BBVS: Remove some debug output
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24fd658795
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bb1dc9136b
3 changed files with 2 additions and 13 deletions
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@ -165,14 +165,6 @@ void BbvsEngine::loadgame(const char *filename) {
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obj->walkDestPt.x = in->readUint16LE();
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obj->walkDestPt.y = in->readUint16LE();
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obj->anim = obj->animIndex > 0 ? _gameModule->getAnimation(obj->animIndex) : 0;
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#if 0
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debug("obj(%d) [%s]:", i, obj->sceneObjectDef->name);
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debug("\tx: %d; y: %d; animIndex: %d", obj->x, obj->y, obj->animIndex);
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debug("\tframeIndex: %d; frameTicks: %d", obj->frameIndex, obj->frameTicks);
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debug("\twalkCount: %d; xIncr: %d; yIncr: %d", obj->walkCount, obj->xIncr, obj->yIncr);
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debug("\tturnValue: %d; turnValue: %d; turnTicks: %d", obj->turnValue, obj->turnCount, obj->turnTicks);
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debug("\twalkDestPt.x: %d; walkDestPt.y: %d", obj->walkDestPt.x, obj->walkDestPt.y);
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#endif
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}
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updateWalkableRects();
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