BACKENDS: SDL: Do not allocate memory in SurfaceSdlGraphicsManager::getSupportedGraphicsModes

This commit is contained in:
Thierry Crozat 2021-05-08 13:25:50 +01:00
parent 800c673b62
commit bf406f66c0
3 changed files with 15 additions and 31 deletions

View file

@ -857,22 +857,24 @@ void OSystem_SDL::setupGraphicsModes() {
_defaultSDLMode = _defaultGLMode = -1;
// Count the number of graphics modes
const OSystem::GraphicsMode *srcModes;
const OSystem::GraphicsMode *srcMode;
int defaultMode;
GraphicsManager *manager = new SurfaceSdlGraphicsManager(_eventSource, _window);
defaultMode = manager->getDefaultGraphicsMode();
srcModes = manager->getSupportedGraphicsModes();
srcMode = srcModes;
srcMode = manager->getSupportedGraphicsModes();
while (srcMode->name) {
if (defaultMode == srcMode->id) {
_defaultSDLMode = _graphicsModes.size();
}
_graphicsModes.push_back(*srcMode);
OSystem::GraphicsMode mode = *srcMode;
// Do deep copy as we are going to delete the GraphicsManager and this may free
// the memory used for its graphics modes.
mode.name = scumm_strdup(srcMode->name);
mode.description = scumm_strdup(srcMode->description);
_graphicsModes.push_back(mode);
srcMode++;
}
delete[] srcModes;
delete manager;
assert(_defaultSDLMode != -1);
@ -884,7 +886,12 @@ void OSystem_SDL::setupGraphicsModes() {
if (defaultMode == srcMode->id) {
_defaultGLMode = _graphicsModes.size();
}
_graphicsModes.push_back(*srcMode);
OSystem::GraphicsMode mode = *srcMode;
// Do deep copy as we are going to delete the GraphicsManager and this may free
// the memory used for its graphics modes.
mode.name = scumm_strdup(srcMode->name);
mode.description = scumm_strdup(srcMode->description);
_graphicsModes.push_back(mode);
srcMode++;
}
delete manager;
@ -907,14 +914,11 @@ void OSystem_SDL::setupGraphicsModes() {
void OSystem_SDL::clearGraphicsModes() {
if (!_graphicsModes.empty()) {
int i = 0;
OSystem::GraphicsMode *mode = _graphicsModes.begin();
while (mode->name && i < _firstGLMode) {
while (mode->name) {
free(const_cast<char *>(mode->name));
free(const_cast<char *>(mode->description));
mode++;
i++;
}
_graphicsModes.clear();
}