AVALANCHE: Messing around with GameDescription.
This commit is contained in:
parent
cf80573799
commit
b916ab6f02
3 changed files with 144 additions and 134 deletions
|
@ -34,16 +34,24 @@
|
|||
|
||||
namespace Avalanche {
|
||||
|
||||
struct AvalancheGameDescription {
|
||||
ADGameDescription desc;
|
||||
};
|
||||
|
||||
uint32 AvalancheEngine::getFeatures() const {
|
||||
return _gameDescription->flags;
|
||||
return _gameDescription->desc.flags;
|
||||
}
|
||||
|
||||
const char *AvalancheEngine::getGameId() const {
|
||||
return _gameDescription->gameid;
|
||||
return _gameDescription->desc.gameid;
|
||||
}
|
||||
|
||||
static const PlainGameDescriptor avalancheGames[] = {
|
||||
{"avalot", "Lord Avalot d'Argent"},
|
||||
{0, 0}
|
||||
};
|
||||
|
||||
static const ADGameDescription gameDescriptions[] = {
|
||||
// Avalanche English
|
||||
{
|
||||
"Avalanche", 0,
|
||||
{
|
||||
|
@ -52,7 +60,7 @@ static const ADGameDescription gameDescriptions[] = {
|
|||
AD_LISTEND
|
||||
},
|
||||
Common::EN_ANY,
|
||||
Common::kPlatformPCEngine,
|
||||
Common::kPlatformDOS,
|
||||
ADGF_NO_FLAGS,
|
||||
GUIO0()
|
||||
},
|
||||
|
@ -62,7 +70,7 @@ static const ADGameDescription gameDescriptions[] = {
|
|||
|
||||
class AvalancheMetaEngine : public AdvancedMetaEngine {
|
||||
public:
|
||||
AvalancheMetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(ADGameDescription), 0) {
|
||||
AvalancheMetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(AvalancheGameDescription), avalancheGames) {
|
||||
}
|
||||
|
||||
const char *getName() const {
|
||||
|
@ -76,135 +84,135 @@ public:
|
|||
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const;
|
||||
bool hasFeature(MetaEngineFeature f) const;
|
||||
|
||||
int getMaximumSaveSlot() const;
|
||||
/*int getMaximumSaveSlot() const;
|
||||
SaveStateList listSaves(const char *target) const;
|
||||
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
|
||||
void removeSaveState(const char *target, int slot) const;
|
||||
void removeSaveState(const char *target, int slot) const;*/
|
||||
};
|
||||
|
||||
bool AvalancheMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
|
||||
if (gd) {
|
||||
*engine = new AvalancheEngine(syst, (const ADGameDescription *)gd);
|
||||
((AvalancheEngine *)*engine)->initGame((const ADGameDescription *)gd);
|
||||
}
|
||||
if (gd) /*{*/
|
||||
*engine = new AvalancheEngine(syst, (const AvalancheGameDescription *)gd);
|
||||
/* ((AvalancheEngine *)*engine)->initGame((const ADGameDescription *)gd);
|
||||
}*/
|
||||
return gd != 0;
|
||||
}
|
||||
|
||||
bool AvalancheMetaEngine::hasFeature(MetaEngineFeature f) const {
|
||||
return
|
||||
(f == kSupportsListSaves) ||
|
||||
(f == kSupportsLoadingDuringStartup) ||
|
||||
(f == kSupportsDeleteSave) ||
|
||||
(f == kSavesSupportMetaInfo) ||
|
||||
(f == kSavesSupportThumbnail) ||
|
||||
(f == kSavesSupportCreationDate);
|
||||
return false;
|
||||
/*(f == kSupportsListSaves) ||
|
||||
(f == kSupportsLoadingDuringStartup) ||
|
||||
(f == kSupportsDeleteSave) ||
|
||||
(f == kSavesSupportMetaInfo) ||
|
||||
(f == kSavesSupportThumbnail) ||
|
||||
(f == kSavesSupportCreationDate);*/
|
||||
}
|
||||
|
||||
int AvalancheMetaEngine::getMaximumSaveSlot() const { return 99; }
|
||||
|
||||
SaveStateList AvalancheMetaEngine::listSaves(const char *target) const {
|
||||
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
|
||||
Common::StringArray filenames;
|
||||
Common::String pattern = target;
|
||||
pattern += "-??.SAV";
|
||||
|
||||
filenames = saveFileMan->listSavefiles(pattern);
|
||||
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
|
||||
|
||||
SaveStateList saveList;
|
||||
char slot[3];
|
||||
int slotNum = 0;
|
||||
for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
|
||||
slot[0] = filename->c_str()[filename->size() - 6];
|
||||
slot[1] = filename->c_str()[filename->size() - 5];
|
||||
slot[2] = '\0';
|
||||
// Obtain the last 2 digits of the filename (without extension), since they correspond to the save slot
|
||||
slotNum = atoi(slot);
|
||||
if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
|
||||
Common::InSaveFile *file = saveFileMan->openForLoading(*filename);
|
||||
if (file) {
|
||||
int saveVersion = file->readByte();
|
||||
|
||||
if (saveVersion != kSavegameVersion) {
|
||||
warning("Savegame of incompatible version");
|
||||
delete file;
|
||||
continue;
|
||||
}
|
||||
|
||||
// read name
|
||||
uint16 nameSize = file->readUint16BE();
|
||||
if (nameSize >= 255) {
|
||||
delete file;
|
||||
continue;
|
||||
}
|
||||
char name[256];
|
||||
file->read(name, nameSize);
|
||||
name[nameSize] = 0;
|
||||
|
||||
saveList.push_back(SaveStateDescriptor(slotNum, name));
|
||||
delete file;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return saveList;
|
||||
}
|
||||
|
||||
SaveStateDescriptor AvalancheMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
|
||||
Common::String fileName = Common::String::format("%s-%02d.SAV", target, slot);
|
||||
Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(fileName);
|
||||
|
||||
if (file) {
|
||||
int saveVersion = file->readByte();
|
||||
|
||||
if (saveVersion != kSavegameVersion) {
|
||||
warning("Savegame of incompatible version");
|
||||
delete file;
|
||||
return SaveStateDescriptor();
|
||||
}
|
||||
|
||||
uint32 saveNameLength = file->readUint16BE();
|
||||
char saveName[256];
|
||||
file->read(saveName, saveNameLength);
|
||||
saveName[saveNameLength] = 0;
|
||||
|
||||
SaveStateDescriptor desc(slot, saveName);
|
||||
|
||||
Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*file);
|
||||
desc.setThumbnail(thumbnail);
|
||||
|
||||
desc.setDeletableFlag(true);
|
||||
desc.setWriteProtectedFlag(false);
|
||||
|
||||
uint32 saveDate = file->readUint32BE();
|
||||
uint16 saveTime = file->readUint16BE();
|
||||
|
||||
int day = (saveDate >> 24) & 0xFF;
|
||||
int month = (saveDate >> 16) & 0xFF;
|
||||
int year = saveDate & 0xFFFF;
|
||||
|
||||
desc.setSaveDate(year, month, day);
|
||||
|
||||
int hour = (saveTime >> 8) & 0xFF;
|
||||
int minutes = saveTime & 0xFF;
|
||||
|
||||
desc.setSaveTime(hour, minutes);
|
||||
|
||||
// Slot 0 is used for the 'restart game' save in all Avalanche games, thus
|
||||
// we prevent it from being deleted.
|
||||
desc.setDeletableFlag(slot != 0);
|
||||
desc.setWriteProtectedFlag(slot == 0);
|
||||
|
||||
delete file;
|
||||
return desc;
|
||||
}
|
||||
return SaveStateDescriptor();
|
||||
}
|
||||
|
||||
void AvalancheMetaEngine::removeSaveState(const char *target, int slot) const {
|
||||
Common::String fileName = Common::String::format("%s-%02d.SAV", target, slot);
|
||||
g_system->getSavefileManager()->removeSavefile(fileName);
|
||||
}
|
||||
//int AvalancheMetaEngine::getMaximumSaveSlot() const { return 99; }
|
||||
//
|
||||
//SaveStateList AvalancheMetaEngine::listSaves(const char *target) const {
|
||||
// Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
|
||||
// Common::StringArray filenames;
|
||||
// Common::String pattern = target;
|
||||
// pattern += "-??.SAV";
|
||||
//
|
||||
// filenames = saveFileMan->listSavefiles(pattern);
|
||||
// sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
|
||||
//
|
||||
// SaveStateList saveList;
|
||||
// char slot[3];
|
||||
// int slotNum = 0;
|
||||
// for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
|
||||
// slot[0] = filename->c_str()[filename->size() - 6];
|
||||
// slot[1] = filename->c_str()[filename->size() - 5];
|
||||
// slot[2] = '\0';
|
||||
// // Obtain the last 2 digits of the filename (without extension), since they correspond to the save slot
|
||||
// slotNum = atoi(slot);
|
||||
// if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
|
||||
// Common::InSaveFile *file = saveFileMan->openForLoading(*filename);
|
||||
// if (file) {
|
||||
// int saveVersion = file->readByte();
|
||||
//
|
||||
// if (saveVersion != kSavegameVersion) {
|
||||
// warning("Savegame of incompatible version");
|
||||
// delete file;
|
||||
// continue;
|
||||
// }
|
||||
//
|
||||
// // read name
|
||||
// uint16 nameSize = file->readUint16BE();
|
||||
// if (nameSize >= 255) {
|
||||
// delete file;
|
||||
// continue;
|
||||
// }
|
||||
// char name[256];
|
||||
// file->read(name, nameSize);
|
||||
// name[nameSize] = 0;
|
||||
//
|
||||
// saveList.push_back(SaveStateDescriptor(slotNum, name));
|
||||
// delete file;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return saveList;
|
||||
//}
|
||||
//
|
||||
//SaveStateDescriptor AvalancheMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
|
||||
// Common::String fileName = Common::String::format("%s-%02d.SAV", target, slot);
|
||||
// Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(fileName);
|
||||
//
|
||||
// if (file) {
|
||||
// int saveVersion = file->readByte();
|
||||
//
|
||||
// if (saveVersion != kSavegameVersion) {
|
||||
// warning("Savegame of incompatible version");
|
||||
// delete file;
|
||||
// return SaveStateDescriptor();
|
||||
// }
|
||||
//
|
||||
// uint32 saveNameLength = file->readUint16BE();
|
||||
// char saveName[256];
|
||||
// file->read(saveName, saveNameLength);
|
||||
// saveName[saveNameLength] = 0;
|
||||
//
|
||||
// SaveStateDescriptor desc(slot, saveName);
|
||||
//
|
||||
// Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*file);
|
||||
// desc.setThumbnail(thumbnail);
|
||||
//
|
||||
// desc.setDeletableFlag(true);
|
||||
// desc.setWriteProtectedFlag(false);
|
||||
//
|
||||
// uint32 saveDate = file->readUint32BE();
|
||||
// uint16 saveTime = file->readUint16BE();
|
||||
//
|
||||
// int day = (saveDate >> 24) & 0xFF;
|
||||
// int month = (saveDate >> 16) & 0xFF;
|
||||
// int year = saveDate & 0xFFFF;
|
||||
//
|
||||
// desc.setSaveDate(year, month, day);
|
||||
//
|
||||
// int hour = (saveTime >> 8) & 0xFF;
|
||||
// int minutes = saveTime & 0xFF;
|
||||
//
|
||||
// desc.setSaveTime(hour, minutes);
|
||||
//
|
||||
// // Slot 0 is used for the 'restart game' save in all Avalanche games, thus
|
||||
// // we prevent it from being deleted.
|
||||
// desc.setDeletableFlag(slot != 0);
|
||||
// desc.setWriteProtectedFlag(slot == 0);
|
||||
//
|
||||
// delete file;
|
||||
// return desc;
|
||||
// }
|
||||
// return SaveStateDescriptor();
|
||||
//}
|
||||
//
|
||||
//void AvalancheMetaEngine::removeSaveState(const char *target, int slot) const {
|
||||
// Common::String fileName = Common::String::format("%s-%02d.SAV", target, slot);
|
||||
// g_system->getSavefileManager()->removeSavefile(fileName);
|
||||
//}
|
||||
|
||||
} // End of namespace Avalanche
|
||||
|
||||
|
@ -214,10 +222,10 @@ REGISTER_PLUGIN_DYNAMIC(AVALANCHE, PLUGIN_TYPE_ENGINE, Avalanche::AvalancheMetaE
|
|||
REGISTER_PLUGIN_STATIC(AVALANCHE, PLUGIN_TYPE_ENGINE, Avalanche::AvalancheMetaEngine);
|
||||
#endif
|
||||
|
||||
namespace Avalanche {
|
||||
|
||||
void AvalancheEngine::initGame(const ADGameDescription *gd) {
|
||||
_platform = gd->platform;
|
||||
}
|
||||
|
||||
} // End of namespace Avalanche
|
||||
//namespace Avalanche {
|
||||
//
|
||||
//void AvalancheEngine::initGame(const ADGameDescription *gd) {
|
||||
// _platform = gd->platform;
|
||||
//}
|
||||
//
|
||||
//} // End of namespace Avalanche
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue