More de-C'fying. Pass Point object instead of direct reference.
svn-id: r15458
This commit is contained in:
parent
4dc49e713b
commit
bf905b2eeb
8 changed files with 59 additions and 70 deletions
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@ -1022,9 +1022,9 @@ int Actor::AtoS(Point *screen, const Point *actor) {
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return R_SUCCESS;
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return R_SUCCESS;
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}
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}
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int Actor::StoA(Point *actor, const Point *screen) {
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int Actor::StoA(Point *actor, const Point screen) {
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actor->x = (screen->x * R_ACTOR_LMULT);
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actor->x = (screen.x * R_ACTOR_LMULT);
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actor->y = (screen->y * R_ACTOR_LMULT);
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actor->y = (screen.y * R_ACTOR_LMULT);
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return R_SUCCESS;
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return R_SUCCESS;
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}
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}
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@ -197,7 +197,7 @@ class Actor {
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int drawList();
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int drawList();
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int AtoS(Point *logical, const Point *actor);
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int AtoS(Point *logical, const Point *actor);
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int StoA(Point *actor, const Point *screen);
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int StoA(Point *actor, const Point screen);
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int move(int index, Point *move_pt);
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int move(int index, Point *move_pt);
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int moveRelative(int index, Point *move_pt);
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int moveRelative(int index, Point *move_pt);
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@ -35,7 +35,7 @@ namespace Saga {
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int SagaEngine::processInput() {
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int SagaEngine::processInput() {
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OSystem::Event event;
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OSystem::Event event;
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Point imouse_pt;
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Point imousePt;
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while (g_system->pollEvent(event)) {
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while (g_system->pollEvent(event)) {
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int in_char;
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int in_char;
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@ -113,13 +113,13 @@ int SagaEngine::processInput() {
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case OSystem::EVENT_LBUTTONDOWN:
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case OSystem::EVENT_LBUTTONDOWN:
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_mousePos.x = event.mouse.x;
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_mousePos.x = event.mouse.x;
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_mousePos.y = event.mouse.y;
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_mousePos.y = event.mouse.y;
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imouse_pt = _mousePos;
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imousePt = _mousePos;
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_vm->_interface->update(&imouse_pt, UPDATE_MOUSECLICK);
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_vm->_interface->update(imousePt, UPDATE_MOUSECLICK);
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break;
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break;
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case OSystem::EVENT_MOUSEMOVE:
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case OSystem::EVENT_MOUSEMOVE:
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_mousePos.x = event.mouse.x;
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_mousePos.x = event.mouse.x;
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_mousePos.y = event.mouse.y;
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_mousePos.y = event.mouse.y;
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imouse_pt = _mousePos;
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imousePt = _mousePos;
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break;
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break;
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case OSystem::EVENT_QUIT:
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case OSystem::EVENT_QUIT:
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g_system->quit();
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g_system->quit();
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@ -303,21 +303,19 @@ int Interface::draw() {
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return R_SUCCESS;
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return R_SUCCESS;
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}
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}
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int Interface::update(Point *imouse_pt, int update_flag) {
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int Interface::update(Point imousePt, int update_flag) {
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R_GAME_DISPLAYINFO g_di;
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R_GAME_DISPLAYINFO g_di;
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R_SURFACE *back_buf;
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R_SURFACE *back_buf;
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int imouse_x, imouse_y;
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int imouse_x, imouse_y;
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assert(imouse_pt != NULL);
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if (!_active) {
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if (!_active) {
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return R_SUCCESS;
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return R_SUCCESS;
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}
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}
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imouse_x = imouse_pt->x;
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imouse_x = imousePt.x;
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imouse_y = imouse_pt->y;
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imouse_y = imousePt.y;
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back_buf = _vm->_gfx->getBackBuffer();
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back_buf = _vm->_gfx->getBackBuffer();
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@ -328,17 +326,17 @@ int Interface::update(Point *imouse_pt, int update_flag) {
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if (imouse_y < g_di.scene_h) {
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if (imouse_y < g_di.scene_h) {
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// Mouse is in playfield space
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// Mouse is in playfield space
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if (update_flag == UPDATE_MOUSEMOVE) {
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if (update_flag == UPDATE_MOUSEMOVE) {
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handlePlayfieldUpdate(back_buf, imouse_pt);
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handlePlayfieldUpdate(back_buf, imousePt);
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} else if (update_flag == UPDATE_MOUSECLICK) {
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} else if (update_flag == UPDATE_MOUSECLICK) {
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handlePlayfieldClick(back_buf, imouse_pt);
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handlePlayfieldClick(back_buf, imousePt);
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}
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}
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}
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}
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// Update command space
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// Update command space
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if (update_flag == UPDATE_MOUSEMOVE) {
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if (update_flag == UPDATE_MOUSEMOVE) {
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handleCommandUpdate(back_buf, imouse_pt);
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handleCommandUpdate(back_buf, imousePt);
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} else if (update_flag == UPDATE_MOUSECLICK) {
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} else if (update_flag == UPDATE_MOUSECLICK) {
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handleCommandClick(back_buf, imouse_pt);
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handleCommandClick(back_buf, imousePt);
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}
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}
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drawStatusBar(back_buf);
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drawStatusBar(back_buf);
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@ -371,7 +369,7 @@ int Interface::drawStatusBar(R_SURFACE *ds) {
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return R_SUCCESS;
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return R_SUCCESS;
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}
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}
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int Interface::handleCommandClick(R_SURFACE *ds, Point *imouse_pt) {
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int Interface::handleCommandClick(R_SURFACE *ds, Point imousePt) {
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int hit_button;
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int hit_button;
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int ibutton_num;
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int ibutton_num;
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@ -384,7 +382,7 @@ int Interface::handleCommandClick(R_SURFACE *ds, Point *imouse_pt) {
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int old_set_button;
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int old_set_button;
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int set_button;
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int set_button;
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hit_button = hitTest(imouse_pt, &ibutton_num);
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hit_button = hitTest(imousePt, &ibutton_num);
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if (hit_button != R_SUCCESS) {
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if (hit_button != R_SUCCESS) {
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// Clicking somewhere other than a button doesn't do anything
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// Clicking somewhere other than a button doesn't do anything
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return R_SUCCESS;
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return R_SUCCESS;
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@ -422,7 +420,7 @@ int Interface::handleCommandClick(R_SURFACE *ds, Point *imouse_pt) {
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return R_SUCCESS;
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return R_SUCCESS;
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}
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}
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int Interface::handleCommandUpdate(R_SURFACE *ds, Point *imouse_pt) {
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int Interface::handleCommandUpdate(R_SURFACE *ds, Point imousePt) {
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int hit_button;
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int hit_button;
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int ibutton_num;
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int ibutton_num;
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@ -436,7 +434,7 @@ int Interface::handleCommandUpdate(R_SURFACE *ds, Point *imouse_pt) {
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int color;
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int color;
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int i;
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int i;
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hit_button = hitTest(imouse_pt, &ibutton_num);
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hit_button = hitTest(imousePt, &ibutton_num);
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if (hit_button == R_SUCCESS) {
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if (hit_button == R_SUCCESS) {
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// Hovering over a command panel button
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// Hovering over a command panel button
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@ -476,27 +474,26 @@ int Interface::handleCommandUpdate(R_SURFACE *ds, Point *imouse_pt) {
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return R_SUCCESS;
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return R_SUCCESS;
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}
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}
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int Interface::handlePlayfieldClick(R_SURFACE *ds, Point *imouse_pt) {
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int Interface::handlePlayfieldClick(R_SURFACE *ds, Point imousePt) {
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int hit_object;
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int objectNum;
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int object_num;
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uint16 object_flags = 0;
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uint16 object_flags = 0;
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int script_num;
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int script_num;
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Point iactor_pt;
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Point iactor_pt;
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hit_object = _vm->_scene->_objectMap->hitTest(imouse_pt, &object_num);
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objectNum = _vm->_scene->_objectMap->hitTest(imousePt);
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if (hit_object != R_SUCCESS) {
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if (objectNum == -1) {
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// Player clicked on empty spot - walk here regardless of verb
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// Player clicked on empty spot - walk here regardless of verb
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_vm->_actor->StoA(&iactor_pt, imouse_pt);
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_vm->_actor->StoA(&iactor_pt, imousePt);
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_vm->_actor->walkTo(0, &iactor_pt, 0, NULL);
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_vm->_actor->walkTo(0, &iactor_pt, 0, NULL);
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return R_SUCCESS;
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return R_SUCCESS;
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}
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}
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object_flags = _vm->_scene->_objectMap->getFlags(object_num);
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object_flags = _vm->_scene->_objectMap->getFlags(objectNum);
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if (object_flags & R_OBJECT_NORMAL) {
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if (object_flags & R_OBJECT_NORMAL) {
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if ((script_num = _vm->_scene->_objectMap->getEPNum(object_num)) != -1) {
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if ((script_num = _vm->_scene->_objectMap->getEPNum(objectNum)) != -1) {
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// Set active verb in script module
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// Set active verb in script module
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_vm->_sdata->putWord(4, 4, I_VerbData[_activeVerb].s_verb);
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_vm->_sdata->putWord(4, 4, I_VerbData[_activeVerb].s_verb);
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@ -507,35 +504,33 @@ int Interface::handlePlayfieldClick(R_SURFACE *ds, Point *imouse_pt) {
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}
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}
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} else {
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} else {
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// Not a normal scene object - walk to it as if it weren't there
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// Not a normal scene object - walk to it as if it weren't there
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_vm->_actor->StoA(&iactor_pt, imouse_pt);
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_vm->_actor->StoA(&iactor_pt, imousePt);
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_vm->_actor->walkTo(0, &iactor_pt, 0, NULL);
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_vm->_actor->walkTo(0, &iactor_pt, 0, NULL);
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}
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}
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return R_SUCCESS;
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return R_SUCCESS;
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}
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}
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int Interface::handlePlayfieldUpdate(R_SURFACE *ds, Point *imouse_pt) {
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int Interface::handlePlayfieldUpdate(R_SURFACE *ds, Point imousePt) {
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const char *object_name;
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const char *object_name;
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int object_num;
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int objectNum;
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uint16 object_flags = 0;
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uint16 object_flags = 0;
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char new_status[R_STATUS_TEXT_LEN];
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char new_status[R_STATUS_TEXT_LEN];
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int hit_object;
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new_status[0] = 0;
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new_status[0] = 0;
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hit_object = _vm->_scene->_objectMap->hitTest(imouse_pt, &object_num);
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objectNum = _vm->_scene->_objectMap->hitTest(imousePt);
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if (hit_object != R_SUCCESS) {
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if (objectNum == -1) {
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// Cursor over nothing - just display current verb
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// Cursor over nothing - just display current verb
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setStatusText(I_VerbData[_activeVerb].verb_str);
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setStatusText(I_VerbData[_activeVerb].verb_str);
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return R_SUCCESS;
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return R_SUCCESS;
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}
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}
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object_flags = _vm->_scene->_objectMap->getFlags(object_num);
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object_flags = _vm->_scene->_objectMap->getFlags(objectNum);
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object_name = _vm->_scene->_objectMap->getName(object_num);
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object_name = _vm->_scene->_objectMap->getName(objectNum);
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if (object_flags & R_OBJECT_NORMAL) {
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if (object_flags & R_OBJECT_NORMAL) {
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// Normal scene object - display as subject of verb
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// Normal scene object - display as subject of verb
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@ -551,7 +546,7 @@ int Interface::handlePlayfieldUpdate(R_SURFACE *ds, Point *imouse_pt) {
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return R_SUCCESS;
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return R_SUCCESS;
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}
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}
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int Interface::hitTest(Point *imouse_pt, int *ibutton) {
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int Interface::hitTest(Point imousePt, int *ibutton) {
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R_INTERFACE_BUTTON *buttons;
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R_INTERFACE_BUTTON *buttons;
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int nbuttons;
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int nbuttons;
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@ -567,8 +562,8 @@ int Interface::hitTest(Point *imouse_pt, int *ibutton) {
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ybase = _cPanel.y;
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ybase = _cPanel.y;
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for (i = 0; i < nbuttons; i++) {
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for (i = 0; i < nbuttons; i++) {
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if ((imouse_pt->x >= (xbase + buttons[i].x1)) && (imouse_pt->x < (xbase + buttons[i].x2)) &&
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if ((imousePt.x >= (xbase + buttons[i].x1)) && (imousePt.x < (xbase + buttons[i].x2)) &&
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(imouse_pt->y >= (ybase + buttons[i].y1)) && (imouse_pt->y < (ybase + buttons[i].y2))) {
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(imousePt.y >= (ybase + buttons[i].y1)) && (imousePt.y < (ybase + buttons[i].y2))) {
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*ibutton = i;
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*ibutton = i;
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return R_SUCCESS;
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return R_SUCCESS;
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}
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}
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@ -160,16 +160,16 @@ class Interface {
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int deactivate();
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int deactivate();
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int setStatusText(const char *new_txt);
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int setStatusText(const char *new_txt);
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int draw();
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int draw();
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int update(Point *imouse_pt, int update_flag);
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int update(Point imousePt, int update_flag);
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private:
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private:
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int hitTest(Point *imouse_pt, int *ibutton);
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int hitTest(Point imousePt, int *ibutton);
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int drawStatusBar(R_SURFACE *ds);
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int drawStatusBar(R_SURFACE *ds);
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int handleCommandUpdate(R_SURFACE *ds, Point *imouse_pt);
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int handleCommandUpdate(R_SURFACE *ds, Point imousePt);
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int handleCommandClick(R_SURFACE *ds, Point *imouse_pt);
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int handleCommandClick(R_SURFACE *ds, Point imousePt);
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int handlePlayfieldUpdate(R_SURFACE *ds, Point *imouse_pt);
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int handlePlayfieldUpdate(R_SURFACE *ds, Point imousePt);
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int handlePlayfieldClick(R_SURFACE *ds, Point *imouse_pt);
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int handlePlayfieldClick(R_SURFACE *ds, Point imousePt);
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private:
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private:
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SagaEngine *_vm;
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SagaEngine *_vm;
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@ -40,6 +40,7 @@ namespace Saga {
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ObjectMap::ObjectMap(SagaEngine *vm) : _vm(vm) {
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ObjectMap::ObjectMap(SagaEngine *vm) : _vm(vm) {
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_objectsLoaded = false;
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_objectsLoaded = false;
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_namesLoaded = false;
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_namesLoaded = false;
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_nNames = 0;
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}
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}
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// Shuts down the object map module, destroys module allocation context
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// Shuts down the object map module, destroys module allocation context
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int i;
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int i;
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assert(_namesLoaded);
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assert(_namesLoaded);
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debug(0, "object: %d nnames: %d", object, _nNames);
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assert((object > 0) && (object <= _nNames));
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assert((object > 0) && (object <= _nNames));
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for (i = 0; i < _nObjects; i++) {
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for (i = 0; i < _nObjects; i++) {
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@ -245,7 +247,7 @@ const int ObjectMap::getEPNum(int object) {
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// Uses Gfx::drawLine to display all clickareas for each object in the
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// Uses Gfx::drawLine to display all clickareas for each object in the
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// currently loaded object map resource.
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// currently loaded object map resource.
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int ObjectMap::draw(R_SURFACE *ds, Point *imouse_pt, int color, int color2) {
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int ObjectMap::draw(R_SURFACE *ds, Point imousePt, int color, int color2) {
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R_OBJECTMAP_ENTRY *object_map;
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R_OBJECTMAP_ENTRY *object_map;
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R_CLICKAREA *clickarea;
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R_CLICKAREA *clickarea;
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@ -254,7 +256,7 @@ int ObjectMap::draw(R_SURFACE *ds, Point *imouse_pt, int color, int color2) {
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int draw_color = color;
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int draw_color = color;
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int draw_txt = 0;
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int draw_txt = 0;
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int hit_object = 0;
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bool hitObject = false;
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int objectNum = 0;
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int objectNum = 0;
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int pointcount = 0;
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int pointcount = 0;
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return R_FAILURE;
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return R_FAILURE;
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}
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}
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if (imouse_pt != NULL) {
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if ((objectNum = hitTest(imousePt)) != -1) {
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if (hitTest(imouse_pt, &objectNum) == R_SUCCESS) {
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hitObject = true;
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hit_object = 1;
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}
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}
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}
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for (i = 0; i < _nObjects; i++) {
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for (i = 0; i < _nObjects; i++) {
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draw_color = color;
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draw_color = color;
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if (hit_object && (objectNum == _objectMaps[i].objectNum)) {
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if (hitObject && (objectNum == _objectMaps[i].objectNum)) {
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snprintf(txt_buf, sizeof txt_buf, "obj %d: v %d, f %X",
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snprintf(txt_buf, sizeof txt_buf, "obj %d: v %d, f %X",
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_objectMaps[i].objectNum,
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_objectMaps[i].objectNum,
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_objectMaps[i].defaultVerb,
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_objectMaps[i].defaultVerb,
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@ -329,7 +329,7 @@ static bool MATH_HitTestPoly(Point *points, unsigned int npoints, Point test_poi
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return inside_flag;
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return inside_flag;
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}
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}
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int ObjectMap::hitTest(Point *imouse_pt, int *objectNum) {
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int ObjectMap::hitTest(Point imousePt) {
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Point imouse;
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Point imouse;
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R_OBJECTMAP_ENTRY *object_map;
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R_OBJECTMAP_ENTRY *object_map;
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R_CLICKAREA *clickarea;
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R_CLICKAREA *clickarea;
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@ -338,10 +338,8 @@ int ObjectMap::hitTest(Point *imouse_pt, int *objectNum) {
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||||||
|
|
||||||
int i, k;
|
int i, k;
|
||||||
|
|
||||||
assert((imouse_pt != NULL) && (objectNum != NULL));
|
imouse.x = imousePt.x;
|
||||||
|
imouse.y = imousePt.y;
|
||||||
imouse.x = imouse_pt->x;
|
|
||||||
imouse.y = imouse_pt->y;
|
|
||||||
|
|
||||||
// Loop through all scene objects
|
// Loop through all scene objects
|
||||||
for (i = 0; i < _nObjects; i++) {
|
for (i = 0; i < _nObjects; i++) {
|
||||||
|
@ -358,22 +356,18 @@ int ObjectMap::hitTest(Point *imouse_pt, int *objectNum) {
|
||||||
if ((imouse.x > points[0].x) && (imouse.x <= points[1].x) &&
|
if ((imouse.x > points[0].x) && (imouse.x <= points[1].x) &&
|
||||||
(imouse.y > points[0].y) &&
|
(imouse.y > points[0].y) &&
|
||||||
(imouse.y <= points[1].y)) {
|
(imouse.y <= points[1].y)) {
|
||||||
*objectNum = object_map->objectNum;
|
return object_map->objectNum;
|
||||||
return R_SUCCESS;
|
|
||||||
}
|
}
|
||||||
} else if (n_points > 2) {
|
} else if (n_points > 2) {
|
||||||
// Hit-test a polygon
|
// Hit-test a polygon
|
||||||
if (MATH_HitTestPoly(points, n_points, imouse)) {
|
if (MATH_HitTestPoly(points, n_points, imouse)) {
|
||||||
*objectNum = object_map->objectNum;
|
return object_map->objectNum;
|
||||||
return R_SUCCESS;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
*objectNum = 0;
|
return -1;
|
||||||
|
|
||||||
return R_FAILURE;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ObjectMap::info(void) {
|
void ObjectMap::info(void) {
|
||||||
|
|
|
@ -63,8 +63,8 @@ public:
|
||||||
const char *getName(int object);
|
const char *getName(int object);
|
||||||
const uint16 getFlags(int object);
|
const uint16 getFlags(int object);
|
||||||
const int getEPNum(int object);
|
const int getEPNum(int object);
|
||||||
int draw(R_SURFACE *draw_surface, Point *imousePt, int color, int color2);
|
int draw(R_SURFACE *draw_surface, Point imousePt, int color, int color2);
|
||||||
int hitTest(Point *imouse_pt, int *object_num);
|
int hitTest(Point imousePt);
|
||||||
void info(void);
|
void info(void);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
|
@ -134,7 +134,7 @@ int Render::drawScene() {
|
||||||
|
|
||||||
// Display scene maps, if applicable
|
// Display scene maps, if applicable
|
||||||
if (getFlags() & RF_OBJECTMAP_TEST) {
|
if (getFlags() & RF_OBJECTMAP_TEST) {
|
||||||
_vm->_scene->_objectMap->draw(backbuf_surface, &mouse_pt, _vm->_gfx->getWhite(), _vm->_gfx->getBlack());
|
_vm->_scene->_objectMap->draw(backbuf_surface, mouse_pt, _vm->_gfx->getWhite(), _vm->_gfx->getBlack());
|
||||||
_vm->_scene->_actionMap->draw(backbuf_surface, _vm->_gfx->matchColor(R_RGB_RED));
|
_vm->_scene->_actionMap->draw(backbuf_surface, _vm->_gfx->matchColor(R_RGB_RED));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -167,7 +167,7 @@ int Render::drawScene() {
|
||||||
|
|
||||||
// Update user interface
|
// Update user interface
|
||||||
|
|
||||||
_vm->_interface->update(&mouse_pt, UPDATE_MOUSEMOVE);
|
_vm->_interface->update(mouse_pt, UPDATE_MOUSEMOVE);
|
||||||
|
|
||||||
// Display text formatting test, if applicable
|
// Display text formatting test, if applicable
|
||||||
if (_flags & RF_TEXT_TEST) {
|
if (_flags & RF_TEXT_TEST) {
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue