some flesh to the V8 bones

svn-id: r6073
This commit is contained in:
Max Horn 2002-12-23 17:21:09 +00:00
parent a7d0957dad
commit b8240b253c
3 changed files with 88 additions and 5 deletions

View file

@ -410,7 +410,7 @@ protected:
void o8_dim();
void o8_dim2();
void o8_arrayAssign();
void o8_arrayOps();
void o8_printLine();
void o8_printCursor();
void o8_printDebug();

View file

@ -1656,8 +1656,6 @@ void Scumm::allocateArrays()
}
bool Scumm::isGlobInMemory(int type, int idx)
{
if (!validateResource("isGlobInMemory", type, idx))

View file

@ -183,7 +183,7 @@ void Scumm_v8::setupOpcodes()
/* 74 */
OPCODE(o8_dim2),
OPCODE(o6_wordArrayIndexedWrite),
OPCODE(o8_arrayAssign),
OPCODE(o8_arrayOps),
OPCODE(o8_unknown),
/* 78 */
OPCODE(o8_unknown),
@ -424,14 +424,60 @@ void Scumm_v8::o8_wait()
void Scumm_v8::o8_dim()
{
byte subOp = fetchScriptByte();
int array = fetchScriptWord();
switch (subOp) {
case 0x0A: // SO_ARRAY_SCUMMVAR
defineArray(array, 5, 0, pop());
break;
case 0x0B: // SO_ARRAY_STRING
defineArray(array, 4, 0, pop());
break;
case 0x0C: // SO_ARRAY_UNDIM
nukeArray(array);
break;
default:
error("o8_dim: default case %d", subOp);
}
}
void Scumm_v8::o8_dim2()
{
byte subOp = fetchScriptByte();
int array = fetchScriptWord(), a, b;
switch (subOp) {
case 0x0A: // SO_ARRAY_SCUMMVAR
b = pop();
a = pop();
defineArray(array, 5, a, b);
break;
case 0x0B: // SO_ARRAY_STRING
b = pop();
a = pop();
defineArray(array, 4, a, b);
break;
case 0x0C: // SO_ARRAY_UNDIM
nukeArray(array);
break;
default:
error("o8_dim2: default case %d", subOp);
}
}
void Scumm_v8::o8_arrayAssign()
void Scumm_v8::o8_arrayOps()
{
byte subOp = fetchScriptByte();
int array = fetchScriptWord();
switch (subOp) {
case 0x14: // SO_ASSIGN_STRING
case 0x15: // SO_ASSIGN_SCUMMVAR_LIST
case 0x16: // SO_ASSIGN_2DIM_LIST
default:
error("o8_arrayOps: default case %d (array %d)", subOp, array);
}
}
void Scumm_v8::o8_printLine()
@ -478,25 +524,64 @@ void Scumm_v8::o8_resourceRoutines()
{
// TODO
byte subOp = fetchScriptByte();
int resid = pop();
switch (subOp) {
case 0x3C: // SO_HEAP_LOAD_CHARSET Load character set to heap
ensureResourceLoaded(rtCharset, resid); // FIXME - is this correct?
break;
case 0x3D: // SO_HEAP_LOAD_COSTUME Load costume to heap
ensureResourceLoaded(rtCostume, resid);
break;
case 0x3E: // SO_HEAP_LOAD_OBJECT Load object to heap
// TODO - is 'object' in COMI the same as FlObject in Sam&Max ?!?
break;
case 0x3F: // SO_HEAP_LOAD_ROOM Load room to heap
ensureResourceLoaded(rtRoom, resid);
break;
case 0x40: // SO_HEAP_LOAD_SCRIPT Load script to heap
ensureResourceLoaded(rtScript, resid);
break;
case 0x41: // SO_HEAP_LOAD_SOUND Load sound to heap
ensureResourceLoaded(rtSound, resid);
break;
case 0x42: // SO_HEAP_LOCK_COSTUME Lock costume in heap
lock(rtCostume, resid);
break;
case 0x43: // SO_HEAP_LOCK_ROOM Lock room in heap
lock(rtRoom, resid);
break;
case 0x44: // SO_HEAP_LOCK_SCRIPT Lock script in heap
lock(rtScript, resid);
break;
case 0x45: // SO_HEAP_LOCK_SOUND Lock sound in heap
lock(rtSound, resid);
break;
case 0x46: // SO_HEAP_UNLOCK_COSTUME Unlock costume
unlock(rtCostume, resid);
break;
case 0x47: // SO_HEAP_UNLOCK_ROOM Unlock room
unlock(rtRoom, resid);
break;
case 0x48: // SO_HEAP_UNLOCK_SCRIPT Unlock script
unlock(rtScript, resid);
break;
case 0x49: // SO_HEAP_UNLOCK_SOUND Unlock sound
unlock(rtSound, resid);
break;
case 0x4A: // SO_HEAP_NUKE_COSTUME Remove costume from heap
setResourceCounter(rtCostume, resid, 0x7F);
break;
case 0x4B: // SO_HEAP_NUKE_ROOM Remove room from heap
setResourceCounter(rtRoom, resid, 0x7F);
break;
case 0x4C: // SO_HEAP_NUKE_SCRIPT Remove script from heap
setResourceCounter(rtScript, resid, 0x7F);
break;
case 0x4D: // SO_HEAP_NUKE_SOUND Remove sound from heap
setResourceCounter(rtSound, resid, 0x7F);
break;
default:
error("o8_resourceRoutines: default case %d", subOp);
}