update rest scummvm common code with residual, and update engine code to that changes
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de96258779
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be3ddd600c
70 changed files with 4012 additions and 2231 deletions
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@ -218,9 +218,7 @@ extern Imuse *g_imuse;
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int g_imuseState = -1;
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int g_flags = 0;
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FilesystemNode *g_fsdir;
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FSList *g_fslist;
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FSList::const_iterator g_findfile;
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extern Common::StringList::const_iterator g_filesiter;
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// hack for access current upated actor to allow access position of actor to sound costume component
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Actor *g_currentUpdatedActor = NULL;
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@ -249,8 +247,7 @@ Engine::Engine() :
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sprintf(buf, "%d", 1000 / _speedLimitMs);
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g_registry->set("engine_speed", buf);
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_refreshDrawNeeded = true;
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g_fslist = NULL;
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g_fsdir = NULL;
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g_filesiter = NULL;
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_savedState = NULL;
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_fps[0] = 0;
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@ -603,7 +600,7 @@ void Engine::mainLoop() {
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// Process events
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Common::Event event;
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while (g_driver->pollEvent(event)) {
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while (g_driver->getEventManager()->pollEvent(event)) {
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// Handle any button operations
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if (event.type == Common::EVENT_KEYDOWN || event.type == Common::EVENT_KEYUP)
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handleButton(event.type, event.kbd.keycode, event.kbd.flags, event.kbd.ascii);
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