cleanup
svn-id: r6847
This commit is contained in:
parent
2c579c25ce
commit
be47bc121e
4 changed files with 17 additions and 21 deletions
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@ -458,7 +458,7 @@ public:
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bool startSound(int sound);
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int stopSound(int sound);
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int stop_all_sounds();
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int get_sound_status(int sound);
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int getSoundStatus(int sound);
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bool get_sound_active(int sound);
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int32 doCommand(int a, int b, int c, int d, int e, int f, int g, int h);
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int clear_queue();
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@ -720,6 +720,7 @@ bool IMuseInternal::startSound(int sound) {
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return false;
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player->clear();
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return player->startSound(sound);
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}
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@ -1011,7 +1012,7 @@ byte VolumeFader::fading_to() {
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return newvol;
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}
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int IMuseInternal::get_sound_status(int sound) {
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int IMuseInternal::getSoundStatus(int sound) {
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int i;
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Player *player;
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for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) {
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@ -1028,7 +1029,7 @@ int IMuseInternal::get_sound_status(int sound) {
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return get_queue_sound_status(sound);
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}
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// This is exactly the same as get_sound_status except that
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// This is exactly the same as getSoundStatus except that
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// it treats sounds that are fading out just the same as
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// other sounds. This is the method to use when determining
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// what resources to expire from memory.
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@ -1286,7 +1287,7 @@ int32 IMuseInternal::doCommand(int a, int b, int c, int d, int e, int f, int g,
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}
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return -1;
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case 13:
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return get_sound_status(b);
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return getSoundStatus(b);
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case 14:
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// Sam and Max: Volume Fader?
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// Prevent instantaneous volume fades.
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@ -1490,7 +1491,7 @@ int32 IMuseInternal::ImSetTrigger (int sound, int id, int a, int b, int c, int d
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// If the command is to start a sound, stop that sound if it's already playing.
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// This fixes some carnival music problems.
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if (trig->command [0] == 8 && get_sound_status (trig->command [1]))
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if (trig->command [0] == 8 && getSoundStatus (trig->command [1]))
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stopSound (trig->command [1]);
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return 0;
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}
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@ -3554,7 +3555,7 @@ int IMuse::get_master_volume() { in(); int ret = _target->get_master_volume(); o
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bool IMuse::startSound(int sound) { in(); bool ret = _target->startSound (sound); out(); return ret; }
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int IMuse::stopSound(int sound) { in(); int ret = _target->stopSound (sound); out(); return ret; }
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int IMuse::stop_all_sounds() { in(); int ret = _target->stop_all_sounds(); out(); return ret; }
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int IMuse::get_sound_status(int sound) { in(); int ret = _target->get_sound_status (sound); out(); return ret; }
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int IMuse::getSoundStatus(int sound) { in(); int ret = _target->getSoundStatus (sound); out(); return ret; }
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bool IMuse::get_sound_active(int sound) { in(); bool ret = _target->get_sound_active (sound); out(); return ret; }
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int32 IMuse::doCommand(int a, int b, int c, int d, int e, int f, int g, int h) { in(); int32 ret = _target->doCommand (a,b,c,d,e,f,g,h); out(); return ret; }
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int IMuse::clear_queue() { in(); int ret = _target->clear_queue(); out(); return ret; }
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@ -57,7 +57,7 @@ public:
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bool startSound(int sound);
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int stopSound(int sound);
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int stop_all_sounds();
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int get_sound_status(int sound);
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int getSoundStatus(int sound);
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bool get_sound_active(int sound);
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int32 doCommand(int a, int b, int c, int d, int e, int f, int g, int h);
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int clear_queue();
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@ -454,7 +454,6 @@ static int compareMP3OffsetTable(const void *a, const void *b) {
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int Sound::startTalkSound(uint32 offset, uint32 b, int mode) {
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int num = 0, i;
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byte file_byte, file_byte_2;
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int size;
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byte *sound;
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@ -520,15 +519,11 @@ int Sound::startTalkSound(uint32 offset, uint32 b, int mode) {
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}
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_sfxFile->seek(offset, SEEK_SET);
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i = 0;
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while (num > 0) {
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_sfxFile->read(&file_byte, sizeof(file_byte));
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_sfxFile->read(&file_byte_2, sizeof(file_byte_2));
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assert(i < (int)ARRAYSIZE(_mouthSyncTimes));
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_mouthSyncTimes[i++] = file_byte | (file_byte_2 << 8);
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num--;
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}
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assert(i < (int)ARRAYSIZE(_mouthSyncTimes));
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assert(num+1 < (int)ARRAYSIZE(_mouthSyncTimes));
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for (i = 0; i < num; i++)
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_mouthSyncTimes[i] = _sfxFile->readUint16BE();
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_mouthSyncTimes[i] = 0xFFFF;
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_sfxMode |= mode;
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_curSoundPos = 0;
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@ -552,7 +547,7 @@ bool Sound::isMouthSyncOff(uint pos) {
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_endOfMouthSync = false;
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do {
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val ^= 1;
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val = !val;
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j = *ms++;
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if (j == 0xFFFF) {
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_endOfMouthSync = true;
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@ -587,13 +582,13 @@ int Sound::isSoundRunning(int sound) {
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return _scumm->_imuseDigital->getSoundStatus(sound);
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if (_scumm->_imuse)
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return _scumm->_imuse->get_sound_status(sound);
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return _scumm->_imuse->getSoundStatus(sound);
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return 0;
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}
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// This is exactly the same as isSoundRunning except that it
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// calls IMuse::get_sound_active() instead of IMuse::get_sound_status().
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// calls IMuse::get_sound_active() instead of IMuse::getSoundStatus().
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// This is necessary when determining what resources to
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// expire from memory.
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bool Sound::isSoundActive(int sound) {
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@ -163,7 +163,7 @@ void Scumm::CHARSET_1() {
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// This hack will force the backup cutoff system to be used instead,
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// unless the talkChannel is null (eg, this string has no sound attached)
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if ((_gameId == GID_CMI || _gameId == GID_DIG) && (_sound->_talkChannel > 0))
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return;
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return;
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if (_sound->_sfxMode == 0)
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stopTalk();
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