Changed the "logic" object to use ScummVM naming conventions.
svn-id: r10496
This commit is contained in:
parent
bca464fdf4
commit
b8fa67a8bb
10 changed files with 99 additions and 105 deletions
|
@ -183,7 +183,7 @@ void FillSaveBuffer(mem *buffer, uint32 size, uint8 *desc) {
|
|||
g_header.screenId = this_screen.background_layer_id;
|
||||
|
||||
// resource id of current run-list
|
||||
g_header.runListId = LLogic.Return_run_list();
|
||||
g_header.runListId = LLogic.getRunList();
|
||||
|
||||
// those scroll position control things
|
||||
g_header.feet_x = this_screen.feet_x;
|
||||
|
@ -382,7 +382,7 @@ uint32 RestoreFromBuffer(mem *buffer, uint32 size) {
|
|||
res_man.Kill_all_res(0);
|
||||
|
||||
// clean out the system kill list (no more objects to kill)
|
||||
LLogic.Reset_kill_list();
|
||||
LLogic.resetKillList();
|
||||
|
||||
// get player character data from savegame buffer
|
||||
|
||||
|
@ -432,9 +432,8 @@ uint32 RestoreFromBuffer(mem *buffer, uint32 size) {
|
|||
this_screen.feet_y = g_header.feet_y;
|
||||
|
||||
// start the new run list
|
||||
LLogic.Express_change_session(g_header.runListId);
|
||||
LLogic.expressChangeSession(g_header.runListId);
|
||||
|
||||
// (James01aug97)
|
||||
// Force in the new scroll position, so unsightly scroll-catch-up does
|
||||
// not occur when screen first draws after returning from restore panel
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue