Added some more mixer doxygen docs; cleaned up Mixer API a bit, removing some very specialised methods

svn-id: r15914
This commit is contained in:
Max Horn 2004-11-27 15:58:18 +00:00
parent b78ac6a18b
commit ba74a8e7f6
11 changed files with 162 additions and 77 deletions

View file

@ -569,6 +569,8 @@ public:
/**
* Determine the output sample rate. Audio data provided by the sound
* callback will be played using this rate.
* @note Client code other than the sound mixer should _not_ use this
* method. Instead, call SoundMixer::getOutputRate()!
* @return the output sample rate
*/
virtual int getOutputSampleRate() const = 0;

View file

@ -174,7 +174,7 @@ bool BaseAnimationState::decodeFrame() {
return false;
if (checkPaletteSwitch() || (bgSoundStream == NULL) ||
((_snd->getChannelElapsedTime(bgSound) * 12) / 1000 < framenum + 1) ||
((_snd->getSoundElapsedTime(bgSound) * 12) / 1000 < framenum + 1) ||
frameskipped > 10) {
if (frameskipped > 10) {
warning("force frame %i redraw", framenum);
@ -183,7 +183,7 @@ bool BaseAnimationState::decodeFrame() {
drawYUV(sequence_i->width, sequence_i->height, info->display_fbuf->buf);
if (bgSoundStream) {
while ((_snd->getChannelElapsedTime(bgSound) * 12) / 1000 < framenum)
while ((_snd->getSoundElapsedTime(bgSound) * 12) / 1000 < framenum)
_sys->delayMillis(10);
} else {
ticks += 83;

View file

@ -27,6 +27,10 @@
#include "queen/queen.h"
#include "queen/resource.h"
#include "sound/flac.h"
#include "sound/mp3.h"
#include "sound/vorbis.h"
#define SB_HEADER_SIZE 110
#define STOP_MUSIC -1
@ -190,7 +194,7 @@ void MP3Sound::sfxPlay(const char *name, bool isSpeech) {
if (_vm->resource()->fileExists(name)) {
uint32 size;
File *f = _vm->resource()->giveCompressedSound(name, &size);
_mixer->playMP3(isSpeech ? &_speechHandle : &_sfxHandle, f, size);
_mixer->playInputStream(isSpeech ? &_speechHandle : &_sfxHandle, makeMP3Stream(f, size), false);
}
}
#endif
@ -200,7 +204,7 @@ void OGGSound::sfxPlay(const char *name, bool isSpeech) {
if (_vm->resource()->fileExists(name)) {
uint32 size;
File *f = _vm->resource()->giveCompressedSound(name, &size);
_mixer->playVorbis(isSpeech ? &_speechHandle : &_sfxHandle, f, size);
_mixer->playInputStream(isSpeech ? &_speechHandle : &_sfxHandle, makeVorbisStream(f, size), false);
}
}
#endif
@ -210,7 +214,7 @@ void FLACSound::sfxPlay(const char *name, bool isSpeech) {
if (_vm->resource()->fileExists(name)) {
uint32 size;
File *f = _vm->resource()->giveCompressedSound(name, &size);
_mixer->playFlac(isSpeech ? &_speechHandle : &_sfxHandle, f, size);
_mixer->playInputStream(isSpeech ? &_speechHandle : &_sfxHandle, makeFlacStream(f, size), false);
}
}
#endif

View file

@ -31,7 +31,7 @@ namespace Scumm {
Player_MOD::Player_MOD(ScummEngine *scumm) {
int i;
_mixer = scumm->_mixer;
_samplerate = scumm->_system->getOutputSampleRate();
_samplerate = _mixer->getOutputRate();
_mixamt = 0;
_mixpos = 0;
@ -150,7 +150,7 @@ void Player_MOD::premix_proc(void *param, int16 *buf, uint len) {
((Player_MOD *) param)->do_mix(buf, len);
}
void Player_MOD::do_mix (int16 *data, uint len) {
void Player_MOD::do_mix(int16 *data, uint len) {
int i;
int dpos = 0;
uint dlen = 0;

View file

@ -348,7 +348,7 @@ Player_V2::Player_V2(ScummEngine *scumm, bool pcjr) {
_vm = scumm;
_system = scumm->_system;
_mixer = scumm->_mixer;
_sample_rate = _system->getOutputSampleRate();
_sample_rate = _mixer->getOutputRate();
_mutex = _system->createMutex();
_header_len = (scumm->_features & GF_OLD_BUNDLE) ? 4 : 6;

View file

@ -966,7 +966,7 @@ void ScummEngine_v72he::o72_setTimer() {
void ScummEngine_v72he::o72_unknown5A() {
// Seems to get length of sound already played
int snd = pop();
int r = _mixer->getChannelElapsedTime(_sound->_musicChannelHandle);
int r = _mixer->getSoundElapsedTime(_sound->_musicChannelHandle);
push(r * 10);
debug(1,"o72_unknown5A stub (%d)", snd);

View file

@ -43,6 +43,7 @@
#include "scumm/insane/insane.h"
#include "sound/mixer.h"
#include "sound/vorbis.h"
#ifdef DUMP_SMUSH_FRAMES
#include <png.h>
@ -1162,7 +1163,7 @@ void SmushPlayer::tryOggFile(const char *filename) {
if (_compressedFile.isOpen()) {
int size = _compressedFile.size();
_compressedFileMode = true;
_vm->_mixer->playVorbis(&_compressedFileSoundHandle, &_compressedFile, size);
_vm->_mixer->playInputStream(&_compressedFileSoundHandle, makeVorbisStream(&_compressedFile, size), false);
}
#endif
}

View file

@ -18,10 +18,16 @@
*/
#include "stdafx.h"
#include "common/file.h"
#include "common/util.h"
#include "simon/sound.h"
#include "sound/flac.h"
#include "sound/mp3.h"
#include "sound/voc.h"
#include "sound/vorbis.h"
namespace Simon {
@ -213,7 +219,7 @@ void MP3Sound::playSound(uint sound, PlayingSoundHandle *handle, byte flags)
uint32 size = _offsets[sound + i] - _offsets[sound];
_mixer->playMP3(handle, _file, size);
_mixer->playInputStream(handle, makeMP3Stream(_file, size), false);
}
#endif
@ -237,7 +243,7 @@ void VorbisSound::playSound(uint sound, PlayingSoundHandle *handle, byte flags)
uint32 size = _offsets[sound + i] - _offsets[sound];
_mixer->playVorbis(handle, _file, size);
_mixer->playInputStream(handle, makeVorbisStream(_file, size), false);
}
#endif
@ -261,7 +267,7 @@ void FlacSound::playSound(uint sound, PlayingSoundHandle *handle, byte flags)
uint32 size = _offsets[sound + i] - _offsets[sound];
_mixer->playFlac(handle, _file, size);
_mixer->playInputStream(handle, makeFlacStream(_file, size), false);
}
#endif

View file

@ -27,9 +27,9 @@
#include "sound/mixer.h"
#include "sound/rate.h"
#include "sound/audiostream.h"
#include "sound/flac.h"
#include "sound/mp3.h"
#include "sound/vorbis.h"
#include "sound/flac.h"
#pragma mark -
@ -150,7 +150,7 @@ SoundMixer::SoundMixer() {
_channels[i] = 0;
_mixerReady = _syst->setSoundCallback(mixCallback, this);
_outputRate = (uint) _syst->getOutputSampleRate();
_outputRate = (uint)_syst->getOutputSampleRate();
if (_outputRate == 0)
error("OSystem returned invalid sample rate");
@ -316,30 +316,6 @@ void SoundMixer::playRaw(PlayingSoundHandle *handle, void *sound, uint32 size, u
insertChannel(handle, chan);
}
#ifdef USE_MAD
void SoundMixer::playMP3(PlayingSoundHandle *handle, File *file, uint32 size, byte volume, int8 balance, int id) {
// Create the input stream
AudioStream *input = makeMP3Stream(file, size);
playInputStream(handle, input, false, volume, balance, id);
}
#endif
#ifdef USE_VORBIS
void SoundMixer::playVorbis(PlayingSoundHandle *handle, File *file, uint32 size, byte volume, int8 balance, int id) {
// Create the input stream
AudioStream *input = makeVorbisStream(file, size);
playInputStream(handle, input, false, volume, balance, id);
}
#endif
#ifdef USE_FLAC
void SoundMixer::playFlac(PlayingSoundHandle *handle, File *file, uint32 size, byte volume, int8 balance, int id) {
// Create the input stream
AudioStream *input = makeFlacStream(file, size);
playInputStream(handle, input, false, volume, balance, id);
}
#endif
void SoundMixer::playInputStream(PlayingSoundHandle *handle, AudioStream *input, bool isMusic, byte volume, int8 balance, int id, bool autofreeStream) {
Common::StackLock lock(_mutex);
@ -468,7 +444,7 @@ void SoundMixer::setChannelBalance(PlayingSoundHandle handle, int8 balance) {
_channels[index]->setBalance(balance);
}
uint32 SoundMixer::getChannelElapsedTime(PlayingSoundHandle handle) {
uint32 SoundMixer::getSoundElapsedTime(PlayingSoundHandle handle) {
Common::StackLock lock(_mutex);
if (!handle.isActive())
@ -477,14 +453,14 @@ uint32 SoundMixer::getChannelElapsedTime(PlayingSoundHandle handle) {
int index = handle.getIndex();
if ((index < 0) || (index >= NUM_CHANNELS)) {
warning("soundMixer::getChannelElapsedTime has invalid index %d", index);
warning("soundMixer::getSoundElapsedTime has invalid index %d", index);
return 0;
}
if (_channels[index])
return _channels[index]->getElapsedTime();
warning("soundMixer::getChannelElapsedTime has no channel object for index %d", index);
warning("soundMixer::getSoundElapsedTime has no channel object for index %d", index);
return 0;
}

View file

@ -83,14 +83,20 @@ public:
SoundMixer();
~SoundMixer();
/**
* Is the mixer ready and setup? This may not be the case on systems which
* don't support digital sound output. In that case, the mixer proc may
* never be called. That in turn can cause breakage in games which use the
* premix callback for syncing. In particular, the Adlib MIDI emulation...
*
* @return whether the mixer is ready and setup
*/
bool isReady() const { return _mixerReady; };
/**
* Set the premix procedure. This is mainly used for the adlib music, but
* is not limited to it. The premix proc is invoked by the mixer whenever
@ -113,22 +119,23 @@ public:
void setupPremix(AudioStream *stream);
// start playing a raw sound
/**
* Start playing the given raw sound data.
* Internally, this simply creates an audio input stream wrapping the data
* (using the makeLinearInputStream factory function), which is then
* passed on to playInputStream.
*/
void playRaw(PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags,
int id = -1, byte volume = 255, int8 balance = 0, uint32 loopStart = 0, uint32 loopEnd = 0);
#ifdef USE_MAD
void playMP3(PlayingSoundHandle *handle, File *file, uint32 size, byte volume = 255, int8 balance = 0, int id = -1);
#endif
#ifdef USE_VORBIS
void playVorbis(PlayingSoundHandle *handle, File *file, uint32 size, byte volume = 255, int8 balance = 0, int id = -1);
#endif
#ifdef USE_FLAC
void playFlac(PlayingSoundHandle *handle, File *file, uint32 size, byte volume = 255, int8 balance = 0, int id = -1);
#endif
/**
* Start playing the given audio input stream.
*/
void playInputStream(PlayingSoundHandle *handle, AudioStream *input, bool isMusic, byte volume = 255, int8 balance = 0, int id = -1, bool autofreeStream = true);
/** Start a new stream. */
void newStream(PlayingSoundHandle *handle, uint rate, byte flags, uint32 buffer_size, byte volume = 255, int8 balance = 0);
@ -143,63 +150,149 @@ public:
*/
void endStream(PlayingSoundHandle handle);
/** stop all currently playing sounds */
/**
* Stop all currently playing sounds.
*/
void stopAll();
/** stop playing the sound with given ID */
/**
* Stop playing the sound with given ID.
*
* @param id the ID of the sound to affect
*/
void stopID(int id);
/** stop playing the channel for the given handle */
/**
* Stop playing the sound corresponding to the given handle.
*
* @param handle the sound to affect
*/
void stopHandle(PlayingSoundHandle handle);
/** pause/unpause all channels */
/**
* Pause/unpause the mixer (this temporarily stops all audio processing,
* including all regular channels and the premix channel).
*
* @param paused true to pause the mixer, false to unpause it
*/
void pauseAll(bool paused);
/** check if sound ID is active */
bool isSoundIDActive(int id);
/** check if mixer is paused */
bool isPaused();
/** pause/unpause the sound with the given ID */
/**
* Pause/unpause the sound with the given ID.
*
* @param id the ID of the sound to affect
* @param paused true to pause the sound, false to unpause it
*/
void pauseID(int id, bool paused);
/** pause/unpause the channel for the given handle */
/**
* Pause/unpause the sound corresponding to the given handle.
*
* @param handle the sound to affect
* @param paused true to pause the sound, false to unpause it
*/
void pauseHandle(PlayingSoundHandle handle, bool paused);
/** set the channel volume for the given handle (0 - 255) */
/**
* Check if a sound with the given ID is active.
*
* @param id the ID of the sound to query
* @return true if the sound is active
*/
bool isSoundIDActive(int id);
/**
* Check if the mixer is paused (using pauseAll).
*
* @return true if the mixer is paused
*/
bool isPaused();
/**
* Set the channel volume for the given handle.
*
* @param handle the sound to affect
* @param volume the new channel volume (0 - 255)
*/
void setChannelVolume(PlayingSoundHandle handle, byte volume);
/** set the channel balance for the given handle (-127 ... 0 ... 127) (left ... center ... right)*/
/**
* Set the channel balance for the given handle.
*
* @param handle the sound to affect
* @param balance the new channel balance:
* (-127 ... 0 ... 127) corresponds to (left ... center ... right)
*/
void setChannelBalance(PlayingSoundHandle handle, int8 balance);
/** get approximation of for how long the channel has been playing */
uint32 getChannelElapsedTime(PlayingSoundHandle handle);
/**
* Get approximation of for how long the channel has been playing.
*/
uint32 getSoundElapsedTime(PlayingSoundHandle handle);
/** Check whether any SFX channel is active.*/
/**
* Check whether any SFX channel is active.
*
* @return true if any SFX (= non-music) channels are active.
*/
bool hasActiveSFXChannel();
/** set the global volume, 0-256 */
/**
* Set the global volume.
*
* @param volume the new global volume, 0-256
*/
void setVolume(int volume);
/** query the global volume, 0-256 */
/**
* Query the global volume.
*
* @return the global music volume, 0-256
*/
int getVolume() const { return _globalVolume; }
/** set the music volume, 0-256 */
/**
* Set the music volume.
*
* @param volume the new music volume, 0-256
*/
void setMusicVolume(int volume);
/** query the music volume, 0-256 */
/**
* Query the music volume.
*
* @return the current music volume, 0-256
*/
int getMusicVolume() const { return _musicVolume; }
/** query the output rate in kHz */
/**
* Query the system's audio output sample rate. This returns
* the same value as OSystem::getOutputSampleRate().
*
* @return the output sample rate in Hz
*/
uint getOutputRate() const { return _outputRate; }
private:
void insertChannel(PlayingSoundHandle *handle, Channel *chan);
/** main mixer method */
/**
* Internal main method -- all the actual mixing work is done from here.
*/
void mix(int16 * buf, uint len);
/**
* The mixer callback function, passed on to OSystem::setSoundCallback().
* This simply calls the mix() method.
*/
static void mixCallback(void *s, byte *samples, int len);
};

View file

@ -26,6 +26,9 @@
#include "sword1/logic.h"
#include "sword1/sword1.h"
#include "sound/mp3.h"
#include "sound/vorbis.h"
namespace Sword1 {
#define SOUND_SPEECH_ID 1
@ -191,7 +194,7 @@ bool Sound::startSpeech(uint16 roomNo, uint16 localNo) {
#ifdef USE_MAD
else if (_cowMode == CowMp3) {
_cowFile.seek(index);
_mixer->playMP3(&_speechHandle, &_cowFile, sampleSize, speechVol, speechPan, SOUND_SPEECH_ID);
_mixer->playInputStream(&_speechHandle, makeMP3Stream(&_cowFile, sampleSize), false, speechVol, speechPan, SOUND_SPEECH_ID);
// with compressed audio, we can't calculate the wave volume.
// so default to talking.
for (int cnt = 0; cnt < 480; cnt++)
@ -202,7 +205,7 @@ bool Sound::startSpeech(uint16 roomNo, uint16 localNo) {
#ifdef USE_VORBIS
else if (_cowMode == CowVorbis) {
_cowFile.seek(index);
_mixer->playVorbis(&_speechHandle, &_cowFile, sampleSize, speechVol, speechPan, SOUND_SPEECH_ID);
_mixer->playInputStream(&_speechHandle, makeVorbisStream(&_cowFile, sampleSize), false, speechVol, speechPan, SOUND_SPEECH_ID);
for (int cnt = 0; cnt < 480; cnt++)
_waveVolume[cnt] = true;
_waveVolPos = 0;