PSP: Replaced virtual keyboard and cleaned up makefiles in the process.
svn-id: r46120
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31 changed files with 1072 additions and 1132 deletions
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@ -12,22 +12,36 @@ Installation
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Controls
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========
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Left trigger - ESC
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Right trigger - Modifier key (see below for uses)
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Analog - Mouse movement
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Left trigger - ESC
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Right trigger - Modifier key (see below for uses)
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Analog - Mouse movement
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Right trigger + Analog - Fine control mouse
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Directionals - Mouse movement
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Triangle - Enter
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Cross - Mouse button 1
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Circle - Mouse button 2
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Square - '.' (skip dialogue in some games)
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Select - Show/Hide Virtual Keyboard
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Start - F5
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Directionals - Mouse movement
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Triangle - Enter
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Cross - Mouse button 1
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Circle - Mouse button 2
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Square - '.' (skip dialogue in some games)
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Start - F5
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Right trigger + Start - Return-To-Launcher menu
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Virtual Keyboard
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================
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Select - Show/Hide Virtual Keyboard. Hold down to move keyboard onscreen.
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Start - Enter
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Right trigger - Switch to/between letter modes
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Left trigger - Switch to/between numbers and symbols
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D-Pad - Select square of characters
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Buttons/Triggers - Choose a specific character
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Notes
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=====
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- Plugin files are NOT interchangeable between versions! You must copy ALL the
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plugin files that come with every version of scummvm. They sit in the /plugin
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subdirectory. If you get a crash upon startup, try deleting all the existing
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plugin files in the plugin directory and copying the new ones over again.
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- While it's possible to compress certain game resources to reduce their size,
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this can (and usually will) cause games (especially animation) to be choppy
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sometimes, as it ofcourse needs extra CPU power to decode these files.
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@ -40,6 +54,12 @@ Notes
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Frequently Asked Questions
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==========================
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Q: Pressing select doesn't make the virtual keyboard show up on screen!
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A: You need to make sure that the kbd.zip file is in the same directory as the scummvm executable.
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Q: Scummvm crashes upon starting up!
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A: See the first note above.
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Q: What do I need to run the games?
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A: A 1.00 or 1.50 firmware PSP (or an EBOOT loader on firmware 2.00 or
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higher), and the necessary datafiles for the game you want to play and
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@ -68,7 +88,6 @@ A: Possibly.
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and if at all possible a nearby savegame), this will make it much easier
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for us to reproduce (and hopefully fix) the problem.
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Building the source code
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========================
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To build ScummVM for PSP you need:
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@ -83,10 +102,14 @@ To build ScummVM for PSP you need:
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- zlib (svn co svn://svn.pspdev.org/psp/trunk/zlib)
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- libPNG (svn co svn://svn.pspdev.org/psp/trunk/libpng)
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- libmad(*) (svn co svn://svn.pspdev.org/psp/trunk/libmad)
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- libTremor(*) (svn co svn://svn.pspdev.org/psp/trunk/libTremor)
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(*) = optional
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When you've installed these libraries (read their README.PSP for instructions),
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@ -103,4 +126,5 @@ Port Authors
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Joost Peters (joostp@scummvm.org)
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Paolo Costabel (paoloc@pacbell.net)
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Thomas Mayer (tommybear@internode.on.net)
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Yotam Barnoy (yotambarnoy@gmail.com)
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