Merged GUI::Theme and Gui::ThemeEngine into the same class, GUI::ThemeEngine.
Massive cleanup. svn-id: r34983
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33 changed files with 691 additions and 863 deletions
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@ -45,12 +45,12 @@ namespace GUI {
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Dialog::Dialog(int x, int y, int w, int h)
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: GuiObject(x, y, w, h),
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_mouseWidget(0), _focusedWidget(0), _dragWidget(0), _visible(false),
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_backgroundType(GUI::Theme::kDialogBackgroundDefault) {}
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_backgroundType(GUI::ThemeEngine::kDialogBackgroundDefault) {}
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Dialog::Dialog(const Common::String &name)
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: GuiObject(name),
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_mouseWidget(0), _focusedWidget(0), _dragWidget(0), _visible(false),
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_backgroundType(GUI::Theme::kDialogBackgroundDefault) {
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_backgroundType(GUI::ThemeEngine::kDialogBackgroundDefault) {
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// It may happen that we have 3x scaler in launcher (960xY) and then 640x480
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// game will be forced to 1x. At this stage GUI will not be aware of
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