Finished new font stuff

This commit is contained in:
Joel Teichroeb 2011-05-23 12:47:43 -07:00
parent 3e8baa9657
commit b94fcbd554
2 changed files with 68 additions and 60 deletions

View file

@ -772,73 +772,79 @@ void GfxOpenGL::destroyBitmap(BitmapData *bitmap) {
void GfxOpenGL::createFont(Font *font) { void GfxOpenGL::createFont(Font *font) {
byte *bitmapData = font->_fontData; byte *bitmapData = font->_fontData;
byte *texDataPtr = new byte[font->_dataSize *4]; byte *texDataPtr = new byte[font->_dataSize *2];
byte *data = texDataPtr; byte *data = texDataPtr;
for (uint32 i = 0; i < font->_dataSize; i++, texDataPtr += 4, bitmapData++) { for (uint32 i = 0; i < font->_dataSize; i++, texDataPtr += 2, bitmapData++) {
byte pixel = *bitmapData; byte pixel = *bitmapData;
if (pixel == 0x00) { if (pixel == 0x00) {
texDataPtr[0] = 0; texDataPtr[0] = 0;
texDataPtr[1] = 0; texDataPtr[1] = 0;
texDataPtr[2] = 0;
texDataPtr[3] = 0;
} else if (pixel == 0x80) { } else if (pixel == 0x80) {
texDataPtr[0] = 0; texDataPtr[0] = 0;
texDataPtr[1] = 0; texDataPtr[1] = 15;
texDataPtr[2] = 0;
texDataPtr[3] = 255;
} else if (pixel == 0xFF) { } else if (pixel == 0xFF) {
texDataPtr[0] = 255; texDataPtr[0] = 255;
texDataPtr[1] = 255; texDataPtr[1] = 255;
texDataPtr[2] = 255;
texDataPtr[3] = 255;
} }
} }
int size = 0;
for (int i = 0; i < 256; ++i) {
int width = font->getCharDataWidth(i), height = font->getCharDataHeight(i);
int m = max(width, height);
size = max(m, size);
}
assert(size < 64);
if (size < 8)
size = 8;
if (size < 16)
size = 16;
else if (size < 32)
size = 32;
else if (size < 64)
size = 64;
byte *temp = new byte[64*64*4];
font->_texIds = new GLuint[256]; byte *temp = new byte[size*size*2*16*16];
font->_sizes = new uint8[256]; memset(temp, 0, size*size*2*16*16);
font->_texIds = new GLuint;
font->_sizes = new int;
GLuint *textures = (GLuint *)font->_texIds; GLuint *textures = (GLuint *)font->_texIds;
glGenTextures(256, textures); glGenTextures(1, textures);
glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
for (int i = 0, row = 0; i < 256; ++i) {
int width = font->getCharDataWidth(i), height = font->getCharDataHeight(i);
int d = ((int)font->getCharData(i) - (int)font->getCharData(0));
for (int x = 0; x < height; ++x) {
int pos = row * size * size * 2 * 16 + x * size * 16 * 2 + (((i-1)%16))*size*2;
memcpy(temp + pos, data + d * 2 + x * width * 2, width * 2);
}
if (i != 0 && i%16 == 0)
++row;
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, size*16);
glBindTexture(GL_TEXTURE_2D, textures[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size*16, size*16, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, temp);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
*((int *)font->_sizes) = size;
glPixelStorei(GL_UNPACK_ALIGNMENT, 4); glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
for (int i = 0; i < 256; ++i) {
//
uint8 size = 64;
int width = font->getCharDataWidth(i), height = font->getCharDataHeight(i);
int m = max(width, height);
if (m < 8)
size = 8;
if (m < 16)
size = 16;
else if (m < 32)
size = 32;
else if (m > 64)
error("too big");
int d = ((int)font->getCharData(i) - (int)font->getCharData(0));
// need to remove this
memset(temp, 0, 64*64*4);
for (int x = 0; x < height; ++x) {
int pos = x * size * 4;
memcpy(temp + pos, data + d * 4 + x * width * 4, width * 4);
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, size);
glBindTexture(GL_TEXTURE_2D, textures[i]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, temp);
((uint8 *)font->_sizes)[i] = size;
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
delete[] data; delete[] data;
delete[] temp;
} }
void GfxOpenGL::drawText(int x, int y, const Common::String &text, Font *font, Color &color) { void GfxOpenGL::drawText(int x, int y, const Common::String &text, Font *font, Color &color) {
@ -852,8 +858,6 @@ void GfxOpenGL::drawText(int x, int y, const Common::String &text, Font *font, C
glLoadIdentity(); glLoadIdentity();
glMatrixMode(GL_TEXTURE); glMatrixMode(GL_TEXTURE);
glLoadIdentity(); glLoadIdentity();
// A lot more may need to be put there : disabling Alpha test, blending, ...
// For now, just keep this here :-)
glEnable(GL_BLEND); glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@ -865,22 +869,26 @@ void GfxOpenGL::drawText(int x, int y, const Common::String &text, Font *font, C
glDepthMask(GL_FALSE); glDepthMask(GL_FALSE);
glColor3f(color.getRed()/255.f, color.getGreen()/255.f, color.getBlue()/255.f); glColor3f(color.getRed()/255.f, color.getGreen()/255.f, color.getBlue()/255.f);
uint8 size = ((uint8 *)font->_sizes)[0];
GLuint texture = *((GLuint *)font->_texIds);
for (uint i = 0; i < text.size(); ++i) { for (uint i = 0; i < text.size(); ++i) {
uint8 character = text[i]; uint8 character = text[i];
int w = y + font->getCharStartingLine(character) + font->getBaseOffsetY(); int w = y + font->getCharStartingLine(character) + font->getBaseOffsetY();
uint8 size = ((uint8 *)font->_sizes)[character];
GLuint *textures = (GLuint *)font->_texIds;
glBindTexture(GL_TEXTURE_2D, textures[character]); glBindTexture(GL_TEXTURE_2D, texture);
float width = 1/16.f;
float cx = ((character-1)%16)/16.0f;
float cy = ((character-1)/16)/16.0f;
glBegin(GL_QUADS); glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f); glTexCoord2f(cx, cy);
glVertex2i(x, w); glVertex2i(x, w);
glTexCoord2f(1.0f, 0.0f); glTexCoord2f(cx+width, cy);
glVertex2i(x + size, w); glVertex2i(x+size, w);
glTexCoord2f(1.0f, 1.0f); glTexCoord2f(cx+width, cy+width);
glVertex2i(x + size, w + size); glVertex2i(x+size, w+size);
glTexCoord2f(0.0f, 1.0f); glTexCoord2f(cx, cy+width);
glVertex2i(x, w + size); glVertex2i(x, w+size);
glEnd(); glEnd();
x += font->getCharWidth(character); x += font->getCharWidth(character);
} }

View file

@ -270,7 +270,7 @@ void TextObject::draw() {
return; return;
// render multi-line (wrapped) text // render multi-line (wrapped) text
for (int i = 0; i < _numberLines; i++) { for (int i = 0; i < _numberLines; i++) {
int x = 0, y = 0; int x = _x, y = _y;
if (_blastDraw) if (_blastDraw)
y = _y + 5; y = _y + 5;