Add MANIAC64 to these two MANIAC checks

svn-id: r8291
This commit is contained in:
Travis Howell 2003-06-04 13:15:06 +00:00
parent d61cd493af
commit bc9a04b0cf
2 changed files with 2 additions and 2 deletions

View file

@ -1245,7 +1245,7 @@ void Scumm_v2::o2_endCutscene() {
_userPut = 1; _userPut = 1;
_cursor.state = 1; _cursor.state = 1;
if (_gameId == GID_MANIAC) { if (_gameId == GID_MANIAC || _gameId == GID_MANIAC64) {
camera._mode = (byte) vm.cutSceneData[3]; camera._mode = (byte) vm.cutSceneData[3];
if (camera._mode == CM_FOLLOW_ACTOR) { if (camera._mode == CM_FOLLOW_ACTOR) {
actorFollowCamera(VAR(VAR_EGO)); actorFollowCamera(VAR(VAR_EGO));

View file

@ -2327,7 +2327,7 @@ void Scumm::launch() {
_numActors = 80; _numActors = 80;
else if ((_features & GF_AFTER_V7) || (_gameId == GID_SAMNMAX)) else if ((_features & GF_AFTER_V7) || (_gameId == GID_SAMNMAX))
_numActors = 30; _numActors = 30;
else if (_gameId == GID_MANIAC) else if (_gameId == GID_MANIAC || _gameId == GID_MANIAC64)
_numActors = 25; _numActors = 25;
else else
_numActors = 13; _numActors = 13;