AGI: Fix compilation on NDS, broken due to predictive text changes.

This commit is contained in:
D G Turner 2012-03-26 01:07:10 +01:00
parent 371bc1ddc1
commit bbe686c507
2 changed files with 3 additions and 2 deletions

View file

@ -411,7 +411,9 @@ int AgiEngine::agiInit() {
#ifdef __DS__
// Normally, the engine loads the predictive text dictionary when the predictive dialog
// is shown. On the DS version, the word completion feature needs the dictionary too.
loadDict();
// FIXME - loadDict() no long exists in AGI as this has been moved to within the
// GUI Predictive Dialog, but DS Word Completion is probably broken due to this...
#endif
_egoHoldKey = false;

View file

@ -1085,7 +1085,6 @@ private:
void printText2(int l, const char *msg, int foff, int xoff, int yoff, int len, int fg, int bg, bool checkerboard = false);
void blitTextbox(const char *p, int y, int x, int len);
void eraseTextbox();
void loadDict();
bool matchWord();
public: