GRIM: Remove unused return value from GfxBase::setupScreen
This commit is contained in:
parent
c4b9f966b6
commit
b8ae32d71b
7 changed files with 7 additions and 13 deletions
|
@ -79,7 +79,7 @@ public:
|
||||||
* @param screenH the height of the context
|
* @param screenH the height of the context
|
||||||
* @param fullscreen true if fullscreen is desired, false otherwise.
|
* @param fullscreen true if fullscreen is desired, false otherwise.
|
||||||
*/
|
*/
|
||||||
virtual byte *setupScreen(int screenW, int screenH, bool fullscreen) = 0;
|
virtual void setupScreen(int screenW, int screenH, bool fullscreen) = 0;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Query whether the current context is hardware-accelerated
|
* Query whether the current context is hardware-accelerated
|
||||||
|
|
|
@ -129,7 +129,7 @@ GfxOpenGL::~GfxOpenGL() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
byte *GfxOpenGL::setupScreen(int screenW, int screenH, bool fullscreen) {
|
void GfxOpenGL::setupScreen(int screenW, int screenH, bool fullscreen) {
|
||||||
_screenWidth = screenW;
|
_screenWidth = screenW;
|
||||||
_screenHeight = screenH;
|
_screenHeight = screenH;
|
||||||
_scaleW = _screenWidth / (float)_gameWidth;
|
_scaleW = _screenWidth / (float)_gameWidth;
|
||||||
|
@ -159,8 +159,6 @@ byte *GfxOpenGL::setupScreen(int screenW, int screenH, bool fullscreen) {
|
||||||
|
|
||||||
initExtensions();
|
initExtensions();
|
||||||
glGetIntegerv(GL_MAX_LIGHTS, &_maxLights);
|
glGetIntegerv(GL_MAX_LIGHTS, &_maxLights);
|
||||||
|
|
||||||
return nullptr;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void GfxOpenGL::initExtensions() {
|
void GfxOpenGL::initExtensions() {
|
||||||
|
|
|
@ -47,7 +47,7 @@ public:
|
||||||
GfxOpenGL();
|
GfxOpenGL();
|
||||||
virtual ~GfxOpenGL();
|
virtual ~GfxOpenGL();
|
||||||
|
|
||||||
byte *setupScreen(int screenW, int screenH, bool fullscreen) override;
|
void setupScreen(int screenW, int screenH, bool fullscreen) override;
|
||||||
|
|
||||||
const char *getVideoDeviceName() override;
|
const char *getVideoDeviceName() override;
|
||||||
|
|
||||||
|
|
|
@ -406,7 +406,7 @@ void GfxOpenGLS::setupShaders() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
byte *GfxOpenGLS::setupScreen(int screenW, int screenH, bool fullscreen) {
|
void GfxOpenGLS::setupScreen(int screenW, int screenH, bool fullscreen) {
|
||||||
_screenWidth = screenW;
|
_screenWidth = screenW;
|
||||||
_screenHeight = screenH;
|
_screenHeight = screenH;
|
||||||
_scaleW = _screenWidth / (float)_gameWidth;
|
_scaleW = _screenWidth / (float)_gameWidth;
|
||||||
|
@ -430,7 +430,6 @@ byte *GfxOpenGLS::setupScreen(int screenW, int screenH, bool fullscreen) {
|
||||||
// color map and the following are using textures.
|
// color map and the following are using textures.
|
||||||
glDepthFunc(GL_LEQUAL);
|
glDepthFunc(GL_LEQUAL);
|
||||||
}
|
}
|
||||||
return NULL;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void GfxOpenGLS::setupCameraFrustum(float fov, float nclip, float fclip) {
|
void GfxOpenGLS::setupCameraFrustum(float fov, float nclip, float fclip) {
|
||||||
|
|
|
@ -43,7 +43,7 @@ public:
|
||||||
* @param screenH the height of the context
|
* @param screenH the height of the context
|
||||||
* @param fullscreen true if fullscreen is desired, false otherwise.
|
* @param fullscreen true if fullscreen is desired, false otherwise.
|
||||||
*/
|
*/
|
||||||
virtual byte *setupScreen(int screenW, int screenH, bool fullscreen) override;
|
virtual void setupScreen(int screenW, int screenH, bool fullscreen) override;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Query whether the current context is hardware-accelerated
|
* Query whether the current context is hardware-accelerated
|
||||||
|
|
|
@ -77,9 +77,8 @@ GfxTinyGL::~GfxTinyGL() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
byte *GfxTinyGL::setupScreen(int screenW, int screenH, bool fullscreen) {
|
void GfxTinyGL::setupScreen(int screenW, int screenH, bool fullscreen) {
|
||||||
Graphics::PixelBuffer buf = g_system->getScreenPixelBuffer();
|
Graphics::PixelBuffer buf = g_system->getScreenPixelBuffer();
|
||||||
byte *buffer = buf.getRawBuffer();
|
|
||||||
|
|
||||||
_screenWidth = screenW;
|
_screenWidth = screenW;
|
||||||
_screenHeight = screenH;
|
_screenHeight = screenH;
|
||||||
|
@ -103,8 +102,6 @@ byte *GfxTinyGL::setupScreen(int screenW, int screenH, bool fullscreen) {
|
||||||
tglLightModelfv(TGL_LIGHT_MODEL_AMBIENT, ambientSource);
|
tglLightModelfv(TGL_LIGHT_MODEL_AMBIENT, ambientSource);
|
||||||
TGLfloat diffuseReflectance[] = { 1.0f, 1.0f, 1.0f, 1.0f };
|
TGLfloat diffuseReflectance[] = { 1.0f, 1.0f, 1.0f, 1.0f };
|
||||||
tglMaterialfv(TGL_FRONT, TGL_DIFFUSE, diffuseReflectance);
|
tglMaterialfv(TGL_FRONT, TGL_DIFFUSE, diffuseReflectance);
|
||||||
|
|
||||||
return buffer;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const char *GfxTinyGL::getVideoDeviceName() {
|
const char *GfxTinyGL::getVideoDeviceName() {
|
||||||
|
|
|
@ -39,7 +39,7 @@ public:
|
||||||
GfxTinyGL();
|
GfxTinyGL();
|
||||||
virtual ~GfxTinyGL();
|
virtual ~GfxTinyGL();
|
||||||
|
|
||||||
byte *setupScreen(int screenW, int screenH, bool fullscreen) override;
|
void setupScreen(int screenW, int screenH, bool fullscreen) override;
|
||||||
|
|
||||||
const char *getVideoDeviceName() override;
|
const char *getVideoDeviceName() override;
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue