added saveload.h; moved some stuff out of scumm.h into saveload.h/.cpp (no need why other code has to see this)
svn-id: r4450
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910afa3566
commit
b827dadf6e
4 changed files with 93 additions and 77 deletions
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@ -26,6 +26,7 @@
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#include "gameDetector.h"
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#include "gameDetector.h"
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#include "dc.h"
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#include "dc.h"
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#include "icon.h"
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#include "icon.h"
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#include "saveload.h"
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#include <ronin/zlib.h>
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#include <ronin/zlib.h>
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41
saveload.cpp
41
saveload.cpp
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@ -26,6 +26,7 @@
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#include "sound/imuse.h"
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#include "sound/imuse.h"
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#include "actor.h"
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#include "actor.h"
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#include "config-file.h"
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#include "config-file.h"
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#include "saveload.h"
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struct SaveGameHeader {
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struct SaveGameHeader {
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uint32 type;
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uint32 type;
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@ -34,6 +35,46 @@ struct SaveGameHeader {
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char name[32];
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char name[32];
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};
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};
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struct SaveLoadEntry {
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uint32 offs;
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uint8 type;
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uint8 size;
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};
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typedef int SerializerSaveReference(void *me, byte type, void *ref);
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typedef void *SerializerLoadReference(void *me, byte type, int ref);
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struct Serializer {
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SerializerStream _saveLoadStream;
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union {
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SerializerSaveReference *_save_ref;
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SerializerLoadReference *_load_ref;
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void *_saveload_ref;
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};
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void *_ref_me;
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bool _saveOrLoad;
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void saveLoadBytes(void *b, int len);
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void saveLoadArrayOf(void *b, int len, int datasize, byte filetype);
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void saveLoadEntries(void *d, const SaveLoadEntry *sle);
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void saveLoadArrayOf(void *b, int num, int datasize, const SaveLoadEntry *sle);
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void saveUint32(uint32 d);
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void saveWord(uint16 d);
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void saveByte(byte b);
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byte loadByte();
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uint16 loadWord();
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uint32 loadUint32();
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bool isSaving() { return _saveOrLoad; }
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bool checkEOFLoadStream();
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};
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// Support for "old" savegames (made with 2501 CVS build)
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// Support for "old" savegames (made with 2501 CVS build)
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// Can be useful for other ports too :)
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// Can be useful for other ports too :)
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51
saveload.h
Normal file
51
saveload.h
Normal file
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@ -0,0 +1,51 @@
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef SAVELOAD_H
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#define SAVELOAD_H
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struct SerializerStream {
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#ifdef NONSTANDARD_SAVE
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void *context;
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bool fopen(const char *filename, const char *mode);
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void fclose();
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int fread(void *buf, int size, int cnt);
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int fwrite(void *buf, int size, int cnt);
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#else
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FILE *out;
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FILE *fopen(const char *filename, const char *mode) {
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return out = ::fopen(filename, mode);
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}
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void fclose() {
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::fclose(out);
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}
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int fread(void *buf, int size, int cnt) {
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return ::fread(buf, size, cnt, out);
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}
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int fwrite(void *buf, int size, int cnt) {
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return ::fwrite(buf, size, cnt, out);
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}
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#endif
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};
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#endif
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77
scumm.h
77
scumm.h
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@ -1154,7 +1154,6 @@ public:
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int _maxBoxVertexHeap, _boxPathVertexHeapIndex, _boxMatrixItem;
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int _maxBoxVertexHeap, _boxPathVertexHeapIndex, _boxMatrixItem;
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byte *_boxMatrixPtr4, *_boxMatrixPtr1, *_boxMatrixPtr3;
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byte *_boxMatrixPtr4, *_boxMatrixPtr1, *_boxMatrixPtr3;
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// ScummPoint p[5]; /* Gate locations */
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ScummPoint gateLoc[5]; /* Gate locations */
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ScummPoint gateLoc[5]; /* Gate locations */
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int gate1ax, gate1ay, gate1bx, gate1by, gate2ax, gate2ay, gate2bx, gate2by;
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int gate1ax, gate1ay, gate1bx, gate1by, gate2ax, gate2ay, gate2bx, gate2by;
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uint16 _extraBoxFlags[65];
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uint16 _extraBoxFlags[65];
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@ -1683,74 +1682,6 @@ struct ScummDebugger {
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void printScripts();
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void printScripts();
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};
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};
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struct SaveLoadEntry {
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uint32 offs;
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uint8 type;
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uint8 size;
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};
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typedef int SerializerSaveReference(void *me, byte type, void *ref);
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typedef void *SerializerLoadReference(void *me, byte type, int ref);
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struct SerializerStream {
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#ifdef NONSTANDARD_SAVE
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void *context;
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bool fopen(const char *filename, const char *mode);
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void fclose();
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int fread(void *buf, int size, int cnt);
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int fwrite(void *buf, int size, int cnt);
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#else
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FILE *out;
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FILE *fopen(const char *filename, const char *mode) {
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return out = ::fopen(filename, mode);
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}
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void fclose() {
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::fclose(out);
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}
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int fread(void *buf, int size, int cnt) {
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return ::fread(buf, size, cnt, out);
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}
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int fwrite(void *buf, int size, int cnt) {
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return ::fwrite(buf, size, cnt, out);
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}
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#endif
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};
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struct Serializer {
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SerializerStream _saveLoadStream;
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union {
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SerializerSaveReference *_save_ref;
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SerializerLoadReference *_load_ref;
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void *_saveload_ref;
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};
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void *_ref_me;
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bool _saveOrLoad;
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void saveLoadBytes(void *b, int len);
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void saveLoadArrayOf(void *b, int len, int datasize, byte filetype);
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void saveLoadEntries(void *d, const SaveLoadEntry *sle);
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void saveLoadArrayOf(void *b, int num, int datasize, const SaveLoadEntry *sle);
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void saveUint32(uint32 d);
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void saveWord(uint16 d);
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void saveByte(byte b);
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byte loadByte();
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uint16 loadWord();
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uint32 loadUint32();
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bool isSaving() { return _saveOrLoad; }
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bool checkEOFLoadStream();
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};
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extern const uint32 IMxx_tags[];
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extern const uint32 IMxx_tags[];
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extern const byte default_scale_table[768];
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extern const byte default_scale_table[768];
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extern uint16 _debugLevel;
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extern uint16 _debugLevel;
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@ -1768,19 +1699,11 @@ void CDECL NORETURN error(const char *s, ...);
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void CDECL warning(const char *s, ...);
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void CDECL warning(const char *s, ...);
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void CDECL debug(int level, const char *s, ...);
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void CDECL debug(int level, const char *s, ...);
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void checkHeap();
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void checkHeap();
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//void initGraphics(Scumm *s, bool fullScreen, unsigned int scaleFactor = 2);
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//void updateScreen(Scumm *s);
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//void drawMouse(int x, int y, int color, byte *mask, bool visible);
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//void drawMouse(int x, int y, int w, int h, byte *buf, bool visible);
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void blit(byte *dst, byte *src, int w, int h);
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void blit(byte *dst, byte *src, int w, int h);
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byte *findResource(uint32 tag, byte *searchin, int index);
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byte *findResource(uint32 tag, byte *searchin, int index);
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byte *findResourceSmall(uint32 tag, byte *searchin, int index);
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byte *findResourceSmall(uint32 tag, byte *searchin, int index);
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byte *findResource(uint32 tag, byte *searchin);
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byte *findResource(uint32 tag, byte *searchin);
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byte *findResourceSmall(uint32 tag, byte *searchin);
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byte *findResourceSmall(uint32 tag, byte *searchin);
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//void playSfxSound(void *sound, uint32 size, uint rate);
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//bool isSfxFinished();
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//void waitForTimer(Scumm *s, int msec_delay);
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//void setShakePos(Scumm *s, int shake_pos);
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void setWindowName(Scumm *s);
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void setWindowName(Scumm *s);
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uint16 newTag2Old(uint32 oldTag);
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uint16 newTag2Old(uint32 oldTag);
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