From bb00a8b7bca7d7a8287704191af959aa894983cb Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Tue, 17 Aug 2004 12:47:03 +0000 Subject: [PATCH] This check is Sam & Max specific, doesn't exist in other games. svn-id: r14636 --- scumm/actor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scumm/actor.cpp b/scumm/actor.cpp index f11c7b966ee..129d6dc7ee2 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -419,7 +419,7 @@ void Actor::setupActorScale() { // For some boxes, we ignore the scaling and use whatever values the // scripts set. This is used e.g. in the Mystery Vortex in Sam&Max. // Older games used the flag 0x20 differently, though. - if (_vm->_version >= 6 && (_vm->getBoxFlags(walkbox) & kBoxIgnoreScale)) + if (_vm->_gameId = GID_SAMNMAX && (_vm->getBoxFlags(walkbox) & kBoxIgnoreScale)) return; boxscale = _vm->getBoxScale(walkbox);