GRAPHICS: Changed surface classes sizes from uint16 to int16
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1c3e7fb4e9
commit
baccbedf50
57 changed files with 151 additions and 153 deletions
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@ -176,8 +176,8 @@ Surface::Surface()
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void Surface::copyRectToTexture(uint x, uint y, uint w, uint h, const void *srcPtr, uint srcPitch) {
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Graphics::Surface *dstSurf = getSurface();
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assert(x + w <= dstSurf->w);
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assert(y + h <= dstSurf->h);
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assert(x + w <= (uint)dstSurf->w);
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assert(y + h <= (uint)dstSurf->h);
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// *sigh* Common::Rect::extend behaves unexpected whenever one of the two
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// parameters is an empty rect. Thus, we check whether the current dirty
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@ -194,7 +194,7 @@ void Surface::copyRectToTexture(uint x, uint y, uint w, uint h, const void *srcP
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const uint pitch = dstSurf->pitch;
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const uint bytesPerPixel = dstSurf->format.bytesPerPixel;
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if (srcPitch == pitch && x == 0 && w == dstSurf->w) {
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if (srcPitch == pitch && x == 0 && w == (uint)dstSurf->w) {
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memcpy(dst, src, h * pitch);
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} else {
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while (h-- > 0) {
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@ -257,7 +257,7 @@ void Texture::allocate(uint width, uint height) {
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// In case the needed texture dimension changed we will reinitialize the
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// texture data buffer.
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if (_glTexture.getWidth() != _textureData.w || _glTexture.getHeight() != _textureData.h) {
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if (_glTexture.getWidth() != (uint)_textureData.w || _glTexture.getHeight() != (uint)_textureData.h) {
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// Create a buffer for the texture data.
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_textureData.create(_glTexture.getWidth(), _glTexture.getHeight(), _format);
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}
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@ -330,7 +330,7 @@ void TextureCLUT8::allocate(uint width, uint height) {
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// We only need to reinitialize our CLUT8 surface when the output size
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// changed.
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if (width == _clut8Data.w && height == _clut8Data.h) {
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if (width == (uint)_clut8Data.w && height == (uint)_clut8Data.h) {
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return;
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}
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@ -443,7 +443,7 @@ void FakeTexture::allocate(uint width, uint height) {
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// We only need to reinitialize our surface when the output size
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// changed.
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if (width == _rgbData.w && height == _rgbData.h) {
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if (width == (uint)_rgbData.w && height == (uint)_rgbData.h) {
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return;
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}
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@ -604,7 +604,7 @@ void TextureCLUT8GPU::allocate(uint width, uint height) {
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// In case the needed texture dimension changed we will reinitialize the
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// texture data buffer.
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if (_clut8Texture.getWidth() != _clut8Data.w || _clut8Texture.getHeight() != _clut8Data.h) {
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if (_clut8Texture.getWidth() != (uint)_clut8Data.w || _clut8Texture.getHeight() != (uint)_clut8Data.h) {
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// Create a buffer for the texture data.
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_clut8Data.create(_clut8Texture.getWidth(), _clut8Texture.getHeight(), Graphics::PixelFormat::createFormatCLUT8());
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}
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