OSYSTEM: Mention that our OSystem graphics API is not thread safe.
Based on f621f6a505
and the fact that our OpenGL
based backends do not (and sometimes cannot easily) implement it in a thread
safe manner.
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@ -403,6 +403,11 @@ public:
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* factor 2x, too, just like the game graphics. But if it has a
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* cursorTargetScale of 2, then it shouldn't be scaled again by
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* the game graphics scaler.
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*
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* On a note for OSystem users here. We do not require our graphics
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* to be thread safe and in fact most/all backends using OpenGL are
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* not. So do *not* try to call any of these functions from a timer
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* and/or audio callback (like readBuffer of AudioStreams).
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*/
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//@{
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