Modified the loadScreen method to accommodate some screens decoding to a single byte more than the actual screen size
svn-id: r29691
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11e29ca4d4
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bc58491c75
1 changed files with 4 additions and 2 deletions
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@ -96,10 +96,12 @@ Surface::~Surface() {
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void Surface::loadScreen(uint16 resourceId) {
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MemoryBlock *rawData = Disk::getReference().getEntry(resourceId);
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PictureDecoder decoder;
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MemoryBlock *tmpScreen = decoder.decode(rawData, FULL_SCREEN_HEIGHT * FULL_SCREEN_WIDTH);
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MemoryBlock *tmpScreen = decoder.decode(rawData, FULL_SCREEN_HEIGHT * FULL_SCREEN_WIDTH + 1);
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delete rawData;
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empty();
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copyFrom(tmpScreen, MENUBAR_Y_SIZE * FULL_SCREEN_WIDTH);
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_data->copyFrom(tmpScreen, 0, MENUBAR_Y_SIZE * FULL_SCREEN_WIDTH,
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(FULL_SCREEN_HEIGHT - MENUBAR_Y_SIZE) * FULL_SCREEN_WIDTH);
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delete tmpScreen;
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}
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