SCI: adding force to memorial area for SQ3/intro
makes the view getting fully undithered svn-id: r54068
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92841e9832
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3 changed files with 15 additions and 0 deletions
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@ -754,6 +754,15 @@ void GfxPicture::drawVectorData(byte *data, int dataSize) {
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// Dithering EGA pictures
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// Dithering EGA pictures
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if (isEGA) {
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if (isEGA) {
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_screen->dither(_addToFlag);
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_screen->dither(_addToFlag);
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switch (g_sci->getGameId()) {
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case GID_SQ3:
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switch (_resourceId) {
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case 154: // SQ3: intro, ship gets sucked in
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_screen->ditherForceMemorial(0xD0);
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break;
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}
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break;
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}
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}
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}
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return;
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return;
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default:
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default:
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@ -616,6 +616,11 @@ void GfxScreen::dither(bool addToFlag) {
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}
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}
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}
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}
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// Force a color combination into memorial
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void GfxScreen::ditherForceMemorial(byte color) {
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_unditherMemorial[color] = 256;
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}
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void GfxScreen::debugUnditherSetState(bool flag) {
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void GfxScreen::debugUnditherSetState(bool flag) {
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_unditherState = flag;
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_unditherState = flag;
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}
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}
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@ -115,6 +115,7 @@ public:
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void adjustBackUpscaledCoordinates(int16 &y, int16 &x);
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void adjustBackUpscaledCoordinates(int16 &y, int16 &x);
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void dither(bool addToFlag);
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void dither(bool addToFlag);
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void ditherForceMemorial(byte color);
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void debugUnditherSetState(bool flag);
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void debugUnditherSetState(bool flag);
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int16 *unditherGetMemorial();
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int16 *unditherGetMemorial();
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