moved the console code to gui/console.cpp; make it actually printout something. Note that this is WORK IN PROGRESS! I know it is incomplete, no need to tell me that

svn-id: r5952
This commit is contained in:
Max Horn 2002-12-14 14:31:44 +00:00
parent 96131f865c
commit b9b8045e1f
6 changed files with 192 additions and 59 deletions

121
gui/console.cpp Normal file
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@ -0,0 +1,121 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "console.h"
#include "newgui.h"
#include "common/engine.h"
/*
_ _ _ _ _ _
| | | |_ __ __| | ___ _ __ ___ ___ _ __ ___| |_ _ __ _ _ ___| |_(_) ___ _ __
| | | | '_ \ / _` |/ _ \ '__| / __/ _ \| '_ \/ __| __| '__| | | |/ __| __| |/ _ \| '_ \
| |_| | | | | (_| | __/ | | (_| (_) | | | \__ \ |_| | | |_| | (__| |_| | (_) | | | |
\___/|_| |_|\__,_|\___|_| \___\___/|_| |_|___/\__|_| \__,_|\___|\__|_|\___/|_| |_|
This code is not finished, so please don't complain :-)
*/
/* TODO:
* - it is very inefficient to redraw the full thingy when just one char is added/removed.
* Instead, we could just copy the GFX of the blank console (i.e. after the transparent
* background is drawn, before any text is drawn). Then using that, it becomes trivial
* to erase a single character, do scrolling etc.
* - add a scrollbar widget to allow scrolling in the history
* - a *lot* of others things, this code is in no way complete and heavily under progress
*/
ConsoleDialog::ConsoleDialog(NewGui *gui)
: Dialog(gui, 5, 0, 320-2*5, 5*kLineHeight+2)
{
_lineWidth = (_w - 2) / kCharWidth;
_linesPerPage = (_h - 2) / kLineHeight;
memset(_buffer, ' ', kBufferSize);
_linesInBuffer = kBufferSize / _lineWidth;
_currentColumn = 0;
_currentLine = 0;
_scrollLine = 0;
}
void ConsoleDialog::drawDialog()
{
_gui->blendRect(_x, _y, _w, _h, _gui->_bgcolor);
// Draw a border (might want to use different colors :-)
_gui->vline(_x, _y, _y+_h-1, _gui->_textcolorhi);
_gui->hline(_x, _y+_h-1, _x+_w-1, _gui->_textcolor);
_gui->vline(_x+_w-1, _y, _y+_h-1, _gui->_textcolor);
// Draw text
int start = _scrollLine - _linesPerPage + 1;
int y = _y + 1;
for (int line = 0; line < _linesPerPage; line++) {
int x = _x + 1;
for (int column = 0; column < _lineWidth; column++) {
int l = (start+line+_linesInBuffer) % _linesInBuffer;
byte c = _buffer[l * _lineWidth + column];
_gui->drawChar(c, x, y, _gui->_textcolor);
x += kCharWidth;
}
y += kLineHeight;
}
_gui->addDirtyRect(_x, _y, _w, _h);
}
void ConsoleDialog::nextLine()
{
_currentColumn = 0;
if (_currentLine == _scrollLine)
_scrollLine = (_scrollLine + 1) % _linesInBuffer;
_currentLine = (_currentLine + 1) % _linesInBuffer;
}
void ConsoleDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
if (ascii == '~' || (keycode == 27) || ascii == '#') { // Total abort on tilde or escape
close();
} else if (ascii == '\r' || ascii == '\n') { // Run command on enter/newline
nextLine();
draw();
} else if (keycode == 8) { // Backspace
if (_currentColumn == 0) {
_currentColumn = _lineWidth - 1;
_currentLine--;
if (_currentLine < 0)
_currentLine = _linesInBuffer - 1;
} else
_currentColumn--;
_buffer[_currentLine * _lineWidth + _currentColumn] = ' ';
draw(); // FIXME - not nice to redraw the full console just for one char!
} else if ((ascii >= 31) && (ascii <= 122)) { // Printable ASCII, add to string
_buffer[_currentLine * _lineWidth + _currentColumn] = (char)ascii;
_currentColumn++;
if (_currentColumn >= _lineWidth) {
nextLine();
}
draw(); // FIXME - not nice to redraw the full console just for one char!
} else {
debug(2, "Unhandled keycode from ConsoleDialog: %d\n", keycode);
}
}

67
gui/console.h Normal file
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@ -0,0 +1,67 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef CONSOLE_DIALOG_H
#define CONSOLE_DIALOG_H
#include "dialog.h"
#include "common/str.h"
#include "common/list.h"
enum {
kBufferSize = 32768,
kCharWidth = 8
};
class ConsoleDialog : public Dialog {
typedef ScummVM::String String;
protected:
char _buffer[kBufferSize];
int _linesInBuffer;
int _lineWidth;
int _linesPerPage;
int _currentColumn;
int _currentLine;
int _scrollLine;
public:
ConsoleDialog(NewGui *gui);
// void open();
// void close();
virtual void drawDialog();
virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers);
// void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
//printf(const char *format, ...)
//vprintf(
// void printString(const String &str);
// const String &readString();
protected:
void nextLine();
};
#endif

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@ -3,6 +3,7 @@ MODULE := gui
MODULE_OBJS = \
gui/browser.o \
gui/chooser.o \
gui/console.o \
gui/dialog.o \
gui/EditTextWidget.o \
gui/launcher.o \

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@ -670,52 +670,6 @@ PauseDialog::PauseDialog(NewGui *gui, Scumm *scumm)
{
}
#pragma mark -
DebuggerDialog::DebuggerDialog(NewGui *gui, Scumm *scumm, int width, int height)
: ScummDialog(gui, scumm, 0, 0, width, height)
{
draw();
}
void DebuggerDialog::drawDialog()
{
//int history_len = cmd_history.size();
// Draw box and border
_gui->blendRect(_x, _y, _w, _h, _gui->_bgcolor);
/*_gui->line(_x, _y, _x, _h, _gui->_color);
_gui->line(_w, _y, _w, _y, _gui->_color);
_gui->line(_x, _h, _w, _h, _gui->_shadowcolor);*/
_gui->addDirtyRect(_x, _y, _w, _h);
// Draw items
// ... history_len - ((_h / kLineHeight) * _page)
}
void DebuggerDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
if ((ascii == '~') || (keycode == 27)) { // Total abort on tilde or escape
close();
return;
} else if (ascii == '\r' || ascii == '\n') { // Run command on enter/newline
// TODO: Add some kind of pop() method to StringList,
// so we can remove old obsolete entries and not waste memory
cmd_history.push_back(cmd_current);
// _scumm.debugger.parseCommand(cmd_current, (void*)this.printCallback);
cmd_current.clear();
draw();
} else if (keycode == 8) { // Backspace
cmd_current.deleteLastChar();
draw();
} else if ((keycode >= 31) && (keycode <= 122)) { // Printable ASCII, add to string
cmd_current+=(char)ascii;
draw();
} else {
debug(2, "Unhandled keycode from DebuggerDialog: %d\n", keycode);
}
}
#ifdef _WIN32_WCE
#pragma mark -

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@ -134,17 +134,6 @@ public:
PauseDialog(NewGui *gui, Scumm *scumm);
};
class DebuggerDialog : public ScummDialog {
protected:
ScummVM::StringList cmd_history;
String cmd_current;
public:
DebuggerDialog(NewGui *gui, Scumm *scumm, int width, int height);
virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers);
virtual void drawDialog();
};
#ifdef _WIN32_WCE
class KeysDialog : public ScummDialog {

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@ -34,6 +34,7 @@
#include "verbs.h"
#include "common/gameDetector.h"
#include "common/config-file.h"
#include "gui/console.h"
#include "gui/newgui.h"
#include "gui/message.h"
#include "sound/mixer.h"
@ -1003,7 +1004,7 @@ void Scumm::saveloadDialog()
void Scumm::debuggerDialog()
{
if (!_debuggerDialog)
_debuggerDialog = new DebuggerDialog(_newgui, this, _realWidth, _realHeight / 5);
_debuggerDialog = new ConsoleDialog(_newgui);
runDialog(_debuggerDialog);
}
@ -1135,7 +1136,7 @@ void Scumm::processKbd()
_defaultTalkDelay = 5;
_vars[VAR_CHARINC] = _defaultTalkDelay / 20;
} else if (_lastKeyHit == '~') { // Debug console
} else if (_lastKeyHit == '~' || _lastKeyHit == '#') { // Debug console
debuggerDialog();
}