SAGA2: Use conventional save names

This commit is contained in:
Eugene Sandulenko 2021-07-16 01:13:35 +02:00
parent 71443dbc7f
commit b8c8432a46
No known key found for this signature in database
GPG key ID: 014D387312D34F08
6 changed files with 13 additions and 29 deletions

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@ -67,10 +67,6 @@ void SaveFileHeader::write(Common::OutSaveFile *out) {
debugC(1, kDebugSaveload, "Writing game header: gameID = %s, saveName = %s", tag2str(gameID), saveName.c_str());
}
Common::String getSaveFileName(int16 saveNo) {
return Common::String::format("%3.3d.SAV", saveNo);
}
/* ===================================================================== *
Functions
* ===================================================================== */
@ -264,7 +260,7 @@ void loadSavedGameState(int16 saveNo) {
pauseTimer();
Common::InSaveFile *in = g_vm->getSaveFileManager()->openForLoading(getSaveFileName(saveNo));
Common::InSaveFile *in = g_vm->getSaveFileManager()->openForLoading(g_vm->getSavegameFile(saveNo));
ChunkID id;
int32 chunkSize;
@ -561,7 +557,7 @@ void cleanupGameState(void) {
void checkRestartGame(const char *exeName) {
#if 0
char saveRestart[260];
getSaveFileName(999, saveRestart);
g_vm->getSavegameFile(999, saveRestart);
if (!fileExists(saveRestart) ||
(getFileDate(exeName) > getFileDate(saveRestart)))
saveGameState(999, saveRestart);