SUPERNOVA: Restores brightness if power on
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1 changed files with 2 additions and 0 deletions
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@ -949,6 +949,8 @@ void GameManager::roomBrightness() {
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if ((_currentRoom->getId() != OUTSIDE) && (_currentRoom->getId() < ROCKS) ) {
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if (_state._powerOff)
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_vm->_brightness = 153;
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else
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_vm->_brightness = 255;
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} else if ((_currentRoom->getId() == CAVE)) {
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_vm->_brightness = 0;
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} else if ((_currentRoom->getId() == GUARD3)) {
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