cleanup: encapsulate some more members of class Actor, and rename newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy)
svn-id: r9175
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11 changed files with 45 additions and 44 deletions
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@ -524,8 +524,7 @@ void Scumm_v5::o5_actorSet() {
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break;
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case 22: /* animspeed */
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a->animSpeed = getVarOrDirectByte(0x80);
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a->animProgress = 0;
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a->setAnimSpeed(getVarOrDirectByte(0x80));
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break;
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case 23: /* shadow mode */
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a->shadow_mode = getVarOrDirectByte(0x80);
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@ -942,7 +941,7 @@ void Scumm_v5::o5_getActorFacing() {
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getResultPos();
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int act = getVarOrDirectByte(0x80);
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Actor *a = derefActor(act, "o5_getActorFacing");
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setResult(newDirToOldDir(a->facing));
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setResult(newDirToOldDir(a->getFacing()));
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}
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void Scumm_v5::o5_getActorMoving() {
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