9 +117,6 @@ int32 Logic::fnRelease(int32 *params) {
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}
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int32 Logic::fnRandom(int32 *params) {
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// Generates a random number between 'min' & 'max' inclusive, and
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// sticks it in _scriptVars[RESULT]
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// params: 0 min
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// 1 max
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@ -146,21 +134,17 @@ int32 Logic::fnPause(int32 *params) {
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ObjectLogic *ob_logic = (ObjectLogic *) _vm->_memory->intToPtr(params[0]);
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if (ob_logic->looping == 0) {
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// start the pause
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ob_logic->looping = 1;
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// no. of game cycles
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ob_logic->pause = params[1];
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}
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if (ob_logic->pause) {
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// decrement the pause count
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ob_logic->pause--;
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return IR_REPEAT;
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} else {
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ob_logic->looping = 0;
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return IR_CONT;
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}
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ob_logic->looping = 0;
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return IR_CONT;
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}
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int32 Logic::fnRandomPause(int32 *params) {
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@ -174,7 +158,6 @@ int32 Logic::fnRandomPause(int32 *params) {
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if (ob_logic->looping == 0) {
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pars[0] = params[1];
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pars[1] = params[2];
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fnRandom(pars);
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pars[1] = _scriptVars[RESULT];
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}
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@ -193,8 +176,6 @@ int32 Logic::fnPassGraph(int32 *params) {
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// params: 0 pointer to an ObjectGraphic structure
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warning("fnPassGraph() is a no-op now");
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// makes no odds
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return IR_CONT;
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}
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@ -209,8 +190,6 @@ int32 Logic::fnPassMega(int32 *params) {
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// params: 0 pointer to a mega structure
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memcpy(&_vm->_engineMega, _vm->_memory->intToPtr(params[0]), sizeof(ObjectMega));
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// makes no odds
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return IR_CONT;
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}
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