OPENPANDORA: Refactor OpenPandora backend and move events and graphics into modular backend style.
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9 changed files with 495 additions and 315 deletions
273
backends/platform/openpandora/op-backend.cpp
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273
backends/platform/openpandora/op-backend.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "backends/platform/openpandora/op-sdl.h"
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#include "base/main.h"
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#include "backends/saves/default/default-saves.h"
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#include "common/archive.h"
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#include "common/config-manager.h"
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#include "common/debug.h"
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#include "common/events.h"
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#include "common/util.h"
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#include "common/file.h"
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#include "base/main.h"
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#include "backends/saves/default/default-saves.h"
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#include "backends/timer/default/default-timer.h"
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#include "audio/mixer_intern.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <limits.h>
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#include <errno.h>
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#include <sys/stat.h>
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#include <time.h> // for getTimeAndDate()
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/* Dump console info to files. */
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#define DUMP_STDOUT
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static SDL_Cursor *hiddenCursor;
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static Uint32 timer_handler(Uint32 interval, void *param) {
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((DefaultTimerManager *)param)->handler();
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return interval;
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}
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void OSystem_OP::initBackend() {
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assert(!_inited);
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// int joystick_num = ConfMan.getInt("joystick_num");
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// uint32 sdlFlags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER;
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//
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// if (ConfMan.hasKey("disable_sdl_parachute"))
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// sdlFlags |= SDL_INIT_NOPARACHUTE;
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//
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// if (joystick_num > -1)
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// sdlFlags |= SDL_INIT_JOYSTICK;
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//
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// if (SDL_Init(sdlFlags) == -1) {
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// error("Could not initialize SDL: %s", SDL_GetError());
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// }
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//
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/* Setup default save path to be workingdir/saves */
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char savePath[PATH_MAX+1];
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char workDirName[PATH_MAX+1];
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if (getcwd(workDirName, PATH_MAX) == NULL) {
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error("Could not obtain current working directory.");
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} else {
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printf("Current working directory: %s\n", workDirName);
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}
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strcpy(savePath, workDirName);
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strcat(savePath, "/../saves");
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printf("Current save directory: %s\n", savePath);
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struct stat sb;
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if (stat(savePath, &sb) == -1)
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if (errno == ENOENT) // Create the dir if it does not exist
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if (mkdir(savePath, 0755) != 0)
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warning("mkdir for '%s' failed!", savePath);
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// _savefileManager = new DefaultSaveFileManager(savePath);
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#ifdef DUMP_STDOUT
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// The OpenPandora has a serial console on the EXT connection but most users do not use this so we
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// output all our STDOUT and STDERR to files for debug purposes.
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char STDOUT_FILE[PATH_MAX+1];
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char STDERR_FILE[PATH_MAX+1];
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strcpy(STDOUT_FILE, workDirName);
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strcpy(STDERR_FILE, workDirName);
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strcat(STDOUT_FILE, "/scummvm.stdout.txt");
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strcat(STDERR_FILE, "/scummvm.stderr.txt");
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// Flush the output in case anything is queued
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fclose(stdout);
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fclose(stderr);
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// Redirect standard input and standard output
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FILE *newfp = freopen(STDOUT_FILE, "w", stdout);
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if (newfp == NULL) {
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#if !defined(stdout)
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stdout = fopen(STDOUT_FILE, "w");
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#else
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newfp = fopen(STDOUT_FILE, "w");
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if (newfp) {
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*stdout = *newfp;
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}
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#endif
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}
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newfp = freopen(STDERR_FILE, "w", stderr);
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if (newfp == NULL) {
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#if !defined(stderr)
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stderr = fopen(STDERR_FILE, "w");
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#else
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newfp = fopen(STDERR_FILE, "w");
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if (newfp) {
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*stderr = *newfp;
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}
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#endif
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}
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setbuf(stderr, NULL);
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printf("%s\n", "Debug: STDOUT and STDERR redirected to text files.");
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#endif /* DUMP_STDOUT */
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/* Trigger autosave every 4 minutes. */
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ConfMan.registerDefault("autosave_period", 4 * 60);
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ConfMan.registerDefault("fullscreen", true);
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/* Make sure that aspect ratio correction is enabled on the 1st run to stop
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users asking me what the 'wasted space' at the bottom is ;-). */
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ConfMan.registerDefault("aspect_ratio", true);
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/* Make sure SDL knows that we have a joystick we want to use. */
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ConfMan.setInt("joystick_num", 0);
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// Create the events manager
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if (_eventSource == 0)
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_eventSource = new OPEventSource();
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// Create the graphics manager
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if (_graphicsManager == 0)
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_graphicsManager = new OPGraphicsManager(_eventSource);
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// _graphicsMutex = createMutex();
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// Invoke parent implementation of this method
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OSystem_POSIX::initBackend();
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_inited = true;
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}
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// enable joystick
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// if (joystick_num > -1 && SDL_NumJoysticks() > 0) {
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// printf("Using joystick: %s\n", SDL_JoystickName(0));
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// _joystick = SDL_JoystickOpen(joystick_num);
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// }
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//
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// setupMixer();
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// Note: We could implement a custom SDLTimerManager by using
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// SDL_AddTimer. That might yield better timer resolution, but it would
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// also change the semantics of a timer: Right now, ScummVM timers
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// *never* run in parallel, due to the way they are implemented. If we
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// switched to SDL_AddTimer, each timer might run in a separate thread.
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// However, not all our code is prepared for that, so we can't just
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// switch. Still, it's a potential future change to keep in mind.
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// _timer = new DefaultTimerManager();
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// _timerID = SDL_AddTimer(10, &timer_handler, _timer);
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void OSystem_OP::initSDL() {
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// Check if SDL has not been initialized
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if (!_initedSDL) {
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uint32 sdlFlags = SDL_INIT_EVENTTHREAD;
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if (ConfMan.hasKey("disable_sdl_parachute"))
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sdlFlags |= SDL_INIT_NOPARACHUTE;
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// Initialize SDL (SDL Subsystems are initiliazed in the corresponding sdl managers)
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if (SDL_Init(sdlFlags) == -1)
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error("Could not initialize SDL: %s", SDL_GetError());
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uint8_t hiddenCursorData = 0;
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hiddenCursor = SDL_CreateCursor(&hiddenCursorData, &hiddenCursorData, 8, 1, 0, 0);
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/* On the OpenPandora we need to work around an SDL assumption that
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returns relative mouse coordinates when you get to the screen
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edges using the touchscreen. The workaround is to set a blank
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SDL cursor and not disable it (Hackish I know).
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The root issues likes in the Windows Manager GRAB code in SDL.
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That is why the issue is not seen on framebuffer devices like the
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GP2X (there is no X window manager ;)).
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*/
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SDL_ShowCursor(SDL_ENABLE);
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SDL_SetCursor(hiddenCursor);
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SDL_EnableUNICODE(1);
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// memset(&_oldVideoMode, 0, sizeof(_oldVideoMode));
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// memset(&_videoMode, 0, sizeof(_videoMode));
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// memset(&_transactionDetails, 0, sizeof(_transactionDetails));
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// _videoMode.mode = GFX_DOUBLESIZE;
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// _videoMode.scaleFactor = 2;
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// _videoMode.aspectRatioCorrection = ConfMan.getBool("aspect_ratio");
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// _scalerProc = Normal2x;
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// _scalerType = 0;
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// _videoMode.fullscreen = true;
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_initedSDL = true;
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}
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}
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void OSystem_OP::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
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/* Setup default extra data paths for engine data files and plugins */
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char workDirName[PATH_MAX+1];
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if (getcwd(workDirName, PATH_MAX) == NULL) {
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error("Error: Could not obtain current working directory.");
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}
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char enginedataPath[PATH_MAX+1];
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strcpy(enginedataPath, workDirName);
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strcat(enginedataPath, "/../data");
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printf("Default engine data directory: %s\n", enginedataPath);
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Common::FSNode engineNode(enginedataPath);
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if (engineNode.exists() && engineNode.isDirectory()) {
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s.add("__OP_ENGDATA__", new Common::FSDirectory(enginedataPath), priority);
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}
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}
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void OSystem_OP::quit() {
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SDL_FreeCursor(hiddenCursor);
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#ifdef DUMP_STDOUT
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printf("%s\n", "Debug: STDOUT and STDERR text files closed.");
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fclose(stdout);
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fclose(stderr);
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#endif /* DUMP_STDOUT */
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OSystem_POSIX::quit();
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}
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