STARK: Optionally use linear filtering when rendering backgrounds

This commit is contained in:
Bastien Bouclet 2019-01-15 20:54:01 +01:00
parent 45c5cf0c80
commit b9a1b8eefd
17 changed files with 87 additions and 9 deletions

View file

@ -31,6 +31,7 @@
#include "engines/stark/services/global.h"
#include "engines/stark/services/services.h"
#include "engines/stark/services/settings.h"
namespace Stark {
@ -57,7 +58,9 @@ void VisualExplodingImage::initFromSurface(const Graphics::Surface *surface) {
// Decode the XMG
_surface = new Graphics::Surface();
_surface->copyFrom(*surface);
_texture = _gfx->createTexture(_surface);
_texture->setSamplingFilter(StarkSettings->getImageSamplingFilter());
// Create an explosion unit for each pixel in the surface
_units.resize(_surface->w * _surface->h);