AGI: Fix compilation on NDS, broken due to predictive text changes.
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2 changed files with 3 additions and 2 deletions
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@ -411,7 +411,9 @@ int AgiEngine::agiInit() {
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#ifdef __DS__
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#ifdef __DS__
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// Normally, the engine loads the predictive text dictionary when the predictive dialog
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// Normally, the engine loads the predictive text dictionary when the predictive dialog
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// is shown. On the DS version, the word completion feature needs the dictionary too.
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// is shown. On the DS version, the word completion feature needs the dictionary too.
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loadDict();
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// FIXME - loadDict() no long exists in AGI as this has been moved to within the
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// GUI Predictive Dialog, but DS Word Completion is probably broken due to this...
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#endif
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#endif
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_egoHoldKey = false;
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_egoHoldKey = false;
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@ -1085,7 +1085,6 @@ private:
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void printText2(int l, const char *msg, int foff, int xoff, int yoff, int len, int fg, int bg, bool checkerboard = false);
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void printText2(int l, const char *msg, int foff, int xoff, int yoff, int len, int fg, int bg, bool checkerboard = false);
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void blitTextbox(const char *p, int y, int x, int len);
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void blitTextbox(const char *p, int y, int x, int len);
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void eraseTextbox();
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void eraseTextbox();
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void loadDict();
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bool matchWord();
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bool matchWord();
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public:
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public:
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