experimental support for the V2 resource format (patch #601560)
svn-id: r4864
This commit is contained in:
parent
0cf920e040
commit
bbcae3efbe
7 changed files with 117 additions and 8 deletions
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@ -17,7 +17,7 @@ GUI_OBJS = gui/gui.o gui/newgui.o gui/widget.o gui/dialog.o gui/ListWidget.o \
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SCUMM_OBJS = scumm/actor.o scumm/akos.o scumm/boxes.o scumm/bundle.o \
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SCUMM_OBJS = scumm/actor.o scumm/akos.o scumm/boxes.o scumm/bundle.o \
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scumm/costume.o scumm/debug.o scumm/debugrl.o scumm/gfx.o scumm/imuse.o \
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scumm/costume.o scumm/debug.o scumm/debugrl.o scumm/gfx.o scumm/imuse.o \
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scumm/object.o scumm/resource.o scumm/resource_v3.o \
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scumm/object.o scumm/resource.o scumm/resource_v2.o scumm/resource_v3.o \
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scumm/resource_v4.o scumm/saveload.o scumm/script.o \
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scumm/resource_v4.o scumm/saveload.o scumm/script.o \
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scumm/script_v1.o scumm/script_v2.o scumm/scummvm.o scumm/string.o \
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scumm/script_v1.o scumm/script_v2.o scumm/scummvm.o scumm/string.o \
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scumm/sys.o scumm/vars.o scumm/verbs.o \
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scumm/sys.o scumm/vars.o scumm/verbs.o \
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@ -85,7 +85,9 @@ Engine *Engine::createFromDetector(GameDetector *detector, OSystem *syst)
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engine = new SimonState(detector, syst);
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engine = new SimonState(detector, syst);
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} else {
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} else {
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// Some kind of Scumm game
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// Some kind of Scumm game
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if (detector->_features & GF_OLD256)
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if (detector->_features & GF_OLD_BUNDLE)
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engine = new Scumm_v2(detector, syst);
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else if (detector->_features & GF_OLD256)
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engine = new Scumm_v3(detector, syst);
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engine = new Scumm_v3(detector, syst);
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else if (detector->_features & GF_SMALL_HEADER) // this force loomCD as v4
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else if (detector->_features & GF_SMALL_HEADER) // this force loomCD as v4
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engine = new Scumm_v4(detector, syst);
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engine = new Scumm_v4(detector, syst);
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@ -350,8 +350,12 @@ static const VersionSettings version_settings[] = {
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// {"zak", "Zak McKracken and the Alien Mindbenders (C64)", GID_ZAK64, 1, 0, 0,},
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// {"zak", "Zak McKracken and the Alien Mindbenders (C64)", GID_ZAK64, 1, 0, 0,},
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/* Scumm Version 2 */
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/* Scumm Version 2 */
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// {"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0,},
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// {"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0,
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// {"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 0,},
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// GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE |
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// GF_NO_SCALLING},
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// {"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 0,
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// GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE |
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// GF_NO_SCALLING},
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// {"indy3", "Indiana Jones and the Last Crusade", GID_INDY3, 2, 0, 0,},
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// {"indy3", "Indiana Jones and the Last Crusade", GID_INDY3, 2, 0, 0,},
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/* Scumm Version 3 */
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/* Scumm Version 3 */
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@ -388,8 +388,10 @@ void Scumm::readResTypeList(int id, uint32 tag, const char *name)
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if (_features & GF_AFTER_V8)
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if (_features & GF_AFTER_V8)
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num = fileReadDwordLE();
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num = fileReadDwordLE();
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else
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else if (!(_features & GF_OLD_BUNDLE))
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num = fileReadWordLE();
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num = fileReadWordLE();
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else
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num = fileReadByte();
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if (1 || _features & GF_AFTER_V6) {
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if (1 || _features & GF_AFTER_V6) {
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if (num != res.num[id]) {
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if (num != res.num[id]) {
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@ -402,7 +404,18 @@ void Scumm::readResTypeList(int id, uint32 tag, const char *name)
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allocResTypeData(id, tag, num, name, 1);
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allocResTypeData(id, tag, num, name, 1);
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}
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}
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if (_features & GF_SMALL_HEADER) {
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if (_features & GF_OLD_BUNDLE) {
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if (id == rtRoom){
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for (i = 0; i < num; i++)
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res.roomno[id][i] = i;
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fileSeek(_fileHandle, num, SEEK_CUR);
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} else {
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for (i = 0; i < num; i++)
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res.roomno[id][i] = fileReadByte();
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}
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for (i = 0; i < num; i++)
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res.roomoffs[id][i] = fileReadWordLE();
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} else if (_features & GF_SMALL_HEADER) {
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for (i = 0; i < num; i++) {
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for (i = 0; i < num; i++) {
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res.roomno[id][i] = fileReadByte();
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res.roomno[id][i] = fileReadByte();
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res.roomoffs[id][i] = fileReadDword();
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res.roomoffs[id][i] = fileReadDword();
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@ -530,7 +543,9 @@ int Scumm::loadResource(int type, int idx)
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fileSeek(_fileHandle, fileOffs + _fileOffset, SEEK_SET);
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fileSeek(_fileHandle, fileOffs + _fileOffset, SEEK_SET);
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if (_features & GF_SMALL_HEADER) {
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if (_features & GF_OLD_BUNDLE) {
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size = fileReadWordLE();
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} else if (_features & GF_SMALL_HEADER) {
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if (!(_features & GF_SMALL_NAMES))
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if (!(_features & GF_SMALL_NAMES))
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fileSeek(_fileHandle, 8, SEEK_CUR);
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fileSeek(_fileHandle, 8, SEEK_CUR);
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size = fileReadDwordLE();
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size = fileReadDwordLE();
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76
scumm/resource_v2.cpp
Normal file
76
scumm/resource_v2.cpp
Normal file
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@ -0,0 +1,76 @@
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001/2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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*/
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#include "stdafx.h"
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#include "scumm.h"
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#include "resource.h"
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void Scumm_v2::readIndexFile()
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{
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debug(9, "readIndexFile()");
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openRoom(-1);
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openRoom(0);
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if (fileReadWordLE() != 0x0100)
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warning("The magic id doesn't match\n");
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_numGlobalObjects = fileReadWordLE();
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fileSeek(_fileHandle, _numGlobalObjects, SEEK_CUR); // Skip object flags
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_numRooms = fileReadByte();
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fileSeek(_fileHandle, _numRooms * 3, SEEK_CUR);
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_numCostumes = fileReadByte();
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fileSeek(_fileHandle, _numCostumes * 3, SEEK_CUR);
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_numScripts = fileReadByte();
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fileSeek(_fileHandle, _numScripts * 3, SEEK_CUR);
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_numSounds = fileReadByte();
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clearFileReadFailed(_fileHandle);
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fileSeek(_fileHandle, 0, SEEK_SET);
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// FIXME - I'm not sure for those values yet, they will have to be rechecked
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_numVariables = 800; /* 800 */
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_numBitVariables = 4096; /* 2048 */
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_numLocalObjects = 200; /* 200 */
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_numArray = 50;
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_numVerbs = 100;
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_numNewNames = 0;
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_objectRoomTable = NULL;
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_numCharsets = 9; /* 9 */
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_numInventory = 80; /* 80 */
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_numGlobalScripts = 200;
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_shadowPaletteSize = 256;
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_shadowPalette = (byte *) calloc(_shadowPaletteSize, 1); // FIXME - needs to be removed later
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_numFlObject = 50;
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allocateArrays();
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fileReadWordLE(); /* version magic number */
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fileReadWordLE(); /* nb global objects */
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fileSeek(_fileHandle, _numGlobalObjects, SEEK_CUR); // Skip object flags
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readResTypeList(rtRoom, MKID('ROOM'), "room");
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readResTypeList(rtCostume, MKID('COST'), "costume");
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readResTypeList(rtScript, MKID('SCRP'), "script");
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readResTypeList(rtSound, MKID('SOUN'), "sound");
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openRoom(-1);
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}
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@ -273,6 +273,8 @@ enum GameId {
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GID_DIG = 12,
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GID_DIG = 12,
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GID_MONKEY_VGA = 13,
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GID_MONKEY_VGA = 13,
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GID_CMI = 14,
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GID_CMI = 14,
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//GID_MANIAC = 15;
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//GID_ZAK = 16;
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/* Simon the Sorcerer */
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/* Simon the Sorcerer */
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GID_SIMON_FIRST = 20,
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GID_SIMON_FIRST = 20,
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@ -1352,6 +1354,14 @@ public:
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void updatePalette();
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void updatePalette();
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};
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};
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class Scumm_v2 : public Scumm
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{
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public:
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Scumm_v2(GameDetector *detector, OSystem *syst) : Scumm(detector, syst) {}
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virtual void readIndexFile();
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};
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class Scumm_v3 : public Scumm
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class Scumm_v3 : public Scumm
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{
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{
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public:
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public:
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@ -165,7 +165,9 @@ void Scumm::scummInit()
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tempMusic = 0;
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tempMusic = 0;
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debug(9, "scummInit");
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debug(9, "scummInit");
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if (_features & GF_SMALL_HEADER)
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if (_features & GF_OLD_BUNDLE)
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_resourceHeaderSize = 2; // FIXME - to be rechecked
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else if (_features & GF_SMALL_HEADER)
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_resourceHeaderSize = 6;
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_resourceHeaderSize = 6;
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else
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else
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_resourceHeaderSize = 8;
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_resourceHeaderSize = 8;
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