TSAGE: Add some comments in scene 410

This commit is contained in:
Strangerke 2011-10-12 22:39:23 +02:00
parent b5318ed8ea
commit b853381f1e

View file

@ -742,6 +742,7 @@ void Scene410::signal() {
BF_GLOBALS._walkRegions.proc1(16);
break;
case 4101:
// Driver gets out of the car
BF_GLOBALS._player.disableControl();
_sceneMode = 0;
setAction(&_sequenceManager1, this, 4101, &_driver, &_object6, NULL);
@ -749,17 +750,20 @@ void Scene410::signal() {
BF_GLOBALS._walkRegions.proc1(7);
break;
case 4103:
// Click on moto to ask for backup
BF_GLOBALS._player.disableControl();
_sceneMode = 1;
setAction(&_sequenceManager1, this, 4103, &BF_GLOBALS._player, NULL);
break;
case 4104:
// After call for backup, patrol car is coming
_field1FC4 = 1;
BF_GLOBALS._player.disableControl();
_sceneMode = 0;
setAction(&_sequenceManager1, this, 4104, &_patrolCar, &_harrison, NULL);
break;
case 4105:
// Second guy gets nervous
BF_GLOBALS._player.disableControl();
_sceneMode = 0;
setAction(&_sequenceManager1, this, 4105, &_passenger, NULL);
@ -795,6 +799,7 @@ void Scene410::signal() {
setAction(&_sequenceManager1, this, 4109, &_driver, &_harrison, NULL);
break;
case 4110:
// Harrisson takes care of the driver
BF_GLOBALS._player.disableControl();
_sceneMode = 0;
setAction(&_sequenceManager1, this, 4110, &_harrison, &_driver, NULL);