AVALANCHE: Messing around with GameDescription.

This commit is contained in:
uruk 2013-06-20 08:32:58 +02:00
parent cf80573799
commit b916ab6f02
3 changed files with 144 additions and 134 deletions

View file

@ -34,16 +34,24 @@
namespace Avalanche {
struct AvalancheGameDescription {
ADGameDescription desc;
};
uint32 AvalancheEngine::getFeatures() const {
return _gameDescription->flags;
return _gameDescription->desc.flags;
}
const char *AvalancheEngine::getGameId() const {
return _gameDescription->gameid;
return _gameDescription->desc.gameid;
}
static const PlainGameDescriptor avalancheGames[] = {
{"avalot", "Lord Avalot d'Argent"},
{0, 0}
};
static const ADGameDescription gameDescriptions[] = {
// Avalanche English
{
"Avalanche", 0,
{
@ -52,7 +60,7 @@ static const ADGameDescription gameDescriptions[] = {
AD_LISTEND
},
Common::EN_ANY,
Common::kPlatformPCEngine,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO0()
},
@ -62,7 +70,7 @@ static const ADGameDescription gameDescriptions[] = {
class AvalancheMetaEngine : public AdvancedMetaEngine {
public:
AvalancheMetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(ADGameDescription), 0) {
AvalancheMetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(AvalancheGameDescription), avalancheGames) {
}
const char *getName() const {
@ -76,135 +84,135 @@ public:
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const;
bool hasFeature(MetaEngineFeature f) const;
int getMaximumSaveSlot() const;
/*int getMaximumSaveSlot() const;
SaveStateList listSaves(const char *target) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
void removeSaveState(const char *target, int slot) const;
void removeSaveState(const char *target, int slot) const;*/
};
bool AvalancheMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
if (gd) {
*engine = new AvalancheEngine(syst, (const ADGameDescription *)gd);
((AvalancheEngine *)*engine)->initGame((const ADGameDescription *)gd);
}
if (gd) /*{*/
*engine = new AvalancheEngine(syst, (const AvalancheGameDescription *)gd);
/* ((AvalancheEngine *)*engine)->initGame((const ADGameDescription *)gd);
}*/
return gd != 0;
}
bool AvalancheMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate);
return false;
/*(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate);*/
}
int AvalancheMetaEngine::getMaximumSaveSlot() const { return 99; }
SaveStateList AvalancheMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern = target;
pattern += "-??.SAV";
filenames = saveFileMan->listSavefiles(pattern);
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
SaveStateList saveList;
char slot[3];
int slotNum = 0;
for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
slot[0] = filename->c_str()[filename->size() - 6];
slot[1] = filename->c_str()[filename->size() - 5];
slot[2] = '\0';
// Obtain the last 2 digits of the filename (without extension), since they correspond to the save slot
slotNum = atoi(slot);
if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
Common::InSaveFile *file = saveFileMan->openForLoading(*filename);
if (file) {
int saveVersion = file->readByte();
if (saveVersion != kSavegameVersion) {
warning("Savegame of incompatible version");
delete file;
continue;
}
// read name
uint16 nameSize = file->readUint16BE();
if (nameSize >= 255) {
delete file;
continue;
}
char name[256];
file->read(name, nameSize);
name[nameSize] = 0;
saveList.push_back(SaveStateDescriptor(slotNum, name));
delete file;
}
}
}
return saveList;
}
SaveStateDescriptor AvalancheMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s-%02d.SAV", target, slot);
Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(fileName);
if (file) {
int saveVersion = file->readByte();
if (saveVersion != kSavegameVersion) {
warning("Savegame of incompatible version");
delete file;
return SaveStateDescriptor();
}
uint32 saveNameLength = file->readUint16BE();
char saveName[256];
file->read(saveName, saveNameLength);
saveName[saveNameLength] = 0;
SaveStateDescriptor desc(slot, saveName);
Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*file);
desc.setThumbnail(thumbnail);
desc.setDeletableFlag(true);
desc.setWriteProtectedFlag(false);
uint32 saveDate = file->readUint32BE();
uint16 saveTime = file->readUint16BE();
int day = (saveDate >> 24) & 0xFF;
int month = (saveDate >> 16) & 0xFF;
int year = saveDate & 0xFFFF;
desc.setSaveDate(year, month, day);
int hour = (saveTime >> 8) & 0xFF;
int minutes = saveTime & 0xFF;
desc.setSaveTime(hour, minutes);
// Slot 0 is used for the 'restart game' save in all Avalanche games, thus
// we prevent it from being deleted.
desc.setDeletableFlag(slot != 0);
desc.setWriteProtectedFlag(slot == 0);
delete file;
return desc;
}
return SaveStateDescriptor();
}
void AvalancheMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s-%02d.SAV", target, slot);
g_system->getSavefileManager()->removeSavefile(fileName);
}
//int AvalancheMetaEngine::getMaximumSaveSlot() const { return 99; }
//
//SaveStateList AvalancheMetaEngine::listSaves(const char *target) const {
// Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
// Common::StringArray filenames;
// Common::String pattern = target;
// pattern += "-??.SAV";
//
// filenames = saveFileMan->listSavefiles(pattern);
// sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
//
// SaveStateList saveList;
// char slot[3];
// int slotNum = 0;
// for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
// slot[0] = filename->c_str()[filename->size() - 6];
// slot[1] = filename->c_str()[filename->size() - 5];
// slot[2] = '\0';
// // Obtain the last 2 digits of the filename (without extension), since they correspond to the save slot
// slotNum = atoi(slot);
// if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
// Common::InSaveFile *file = saveFileMan->openForLoading(*filename);
// if (file) {
// int saveVersion = file->readByte();
//
// if (saveVersion != kSavegameVersion) {
// warning("Savegame of incompatible version");
// delete file;
// continue;
// }
//
// // read name
// uint16 nameSize = file->readUint16BE();
// if (nameSize >= 255) {
// delete file;
// continue;
// }
// char name[256];
// file->read(name, nameSize);
// name[nameSize] = 0;
//
// saveList.push_back(SaveStateDescriptor(slotNum, name));
// delete file;
// }
// }
// }
//
// return saveList;
//}
//
//SaveStateDescriptor AvalancheMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
// Common::String fileName = Common::String::format("%s-%02d.SAV", target, slot);
// Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(fileName);
//
// if (file) {
// int saveVersion = file->readByte();
//
// if (saveVersion != kSavegameVersion) {
// warning("Savegame of incompatible version");
// delete file;
// return SaveStateDescriptor();
// }
//
// uint32 saveNameLength = file->readUint16BE();
// char saveName[256];
// file->read(saveName, saveNameLength);
// saveName[saveNameLength] = 0;
//
// SaveStateDescriptor desc(slot, saveName);
//
// Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*file);
// desc.setThumbnail(thumbnail);
//
// desc.setDeletableFlag(true);
// desc.setWriteProtectedFlag(false);
//
// uint32 saveDate = file->readUint32BE();
// uint16 saveTime = file->readUint16BE();
//
// int day = (saveDate >> 24) & 0xFF;
// int month = (saveDate >> 16) & 0xFF;
// int year = saveDate & 0xFFFF;
//
// desc.setSaveDate(year, month, day);
//
// int hour = (saveTime >> 8) & 0xFF;
// int minutes = saveTime & 0xFF;
//
// desc.setSaveTime(hour, minutes);
//
// // Slot 0 is used for the 'restart game' save in all Avalanche games, thus
// // we prevent it from being deleted.
// desc.setDeletableFlag(slot != 0);
// desc.setWriteProtectedFlag(slot == 0);
//
// delete file;
// return desc;
// }
// return SaveStateDescriptor();
//}
//
//void AvalancheMetaEngine::removeSaveState(const char *target, int slot) const {
// Common::String fileName = Common::String::format("%s-%02d.SAV", target, slot);
// g_system->getSavefileManager()->removeSavefile(fileName);
//}
} // End of namespace Avalanche
@ -214,10 +222,10 @@ REGISTER_PLUGIN_DYNAMIC(AVALANCHE, PLUGIN_TYPE_ENGINE, Avalanche::AvalancheMetaE
REGISTER_PLUGIN_STATIC(AVALANCHE, PLUGIN_TYPE_ENGINE, Avalanche::AvalancheMetaEngine);
#endif
namespace Avalanche {
void AvalancheEngine::initGame(const ADGameDescription *gd) {
_platform = gd->platform;
}
} // End of namespace Avalanche
//namespace Avalanche {
//
//void AvalancheEngine::initGame(const ADGameDescription *gd) {
// _platform = gd->platform;
//}
//
//} // End of namespace Avalanche