Two segfault and several coding style related fixes
svn-id: r22954
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9a46b6047d
commit
bf86b9b022
8 changed files with 24 additions and 20 deletions
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@ -1821,6 +1821,7 @@ void Goblin::zeroObjects(void) {
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void Goblin::freeAllObjects(void) {
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_vm->_util->deleteList(_objList);
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_objList = 0;
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freeObjects();
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}
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@ -2347,7 +2348,7 @@ void Goblin::sub_19BD3(void) {
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anim0->field_10 = 6;
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}
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if (anim1->someFlag == 0) {
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if((_word_2F9BA == 0) && (anim1->isStatic == 0)) {
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if ((_word_2F9BA == 0) && (anim1->isStatic == 0)) {
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if ((VAR(_dword_2F9B2) == 0) && (di == 28)) {
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di = _vm->_util->getRandom(3) + 24;
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warning("GOB2 Stub! sub_195C7(1, di);");
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@ -2369,7 +2370,7 @@ void Goblin::sub_19BD3(void) {
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if (VAR(18) != ((uint32) -1)) {
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if (anim0->layer == 44)
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anim0->field_10 = 4;
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else if(anim0->layer == 45)
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else if (anim0->layer == 45)
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anim0->field_10 = 0;
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if (anim0->someFlag == 0)
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anim0->field_10 = 6;
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@ -2377,7 +2378,7 @@ void Goblin::sub_19BD3(void) {
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if (VAR(19) != ((uint32) -1)) {
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if (anim1->layer == 48)
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anim1->field_10 = 4;
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else if(anim1->layer == 49)
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else if (anim1->layer == 49)
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anim1->field_10 = 0;
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if (anim1->someFlag == 0)
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anim1->field_10 = 6;
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