cleanup: encapsulate some more members of class Actor, and rename newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy)
svn-id: r9175
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11 changed files with 45 additions and 44 deletions
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@ -959,8 +959,7 @@ void Scumm_v8::o8_actorOps() {
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a->standFrame = pop();
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break;
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case 0x6C: // SO_ACTOR_ANIMATION_SPEED Set speed of animation
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a->animSpeed = pop();
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a->animProgress = 0;
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a->setAnimSpeed(pop());
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break;
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case 0x6D: // SO_ACTOR_DEFAULT
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// FIXME - is this right? Or maybe a->initActor(2) ?
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