moved the console code to gui/console.cpp; make it actually printout something. Note that this is WORK IN PROGRESS! I know it is incomplete, no need to tell me that
svn-id: r5952
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96131f865c
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6 changed files with 192 additions and 59 deletions
121
gui/console.cpp
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121
gui/console.cpp
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "stdafx.h"
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#include "console.h"
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#include "newgui.h"
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#include "common/engine.h"
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/*
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_ _ _ _ _ _
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| | | |_ __ __| | ___ _ __ ___ ___ _ __ ___| |_ _ __ _ _ ___| |_(_) ___ _ __
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| | | | '_ \ / _` |/ _ \ '__| / __/ _ \| '_ \/ __| __| '__| | | |/ __| __| |/ _ \| '_ \
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| |_| | | | | (_| | __/ | | (_| (_) | | | \__ \ |_| | | |_| | (__| |_| | (_) | | | |
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\___/|_| |_|\__,_|\___|_| \___\___/|_| |_|___/\__|_| \__,_|\___|\__|_|\___/|_| |_|
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This code is not finished, so please don't complain :-)
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*/
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/* TODO:
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* - it is very inefficient to redraw the full thingy when just one char is added/removed.
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* Instead, we could just copy the GFX of the blank console (i.e. after the transparent
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* background is drawn, before any text is drawn). Then using that, it becomes trivial
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* to erase a single character, do scrolling etc.
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* - add a scrollbar widget to allow scrolling in the history
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* - a *lot* of others things, this code is in no way complete and heavily under progress
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*/
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ConsoleDialog::ConsoleDialog(NewGui *gui)
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: Dialog(gui, 5, 0, 320-2*5, 5*kLineHeight+2)
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{
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_lineWidth = (_w - 2) / kCharWidth;
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_linesPerPage = (_h - 2) / kLineHeight;
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memset(_buffer, ' ', kBufferSize);
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_linesInBuffer = kBufferSize / _lineWidth;
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_currentColumn = 0;
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_currentLine = 0;
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_scrollLine = 0;
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}
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void ConsoleDialog::drawDialog()
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{
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_gui->blendRect(_x, _y, _w, _h, _gui->_bgcolor);
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// Draw a border (might want to use different colors :-)
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_gui->vline(_x, _y, _y+_h-1, _gui->_textcolorhi);
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_gui->hline(_x, _y+_h-1, _x+_w-1, _gui->_textcolor);
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_gui->vline(_x+_w-1, _y, _y+_h-1, _gui->_textcolor);
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// Draw text
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int start = _scrollLine - _linesPerPage + 1;
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int y = _y + 1;
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for (int line = 0; line < _linesPerPage; line++) {
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int x = _x + 1;
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for (int column = 0; column < _lineWidth; column++) {
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int l = (start+line+_linesInBuffer) % _linesInBuffer;
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byte c = _buffer[l * _lineWidth + column];
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_gui->drawChar(c, x, y, _gui->_textcolor);
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x += kCharWidth;
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}
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y += kLineHeight;
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}
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_gui->addDirtyRect(_x, _y, _w, _h);
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}
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void ConsoleDialog::nextLine()
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{
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_currentColumn = 0;
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if (_currentLine == _scrollLine)
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_scrollLine = (_scrollLine + 1) % _linesInBuffer;
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_currentLine = (_currentLine + 1) % _linesInBuffer;
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}
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void ConsoleDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
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if (ascii == '~' || (keycode == 27) || ascii == '#') { // Total abort on tilde or escape
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close();
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} else if (ascii == '\r' || ascii == '\n') { // Run command on enter/newline
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nextLine();
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draw();
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} else if (keycode == 8) { // Backspace
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if (_currentColumn == 0) {
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_currentColumn = _lineWidth - 1;
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_currentLine--;
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if (_currentLine < 0)
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_currentLine = _linesInBuffer - 1;
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} else
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_currentColumn--;
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_buffer[_currentLine * _lineWidth + _currentColumn] = ' ';
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draw(); // FIXME - not nice to redraw the full console just for one char!
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} else if ((ascii >= 31) && (ascii <= 122)) { // Printable ASCII, add to string
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_buffer[_currentLine * _lineWidth + _currentColumn] = (char)ascii;
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_currentColumn++;
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if (_currentColumn >= _lineWidth) {
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nextLine();
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}
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draw(); // FIXME - not nice to redraw the full console just for one char!
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} else {
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debug(2, "Unhandled keycode from ConsoleDialog: %d\n", keycode);
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}
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}
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67
gui/console.h
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67
gui/console.h
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef CONSOLE_DIALOG_H
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#define CONSOLE_DIALOG_H
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#include "dialog.h"
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#include "common/str.h"
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#include "common/list.h"
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enum {
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kBufferSize = 32768,
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kCharWidth = 8
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};
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class ConsoleDialog : public Dialog {
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typedef ScummVM::String String;
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protected:
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char _buffer[kBufferSize];
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int _linesInBuffer;
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int _lineWidth;
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int _linesPerPage;
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int _currentColumn;
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int _currentLine;
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int _scrollLine;
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public:
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ConsoleDialog(NewGui *gui);
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// void open();
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// void close();
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virtual void drawDialog();
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virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers);
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// void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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//printf(const char *format, ...)
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//vprintf(
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// void printString(const String &str);
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// const String &readString();
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protected:
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void nextLine();
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};
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#endif
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@ -3,6 +3,7 @@ MODULE := gui
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MODULE_OBJS = \
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gui/browser.o \
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gui/chooser.o \
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gui/console.o \
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gui/dialog.o \
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gui/EditTextWidget.o \
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gui/launcher.o \
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@ -670,52 +670,6 @@ PauseDialog::PauseDialog(NewGui *gui, Scumm *scumm)
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{
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}
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#pragma mark -
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DebuggerDialog::DebuggerDialog(NewGui *gui, Scumm *scumm, int width, int height)
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: ScummDialog(gui, scumm, 0, 0, width, height)
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{
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draw();
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}
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void DebuggerDialog::drawDialog()
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{
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//int history_len = cmd_history.size();
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// Draw box and border
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_gui->blendRect(_x, _y, _w, _h, _gui->_bgcolor);
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/*_gui->line(_x, _y, _x, _h, _gui->_color);
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_gui->line(_w, _y, _w, _y, _gui->_color);
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_gui->line(_x, _h, _w, _h, _gui->_shadowcolor);*/
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_gui->addDirtyRect(_x, _y, _w, _h);
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// Draw items
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// ... history_len - ((_h / kLineHeight) * _page)
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}
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void DebuggerDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
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if ((ascii == '~') || (keycode == 27)) { // Total abort on tilde or escape
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close();
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return;
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} else if (ascii == '\r' || ascii == '\n') { // Run command on enter/newline
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// TODO: Add some kind of pop() method to StringList,
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// so we can remove old obsolete entries and not waste memory
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cmd_history.push_back(cmd_current);
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// _scumm.debugger.parseCommand(cmd_current, (void*)this.printCallback);
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cmd_current.clear();
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draw();
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} else if (keycode == 8) { // Backspace
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cmd_current.deleteLastChar();
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draw();
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} else if ((keycode >= 31) && (keycode <= 122)) { // Printable ASCII, add to string
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cmd_current+=(char)ascii;
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draw();
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} else {
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debug(2, "Unhandled keycode from DebuggerDialog: %d\n", keycode);
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}
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}
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#ifdef _WIN32_WCE
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#pragma mark -
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PauseDialog(NewGui *gui, Scumm *scumm);
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};
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class DebuggerDialog : public ScummDialog {
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protected:
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ScummVM::StringList cmd_history;
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String cmd_current;
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public:
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DebuggerDialog(NewGui *gui, Scumm *scumm, int width, int height);
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virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers);
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virtual void drawDialog();
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};
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#ifdef _WIN32_WCE
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class KeysDialog : public ScummDialog {
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#include "verbs.h"
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#include "common/gameDetector.h"
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#include "common/config-file.h"
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#include "gui/console.h"
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#include "gui/newgui.h"
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#include "gui/message.h"
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#include "sound/mixer.h"
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void Scumm::debuggerDialog()
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{
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if (!_debuggerDialog)
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_debuggerDialog = new DebuggerDialog(_newgui, this, _realWidth, _realHeight / 5);
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_debuggerDialog = new ConsoleDialog(_newgui);
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runDialog(_debuggerDialog);
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}
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_defaultTalkDelay = 5;
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_vars[VAR_CHARINC] = _defaultTalkDelay / 20;
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} else if (_lastKeyHit == '~') { // Debug console
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} else if (_lastKeyHit == '~' || _lastKeyHit == '#') { // Debug console
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debuggerDialog();
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}
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