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Prevent overlapping speech in dig. svn-id: r12530
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2 changed files with 5 additions and 3 deletions
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@ -465,9 +465,11 @@ void Sound::startTalkSound(uint32 offset, uint32 b, int mode, PlayingSoundHandle
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if (_vm->_gameId == GID_CMI) {
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_sfxMode |= mode;
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return;
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}
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} else if (_vm->_gameId == GID_DIG) {
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_sfxMode |= mode;
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if (!(_vm->_features & GF_DEMO))
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return;
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if ((_vm->_gameId == GID_DIG) && (_vm->_features & GF_DEMO)) {
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char filename[30];
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char roomname[10];
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