Two segfault and several coding style related fixes
svn-id: r22954
This commit is contained in:
parent
9a46b6047d
commit
bf86b9b022
8 changed files with 24 additions and 20 deletions
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@ -667,7 +667,7 @@ void Draw::drawSprite(int16 source, Video::SurfaceDesc * dest, int16 left,
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void Draw::drawString(char *str, int16 x, int16 y, int16 color1, int16 color2,
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void Draw::drawString(char *str, int16 x, int16 y, int16 color1, int16 color2,
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int16 transp, Video::SurfaceDesc *dest, Video::FontDesc *font) {
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int16 transp, Video::SurfaceDesc *dest, Video::FontDesc *font) {
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while(*str != '\0') {
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while (*str != '\0') {
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_vm->_video->drawLetter(*str, x, y, font, transp, color1, color2, dest);
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_vm->_video->drawLetter(*str, x, y, font, transp, color1, color2, dest);
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if (font->extraData == 0)
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if (font->extraData == 0)
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x += font->itemWidth;
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x += font->itemWidth;
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@ -144,7 +144,7 @@ void Draw_v2::printText(void) {
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if ((_vm->_game->_totFileData[0x29] < 0x32) && (*ptr2 > 3) && (*ptr2 < 32))
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if ((_vm->_game->_totFileData[0x29] < 0x32) && (*ptr2 > 3) && (*ptr2 < 32))
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*ptr2 = 32;
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*ptr2 = 32;
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switch(*ptr2) {
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switch (*ptr2) {
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case 1:
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case 1:
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break;
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break;
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@ -202,7 +202,7 @@ void Draw_v2::printText(void) {
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_backColor = 0;
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_backColor = 0;
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_transparency = 1;
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_transparency = 1;
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while(true) {
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while (true) {
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if ((*ptr >= 1) && ((*ptr <= 7) || (*ptr == 10)) && (strPos != 0)) {
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if ((*ptr >= 1) && ((*ptr <= 7) || (*ptr == 10)) && (strPos != 0)) {
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str[MAX(strPos, strPos2)] = 0;
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str[MAX(strPos, strPos2)] = 0;
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strPosBak = strPos;
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strPosBak = strPos;
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@ -352,7 +352,7 @@ void Draw_v2::printText(void) {
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if (cmd == 0) {
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if (cmd == 0) {
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val = READ_LE_UINT16(ptr2 + 18) * 4;
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val = READ_LE_UINT16(ptr2 + 18) * 4;
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sprintf(buf, "%d", VAR_OFFSET(val));
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sprintf(buf, "%d", VAR_OFFSET(val));
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} else if(cmd == 1) {
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} else if (cmd == 1) {
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val = READ_LE_UINT16(ptr2 + 18) * 4;
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val = READ_LE_UINT16(ptr2 + 18) * 4;
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strcpy(buf, _vm->_global->_inter_variables + val);
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strcpy(buf, _vm->_global->_inter_variables + val);
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} else {
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} else {
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@ -404,7 +404,10 @@ void Game::freeSoundSlot(int16 slot) {
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if (_soundADL[slot]) {
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if (_soundADL[slot]) {
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_vm->_music->stopPlay();
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_vm->_music->stopPlay();
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delete[] ((char *) _soundSamples[slot]);
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if (_soundFromExt[slot] == 1) {
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delete[] ((char *) _soundSamples[slot]);
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_soundFromExt[slot] = 0;
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}
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} else {
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} else {
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char* data = _soundSamples[slot]->data;
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char* data = _soundSamples[slot]->data;
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@ -2013,7 +2016,7 @@ Game::Imd *Game::loadImdFile(const char *path, Video::SurfaceDesc *surfDesc, int
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delete imdPtr;
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delete imdPtr;
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return 0;
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return 0;
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}
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}
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if(imdPtr->stdX != 0) {
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if (imdPtr->stdX != 0) {
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_vm->_dataio->readData(handle, buf, 8);
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_vm->_dataio->readData(handle, buf, 8);
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imdPtr->stdX = READ_LE_UINT16(buf);
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imdPtr->stdX = READ_LE_UINT16(buf);
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imdPtr->stdY = READ_LE_UINT16(buf + 2);
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imdPtr->stdY = READ_LE_UINT16(buf + 2);
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@ -2401,7 +2404,7 @@ int16 Game::viewImd(Game::Imd *imdPtr, int16 frame) {
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}
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}
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} else
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} else
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retVal |= 0x800;
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retVal |= 0x800;
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} while(var_4 != 0);
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} while (var_4 != 0);
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if (byte_2DA60 != 0) {
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if (byte_2DA60 != 0) {
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byte_2DA60 = 0;
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byte_2DA60 = 0;
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@ -2567,7 +2570,7 @@ void Game::imdFrameUncompressor(byte *dest, byte *src) {
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chunkCount = 1;
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chunkCount = 1;
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chunkBitField = 0;
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chunkBitField = 0;
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while(frameLength > 0) {
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while (frameLength > 0) {
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chunkCount--;
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chunkCount--;
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if (chunkCount == 0) {
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if (chunkCount == 0) {
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tmp = *src++;
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tmp = *src++;
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@ -80,7 +80,7 @@ void Game_v1::playTot(int16 skipPlay) {
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_vm->_draw->_fontToSprite[i].height = -1;
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_vm->_draw->_fontToSprite[i].height = -1;
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}
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}
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if(_vm->_features & GF_MAC)
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if (_vm->_features & GF_MAC)
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_vm->_music->stopPlay();
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_vm->_music->stopPlay();
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else
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else
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_vm->_cdrom->stopPlaying();
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_vm->_cdrom->stopPlaying();
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@ -80,7 +80,7 @@ void Game_v2::playTot(int16 skipPlay) {
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_vm->_draw->_fontToSprite[i].height = -1;
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_vm->_draw->_fontToSprite[i].height = -1;
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}
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}
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if(_vm->_features & GF_MAC)
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if (_vm->_features & GF_MAC)
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_vm->_music->stopPlay();
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_vm->_music->stopPlay();
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else
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else
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_vm->_cdrom->stopPlaying();
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_vm->_cdrom->stopPlaying();
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@ -481,14 +481,14 @@ int16 Game_v2::checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
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cursorRight = _vm->_global->_inter_mouseX + _vm->_draw->_cursorWidth;
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cursorRight = _vm->_global->_inter_mouseX + _vm->_draw->_cursorWidth;
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if (cursorRight > (_word_2FC9E + sWidth))
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if (cursorRight > (_word_2FC9E + sWidth))
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_word_2FC9E = MIN(cursorRight - sWidth, width - sWidth);
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_word_2FC9E = MIN(cursorRight - sWidth, width - sWidth);
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} else if(_vm->_global->_inter_mouseX < _word_2FC9E)
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} else if (_vm->_global->_inter_mouseX < _word_2FC9E)
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_word_2FC9E = _vm->_global->_inter_mouseX;
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_word_2FC9E = _vm->_global->_inter_mouseX;
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height = _vm->_draw->_frontSurface->height;
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height = _vm->_draw->_frontSurface->height;
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if ((height > sHeight) && (_vm->_global->_inter_mouseY >= _word_2FC9C)) {
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if ((height > sHeight) && (_vm->_global->_inter_mouseY >= _word_2FC9C)) {
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cursorBottom = _vm->_global->_inter_mouseY + _vm->_draw->_cursorHeight;
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cursorBottom = _vm->_global->_inter_mouseY + _vm->_draw->_cursorHeight;
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if (cursorBottom > (_word_2FC9C + sHeight))
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if (cursorBottom > (_word_2FC9C + sHeight))
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_word_2FC9C = MIN(cursorBottom - sHeight, height - sHeight);
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_word_2FC9C = MIN(cursorBottom - sHeight, height - sHeight);
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} else if(_vm->_global->_inter_mouseY < _word_2FC9C)
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} else if (_vm->_global->_inter_mouseY < _word_2FC9C)
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_word_2FC9C = _vm->_global->_inter_mouseY;
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_word_2FC9C = _vm->_global->_inter_mouseY;
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if ((oldWord_2FC9E != _word_2FC9E) || (oldWord_2FC9C != _word_2FC9C)) {
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if ((oldWord_2FC9E != _word_2FC9E) || (oldWord_2FC9C != _word_2FC9C)) {
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if (_byte_2FC9B == 0) {
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if (_byte_2FC9B == 0) {
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@ -499,7 +499,7 @@ int16 Game_v2::checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
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if ((_vm->_global->_inter_mouseX + _vm->_draw->_cursorWidth) >
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if ((_vm->_global->_inter_mouseX + _vm->_draw->_cursorWidth) >
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(_word_2FC9E + sWidth))
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(_word_2FC9E + sWidth))
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_vm->_global->_inter_mouseX = _word_2FC9E + sWidth - _vm->_draw->_cursorWidth;
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_vm->_global->_inter_mouseX = _word_2FC9E + sWidth - _vm->_draw->_cursorWidth;
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} else if(_vm->_global->_inter_mouseX < oldWord_2FC9E)
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} else if (_vm->_global->_inter_mouseX < oldWord_2FC9E)
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_vm->_global->_inter_mouseX = oldWord_2FC9E;
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_vm->_global->_inter_mouseX = oldWord_2FC9E;
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if ((_vm->_draw->_frontSurface->height > sHeight) &&
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if ((_vm->_draw->_frontSurface->height > sHeight) &&
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@ -507,7 +507,7 @@ int16 Game_v2::checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
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if ((_vm->_global->_inter_mouseY + _vm->_draw->_cursorHeight) >
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if ((_vm->_global->_inter_mouseY + _vm->_draw->_cursorHeight) >
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(_word_2FC9C + sHeight))
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(_word_2FC9C + sHeight))
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_vm->_global->_inter_mouseY = _word_2FC9C + sHeight - _vm->_draw->_cursorHeight;
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_vm->_global->_inter_mouseY = _word_2FC9C + sHeight - _vm->_draw->_cursorHeight;
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} else if(_vm->_global->_inter_mouseY < oldWord_2FC9E)
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} else if (_vm->_global->_inter_mouseY < oldWord_2FC9E)
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_vm->_global->_inter_mouseY = _word_2FC9C;
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_vm->_global->_inter_mouseY = _word_2FC9C;
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} else {
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} else {
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if (oldWord_2FC9E > _word_2FC9E) {
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if (oldWord_2FC9E > _word_2FC9E) {
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@ -1821,6 +1821,7 @@ void Goblin::zeroObjects(void) {
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void Goblin::freeAllObjects(void) {
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void Goblin::freeAllObjects(void) {
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_vm->_util->deleteList(_objList);
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_vm->_util->deleteList(_objList);
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_objList = 0;
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freeObjects();
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freeObjects();
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}
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}
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@ -2347,7 +2348,7 @@ void Goblin::sub_19BD3(void) {
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anim0->field_10 = 6;
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anim0->field_10 = 6;
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}
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}
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if (anim1->someFlag == 0) {
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if (anim1->someFlag == 0) {
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if((_word_2F9BA == 0) && (anim1->isStatic == 0)) {
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if ((_word_2F9BA == 0) && (anim1->isStatic == 0)) {
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if ((VAR(_dword_2F9B2) == 0) && (di == 28)) {
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if ((VAR(_dword_2F9B2) == 0) && (di == 28)) {
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di = _vm->_util->getRandom(3) + 24;
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di = _vm->_util->getRandom(3) + 24;
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warning("GOB2 Stub! sub_195C7(1, di);");
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warning("GOB2 Stub! sub_195C7(1, di);");
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@ -2369,7 +2370,7 @@ void Goblin::sub_19BD3(void) {
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if (VAR(18) != ((uint32) -1)) {
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if (VAR(18) != ((uint32) -1)) {
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if (anim0->layer == 44)
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if (anim0->layer == 44)
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anim0->field_10 = 4;
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anim0->field_10 = 4;
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else if(anim0->layer == 45)
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else if (anim0->layer == 45)
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anim0->field_10 = 0;
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anim0->field_10 = 0;
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if (anim0->someFlag == 0)
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if (anim0->someFlag == 0)
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anim0->field_10 = 6;
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anim0->field_10 = 6;
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@ -2377,7 +2378,7 @@ void Goblin::sub_19BD3(void) {
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if (VAR(19) != ((uint32) -1)) {
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if (VAR(19) != ((uint32) -1)) {
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if (anim1->layer == 48)
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if (anim1->layer == 48)
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anim1->field_10 = 4;
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anim1->field_10 = 4;
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else if(anim1->layer == 49)
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else if (anim1->layer == 49)
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anim1->field_10 = 0;
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anim1->field_10 = 0;
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if (anim1->someFlag == 0)
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if (anim1->someFlag == 0)
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anim1->field_10 = 6;
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anim1->field_10 = 6;
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@ -1253,7 +1253,7 @@ bool Inter_v2::o2_palLoad(char &cmdCount, int16 &counter, int16 &retFlag) {
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cmd = *_vm->_global->_inter_execPtr++;
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cmd = *_vm->_global->_inter_execPtr++;
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switch(cmd & 0x7f) {
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switch (cmd & 0x7f) {
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case 48:
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case 48:
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if ((_vm->_global->_videoMode < 0x32) || (_vm->_global->_videoMode > 0x63)) {
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if ((_vm->_global->_videoMode < 0x32) || (_vm->_global->_videoMode > 0x63)) {
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_vm->_global->_inter_execPtr += 48;
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_vm->_global->_inter_execPtr += 48;
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@ -1325,7 +1325,7 @@ bool Inter_v2::o2_palLoad(char &cmdCount, int16 &counter, int16 &retFlag) {
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int dl = 0;
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int dl = 0;
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for (i = 2; i < 18; i++) {
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for (i = 2; i < 18; i++) {
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dl = 1;
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dl = 1;
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if(_vm->_global->_inter_execPtr[i] != 0)
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if (_vm->_global->_inter_execPtr[i] != 0)
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dl = 0;
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dl = 0;
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}
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}
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if (dl != 0) {
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if (dl != 0) {
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@ -1236,7 +1236,7 @@ void Mult_v2::animate(void) {
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animData1->frame++;
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animData1->frame++;
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if (animData1->frame >=
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if (animData1->frame >=
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_vm->_scenery->_animations[(int)animData1->animation].layers[animData1->layer]->framesCount) {
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_vm->_scenery->_animations[(int)animData1->animation].layers[animData1->layer]->framesCount) {
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switch(animData1->animType) {
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switch (animData1->animType) {
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case 0:
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case 0:
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animData1->frame = 0;
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animData1->frame = 0;
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break;
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break;
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