PSP: Replaced virtual keyboard and cleaned up makefiles in the process.

svn-id: r46120
This commit is contained in:
Yotam Barnoy 2009-11-24 10:33:30 +00:00
parent 47e358cd12
commit b8b042d4bf
31 changed files with 1072 additions and 1132 deletions

View file

@ -12,22 +12,36 @@ Installation
Controls
========
Left trigger - ESC
Right trigger - Modifier key (see below for uses)
Analog - Mouse movement
Left trigger - ESC
Right trigger - Modifier key (see below for uses)
Analog - Mouse movement
Right trigger + Analog - Fine control mouse
Directionals - Mouse movement
Triangle - Enter
Cross - Mouse button 1
Circle - Mouse button 2
Square - '.' (skip dialogue in some games)
Select - Show/Hide Virtual Keyboard
Start - F5
Directionals - Mouse movement
Triangle - Enter
Cross - Mouse button 1
Circle - Mouse button 2
Square - '.' (skip dialogue in some games)
Start - F5
Right trigger + Start - Return-To-Launcher menu
Virtual Keyboard
================
Select - Show/Hide Virtual Keyboard. Hold down to move keyboard onscreen.
Start - Enter
Right trigger - Switch to/between letter modes
Left trigger - Switch to/between numbers and symbols
D-Pad - Select square of characters
Buttons/Triggers - Choose a specific character
Notes
=====
- Plugin files are NOT interchangeable between versions! You must copy ALL the
plugin files that come with every version of scummvm. They sit in the /plugin
subdirectory. If you get a crash upon startup, try deleting all the existing
plugin files in the plugin directory and copying the new ones over again.
- While it's possible to compress certain game resources to reduce their size,
this can (and usually will) cause games (especially animation) to be choppy
sometimes, as it ofcourse needs extra CPU power to decode these files.
@ -40,6 +54,12 @@ Notes
Frequently Asked Questions
==========================
Q: Pressing select doesn't make the virtual keyboard show up on screen!
A: You need to make sure that the kbd.zip file is in the same directory as the scummvm executable.
Q: Scummvm crashes upon starting up!
A: See the first note above.
Q: What do I need to run the games?
A: A 1.00 or 1.50 firmware PSP (or an EBOOT loader on firmware 2.00 or
higher), and the necessary datafiles for the game you want to play and
@ -68,7 +88,6 @@ A: Possibly.
and if at all possible a nearby savegame), this will make it much easier
for us to reproduce (and hopefully fix) the problem.
Building the source code
========================
To build ScummVM for PSP you need:
@ -83,10 +102,14 @@ To build ScummVM for PSP you need:
- zlib (svn co svn://svn.pspdev.org/psp/trunk/zlib)
- libPNG (svn co svn://svn.pspdev.org/psp/trunk/libpng)
- libmad(*) (svn co svn://svn.pspdev.org/psp/trunk/libmad)
- libTremor(*) (svn co svn://svn.pspdev.org/psp/trunk/libTremor)
(*) = optional
When you've installed these libraries (read their README.PSP for instructions),
@ -103,4 +126,5 @@ Port Authors
Joost Peters (joostp@scummvm.org)
Paolo Costabel (paoloc@pacbell.net)
Thomas Mayer (tommybear@internode.on.net)
Yotam Barnoy (yotambarnoy@gmail.com)