MATH: Normalize the angle only if/when requested.
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846afc03a8
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2 changed files with 34 additions and 67 deletions
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@ -29,32 +29,47 @@
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namespace Math {
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Angle::Angle(float degrees, float low) :
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_degrees(degrees), _rangeLow(low) {
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crop();
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Angle::Angle(float degrees) :
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_degrees(degrees) {
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}
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Angle::Angle(const Angle &a) :
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_degrees(a._degrees), _rangeLow(a._rangeLow) {
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_degrees(a._degrees) {
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}
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Angle &Angle::normalize(float low) {
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_degrees = getDegrees(low);
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return *this;
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}
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void Angle::setDegrees(float degrees) {
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_degrees = degrees;
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crop();
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}
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void Angle::setRadians(float radians) {
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_degrees = radianToDegree(radians);
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crop();
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}
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float Angle::getDegrees() const {
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return _degrees;
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}
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float Angle::getRadians() const {
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return degreeToRadian(_degrees);
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return degreeToRadian(getDegrees());
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}
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float Angle::getDegrees(float low) const {
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return _degrees - _rangeLow + low;
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float degrees = _degrees;
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if (degrees >= low + 360.f) {
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float x = floor((degrees - low) / 360.f);
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degrees -= 360.f * x;
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} else if (degrees < low) {
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float x = floor((degrees - low) / 360.f);
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degrees -= 360.f * x;
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}
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return degrees;
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}
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float Angle::getRadians(float low) const {
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@ -76,7 +91,6 @@ float Angle::getTangent() const {
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Angle &Angle::operator=(const Angle &a) {
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_degrees = a._degrees;
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_rangeLow = a._rangeLow;
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return *this;
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}
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@ -111,8 +125,8 @@ Angle &Angle::operator-=(float degrees) {
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return *this;
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}
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Angle Angle::fromRadians(float radians, float low) {
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return Angle(radianToDegree(radians), low);
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Angle Angle::fromRadians(float radians) {
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return Angle(radianToDegree(radians));
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}
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Angle Angle::arcCosine(float x) {
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@ -139,26 +153,10 @@ Angle Angle::arcTangent2(float y, float x) {
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return a;
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}
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void Angle::setRange(float low) {
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_rangeLow = low;
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crop();
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}
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void Angle::crop() {
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if (_degrees >= _rangeLow + 360.f) {
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int x = (int)(_degrees - _rangeLow) / 360.f;
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_degrees -= 360.f * x;
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}
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if (_degrees < _rangeLow) {
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int x = (int)(_degrees + _rangeLow) / 360.f;
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_degrees -= 360.f * x;
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}
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}
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}
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Common::Debug &operator<<(Common::Debug dbg, const Math::Angle &a) {
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dbg.nospace() << "Angle(" << a.getDegrees() << ")";
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dbg.nospace() << "Angle(" << a.getDegrees(-180) << ")";
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return dbg.space();
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}
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