forgot revert that too
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@ -325,7 +325,7 @@ void GfxOpenGL::setShadowColor(byte r, byte g, byte b) {
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void GfxOpenGL::set3DMode() {
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glMatrixMode(GL_MODELVIEW);
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_ALWAYS);
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glDepthFunc(GL_LESS);
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}
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void GfxOpenGL::drawModelFace(const Model::Face *face, float *vertices, float *vertNormals, float *textureVerts) {
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