SCI: Add workaround for PQ:SWAT.
This is a bug in the SCI32 class library, and there are similar workarounds for a number of SCI32 games.
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@ -120,6 +120,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
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{ GID_MOTHERGOOSEHIRES,-1,64950, 1, "View", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // see above
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{ GID_PEPPER, -1, 894, 0, "Package", "doVerb", -1, 3, { WORKAROUND_FAKE, 0 } }, // using the hand on the book in the inventory - bug #3040012
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{ GID_PEPPER, 150, 928, 0, "Narrator", "startText", -1, 0, { WORKAROUND_FAKE, 0 } }, // happens during the non-interactive demo of Pepper
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{ GID_PQSWAT, -1, 64950, 0, "View", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // Using the menu in the beginning
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{ GID_QFG1, -1, 210, 0, "Encounter", "init", 0xbd0, 0, { WORKAROUND_FAKE, 0 } }, // hq1: going to the brigands hideout
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{ GID_QFG1, -1, 210, 0, "Encounter", "init", 0xbe4, 0, { WORKAROUND_FAKE, 0 } }, // qfg1: going to the brigands hideout
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{ GID_QFG1VGA, 16, 16, 0, "lassoFailed", "changeState", -1, -1, { WORKAROUND_FAKE, 0 } }, // qfg1vga: casting the "fetch" spell in the screen with the flowers, temps 0 and 1 - bug #3053268
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