AVALANCHE: Messing around with GameDescription.
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cf80573799
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3 changed files with 144 additions and 134 deletions
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@ -41,7 +41,7 @@ namespace Avalanche {
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AvalancheEngine *AvalancheEngine::s_Engine = 0;
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AvalancheEngine *AvalancheEngine::s_Engine = 0;
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AvalancheEngine::AvalancheEngine(OSystem *syst, const ADGameDescription *gd) : Engine(syst), _gameDescription(gd) {
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AvalancheEngine::AvalancheEngine(OSystem *syst, const AvalancheGameDescription *gd) : Engine(syst), _gameDescription(gd) {
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_system = syst;
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_system = syst;
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_console = new AvalancheConsole(this);
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_console = new AvalancheConsole(this);
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_rnd = 0;
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_rnd = 0;
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@ -38,11 +38,13 @@ class RandomSource;
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namespace Avalanche {
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namespace Avalanche {
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struct AvalancheGameDescription;
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static const int kSavegameVersion = 1;
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static const int kSavegameVersion = 1;
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class AvalancheEngine : public Engine {
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class AvalancheEngine : public Engine {
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public:
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public:
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AvalancheEngine(OSystem *syst, const ADGameDescription *gd);
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AvalancheEngine(OSystem *syst, const AvalancheGameDescription *gd);
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~AvalancheEngine();
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~AvalancheEngine();
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OSystem *_system;
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OSystem *_system;
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@ -51,11 +53,11 @@ public:
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Common::RandomSource *_rnd;
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Common::RandomSource *_rnd;
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const ADGameDescription *_gameDescription;
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const AvalancheGameDescription *_gameDescription;
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uint32 getFeatures() const;
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uint32 getFeatures() const;
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const char *getGameId() const;
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const char *getGameId() const;
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void initGame(const ADGameDescription *gd);
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void initGame(const AvalancheGameDescription *gd);
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Common::Platform getPlatform() const;
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Common::Platform getPlatform() const;
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@ -34,16 +34,24 @@
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namespace Avalanche {
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namespace Avalanche {
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struct AvalancheGameDescription {
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ADGameDescription desc;
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};
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uint32 AvalancheEngine::getFeatures() const {
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uint32 AvalancheEngine::getFeatures() const {
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return _gameDescription->flags;
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return _gameDescription->desc.flags;
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}
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}
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const char *AvalancheEngine::getGameId() const {
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const char *AvalancheEngine::getGameId() const {
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return _gameDescription->gameid;
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return _gameDescription->desc.gameid;
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}
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}
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static const PlainGameDescriptor avalancheGames[] = {
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{"avalot", "Lord Avalot d'Argent"},
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{0, 0}
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};
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static const ADGameDescription gameDescriptions[] = {
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static const ADGameDescription gameDescriptions[] = {
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// Avalanche English
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{
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{
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"Avalanche", 0,
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"Avalanche", 0,
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{
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{
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@ -52,7 +60,7 @@ static const ADGameDescription gameDescriptions[] = {
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AD_LISTEND
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AD_LISTEND
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},
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},
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Common::EN_ANY,
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Common::EN_ANY,
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Common::kPlatformPCEngine,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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ADGF_NO_FLAGS,
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GUIO0()
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GUIO0()
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},
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},
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@ -62,7 +70,7 @@ static const ADGameDescription gameDescriptions[] = {
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class AvalancheMetaEngine : public AdvancedMetaEngine {
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class AvalancheMetaEngine : public AdvancedMetaEngine {
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public:
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public:
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AvalancheMetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(ADGameDescription), 0) {
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AvalancheMetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(AvalancheGameDescription), avalancheGames) {
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}
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}
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const char *getName() const {
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const char *getName() const {
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@ -76,135 +84,135 @@ public:
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const;
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const;
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bool hasFeature(MetaEngineFeature f) const;
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bool hasFeature(MetaEngineFeature f) const;
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int getMaximumSaveSlot() const;
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/*int getMaximumSaveSlot() const;
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SaveStateList listSaves(const char *target) const;
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SaveStateList listSaves(const char *target) const;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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void removeSaveState(const char *target, int slot) const;
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void removeSaveState(const char *target, int slot) const;*/
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};
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};
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bool AvalancheMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
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bool AvalancheMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
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if (gd) {
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if (gd) /*{*/
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*engine = new AvalancheEngine(syst, (const ADGameDescription *)gd);
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*engine = new AvalancheEngine(syst, (const AvalancheGameDescription *)gd);
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((AvalancheEngine *)*engine)->initGame((const ADGameDescription *)gd);
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/* ((AvalancheEngine *)*engine)->initGame((const ADGameDescription *)gd);
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}
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}*/
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return gd != 0;
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return gd != 0;
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}
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}
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bool AvalancheMetaEngine::hasFeature(MetaEngineFeature f) const {
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bool AvalancheMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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return false;
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(f == kSupportsListSaves) ||
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/*(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate);
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(f == kSavesSupportCreationDate);*/
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}
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}
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int AvalancheMetaEngine::getMaximumSaveSlot() const { return 99; }
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//int AvalancheMetaEngine::getMaximumSaveSlot() const { return 99; }
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//
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SaveStateList AvalancheMetaEngine::listSaves(const char *target) const {
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//SaveStateList AvalancheMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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// Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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// Common::StringArray filenames;
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Common::String pattern = target;
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// Common::String pattern = target;
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pattern += "-??.SAV";
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// pattern += "-??.SAV";
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//
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filenames = saveFileMan->listSavefiles(pattern);
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// filenames = saveFileMan->listSavefiles(pattern);
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sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
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// sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
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//
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SaveStateList saveList;
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// SaveStateList saveList;
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char slot[3];
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// char slot[3];
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int slotNum = 0;
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// int slotNum = 0;
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for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
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// for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
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slot[0] = filename->c_str()[filename->size() - 6];
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// slot[0] = filename->c_str()[filename->size() - 6];
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slot[1] = filename->c_str()[filename->size() - 5];
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// slot[1] = filename->c_str()[filename->size() - 5];
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slot[2] = '\0';
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// slot[2] = '\0';
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// Obtain the last 2 digits of the filename (without extension), since they correspond to the save slot
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// // Obtain the last 2 digits of the filename (without extension), since they correspond to the save slot
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slotNum = atoi(slot);
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// slotNum = atoi(slot);
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if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
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// if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
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Common::InSaveFile *file = saveFileMan->openForLoading(*filename);
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// Common::InSaveFile *file = saveFileMan->openForLoading(*filename);
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if (file) {
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// if (file) {
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int saveVersion = file->readByte();
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// int saveVersion = file->readByte();
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//
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if (saveVersion != kSavegameVersion) {
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// if (saveVersion != kSavegameVersion) {
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warning("Savegame of incompatible version");
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// warning("Savegame of incompatible version");
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delete file;
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// delete file;
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continue;
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// continue;
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}
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// }
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//
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// read name
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// // read name
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uint16 nameSize = file->readUint16BE();
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// uint16 nameSize = file->readUint16BE();
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if (nameSize >= 255) {
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// if (nameSize >= 255) {
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delete file;
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// delete file;
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continue;
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// continue;
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}
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// }
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char name[256];
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// char name[256];
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file->read(name, nameSize);
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// file->read(name, nameSize);
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name[nameSize] = 0;
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// name[nameSize] = 0;
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//
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saveList.push_back(SaveStateDescriptor(slotNum, name));
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// saveList.push_back(SaveStateDescriptor(slotNum, name));
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delete file;
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// delete file;
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}
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// }
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}
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// }
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}
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// }
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//
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return saveList;
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// return saveList;
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}
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//}
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//
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SaveStateDescriptor AvalancheMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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//SaveStateDescriptor AvalancheMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s-%02d.SAV", target, slot);
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// Common::String fileName = Common::String::format("%s-%02d.SAV", target, slot);
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Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(fileName);
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// Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(fileName);
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//
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if (file) {
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// if (file) {
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int saveVersion = file->readByte();
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// int saveVersion = file->readByte();
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//
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if (saveVersion != kSavegameVersion) {
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// if (saveVersion != kSavegameVersion) {
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warning("Savegame of incompatible version");
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// warning("Savegame of incompatible version");
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delete file;
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// delete file;
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return SaveStateDescriptor();
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// return SaveStateDescriptor();
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}
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// }
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//
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uint32 saveNameLength = file->readUint16BE();
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// uint32 saveNameLength = file->readUint16BE();
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char saveName[256];
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// char saveName[256];
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file->read(saveName, saveNameLength);
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// file->read(saveName, saveNameLength);
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saveName[saveNameLength] = 0;
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// saveName[saveNameLength] = 0;
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//
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SaveStateDescriptor desc(slot, saveName);
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// SaveStateDescriptor desc(slot, saveName);
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//
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Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*file);
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// Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*file);
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desc.setThumbnail(thumbnail);
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// desc.setThumbnail(thumbnail);
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//
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desc.setDeletableFlag(true);
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// desc.setDeletableFlag(true);
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desc.setWriteProtectedFlag(false);
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// desc.setWriteProtectedFlag(false);
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//
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uint32 saveDate = file->readUint32BE();
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// uint32 saveDate = file->readUint32BE();
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uint16 saveTime = file->readUint16BE();
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// uint16 saveTime = file->readUint16BE();
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//
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int day = (saveDate >> 24) & 0xFF;
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// int day = (saveDate >> 24) & 0xFF;
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int month = (saveDate >> 16) & 0xFF;
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// int month = (saveDate >> 16) & 0xFF;
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int year = saveDate & 0xFFFF;
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// int year = saveDate & 0xFFFF;
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//
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desc.setSaveDate(year, month, day);
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// desc.setSaveDate(year, month, day);
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//
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int hour = (saveTime >> 8) & 0xFF;
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// int hour = (saveTime >> 8) & 0xFF;
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int minutes = saveTime & 0xFF;
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// int minutes = saveTime & 0xFF;
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//
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desc.setSaveTime(hour, minutes);
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// desc.setSaveTime(hour, minutes);
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//
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// Slot 0 is used for the 'restart game' save in all Avalanche games, thus
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// // Slot 0 is used for the 'restart game' save in all Avalanche games, thus
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// we prevent it from being deleted.
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// // we prevent it from being deleted.
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desc.setDeletableFlag(slot != 0);
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// desc.setDeletableFlag(slot != 0);
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desc.setWriteProtectedFlag(slot == 0);
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// desc.setWriteProtectedFlag(slot == 0);
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//
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delete file;
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// delete file;
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return desc;
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// return desc;
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}
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// }
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return SaveStateDescriptor();
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// return SaveStateDescriptor();
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}
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//}
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//
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void AvalancheMetaEngine::removeSaveState(const char *target, int slot) const {
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//void AvalancheMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s-%02d.SAV", target, slot);
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// Common::String fileName = Common::String::format("%s-%02d.SAV", target, slot);
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g_system->getSavefileManager()->removeSavefile(fileName);
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// g_system->getSavefileManager()->removeSavefile(fileName);
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}
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//}
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} // End of namespace Avalanche
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} // End of namespace Avalanche
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@ -214,10 +222,10 @@ REGISTER_PLUGIN_DYNAMIC(AVALANCHE, PLUGIN_TYPE_ENGINE, Avalanche::AvalancheMetaE
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REGISTER_PLUGIN_STATIC(AVALANCHE, PLUGIN_TYPE_ENGINE, Avalanche::AvalancheMetaEngine);
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REGISTER_PLUGIN_STATIC(AVALANCHE, PLUGIN_TYPE_ENGINE, Avalanche::AvalancheMetaEngine);
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#endif
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#endif
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namespace Avalanche {
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//namespace Avalanche {
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//
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void AvalancheEngine::initGame(const ADGameDescription *gd) {
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//void AvalancheEngine::initGame(const ADGameDescription *gd) {
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_platform = gd->platform;
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// _platform = gd->platform;
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}
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//}
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//
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} // End of namespace Avalanche
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//} // End of namespace Avalanche
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