BBVS: Remove some debug output

This commit is contained in:
johndoe123 2014-01-26 00:28:32 +01:00
parent 24fd658795
commit bb1dc9136b
3 changed files with 2 additions and 13 deletions

View file

@ -165,14 +165,6 @@ void BbvsEngine::loadgame(const char *filename) {
obj->walkDestPt.x = in->readUint16LE();
obj->walkDestPt.y = in->readUint16LE();
obj->anim = obj->animIndex > 0 ? _gameModule->getAnimation(obj->animIndex) : 0;
#if 0
debug("obj(%d) [%s]:", i, obj->sceneObjectDef->name);
debug("\tx: %d; y: %d; animIndex: %d", obj->x, obj->y, obj->animIndex);
debug("\tframeIndex: %d; frameTicks: %d", obj->frameIndex, obj->frameTicks);
debug("\twalkCount: %d; xIncr: %d; yIncr: %d", obj->walkCount, obj->xIncr, obj->yIncr);
debug("\tturnValue: %d; turnValue: %d; turnTicks: %d", obj->turnValue, obj->turnCount, obj->turnTicks);
debug("\twalkDestPt.x: %d; walkDestPt.y: %d", obj->walkDestPt.x, obj->walkDestPt.y);
#endif
}
updateWalkableRects();