OPENGL: Implement stretch mode Fit to window (4:3)
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@ -236,6 +236,7 @@ const OSystem::GraphicsMode glStretchModes[] = {
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{"pixel-perfect", _s("Pixel-perfect scaling"), STRETCH_INTEGRAL},
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{"fit", _s("Fit to window"), STRETCH_FIT},
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{"stretch", _s("Stretch to window"), STRETCH_STRETCH},
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{"fit_force_aspect", _s("Fit to window (4:3)"), STRETCH_FIT_FORCE_ASPECT},
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{nullptr, nullptr, 0}
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};
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