Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out

svn-id: r25370
This commit is contained in:
Max Horn 2007-02-04 01:24:43 +00:00
parent b274881086
commit be052be462
11 changed files with 129 additions and 78 deletions

View file

@ -901,7 +901,7 @@ void ScummEngine::saveOrLoad(Serializer *s) {
debug(2, "Saved game MD5: %s", (s->getVersion() >= 39) ? md5str1 : "unknown");
if (memcmp(md5Backup, _gameMD5, 16) != 0) {
warning("Game was saved with different gamedata - you may encounter problems.");
warning("Game was saved with different gamedata - you may encounter problems");
debug(1, "You have %s and save is %s.", md5str2, md5str1);
memcpy(_gameMD5, md5Backup, 16);
}