SAGA2: Use conventional save names
This commit is contained in:
parent
71443dbc7f
commit
b8c8432a46
6 changed files with 13 additions and 29 deletions
|
@ -67,10 +67,6 @@ void SaveFileHeader::write(Common::OutSaveFile *out) {
|
|||
debugC(1, kDebugSaveload, "Writing game header: gameID = %s, saveName = %s", tag2str(gameID), saveName.c_str());
|
||||
}
|
||||
|
||||
Common::String getSaveFileName(int16 saveNo) {
|
||||
return Common::String::format("%3.3d.SAV", saveNo);
|
||||
}
|
||||
|
||||
/* ===================================================================== *
|
||||
Functions
|
||||
* ===================================================================== */
|
||||
|
@ -264,7 +260,7 @@ void loadSavedGameState(int16 saveNo) {
|
|||
|
||||
pauseTimer();
|
||||
|
||||
Common::InSaveFile *in = g_vm->getSaveFileManager()->openForLoading(getSaveFileName(saveNo));
|
||||
Common::InSaveFile *in = g_vm->getSaveFileManager()->openForLoading(g_vm->getSavegameFile(saveNo));
|
||||
|
||||
ChunkID id;
|
||||
int32 chunkSize;
|
||||
|
@ -561,7 +557,7 @@ void cleanupGameState(void) {
|
|||
void checkRestartGame(const char *exeName) {
|
||||
#if 0
|
||||
char saveRestart[260];
|
||||
getSaveFileName(999, saveRestart);
|
||||
g_vm->getSavegameFile(999, saveRestart);
|
||||
if (!fileExists(saveRestart) ||
|
||||
(getFileDate(exeName) > getFileDate(saveRestart)))
|
||||
saveGameState(999, saveRestart);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue