Semi-experimental change: revised _hasMask handling -> simpler code (after removing those FIXME's that is :-), which should still produce identical results (let's wait for the regressions rolling in :-)

svn-id: r13498
This commit is contained in:
Max Horn 2004-04-08 01:38:07 +00:00
parent 1337c98434
commit bf0e879aa1
2 changed files with 16 additions and 6 deletions

View file

@ -978,7 +978,7 @@ void CharsetRendererV3::printChar(int chr) {
_vm->markRectAsDirty(vs->number, _left, _left + width, drawTop, drawTop + height);
if (vs->number == kMainVirtScreen && !_ignoreCharsetMask)
if (!_ignoreCharsetMask)
_hasMask = true;
drawBits1(vs, dest_ptr, char_ptr, mask_ptr, drawTop, 8, 8);
@ -1084,10 +1084,9 @@ void CharsetRendererClassic::printChar(int chr) {
_vm->markRectAsDirty(vs->number, _left, _left + width, drawTop, drawTop + height + offsY);
if (vs->number == kMainVirtScreen && !_ignoreCharsetMask)
if (!_ignoreCharsetMask)
_hasMask = true;
byte *mask = _vm->getMaskBuffer(_left, drawTop, 0);
byte *dst = vs->screenPtr + vs->xstart + drawTop * vs->width + _left;
@ -1291,7 +1290,9 @@ void CharsetRendererNut::printChar(int chr) {
shadow.right = _left + width + 2;
shadow.bottom = _top + height + 2;
_hasMask = true;
if (!_ignoreCharsetMask)
_hasMask = true;
_current->drawShadowChar(chr, _left, _top, _color, !_ignoreCharsetMask, _curId != 3);
_vm->markRectAsDirty(kMainVirtScreen, shadow);