Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
svn-id: r25370
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11 changed files with 129 additions and 78 deletions
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@ -901,7 +901,7 @@ void ScummEngine::saveOrLoad(Serializer *s) {
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debug(2, "Saved game MD5: %s", (s->getVersion() >= 39) ? md5str1 : "unknown");
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if (memcmp(md5Backup, _gameMD5, 16) != 0) {
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warning("Game was saved with different gamedata - you may encounter problems.");
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warning("Game was saved with different gamedata - you may encounter problems");
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debug(1, "You have %s and save is %s.", md5str2, md5str1);
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memcpy(_gameMD5, md5Backup, 16);
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}
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