SCI: implement delayed restore via ScummVM menu
will delay restoring a saved game until the next kGetEvent or kWait also implement aborting playback for kPortrait and kShowMovie
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9 changed files with 51 additions and 8 deletions
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@ -131,6 +131,10 @@ public:
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VirtualIndexFile *_virtualIndexFile;
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#endif
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// see detection.cpp / SciEngine::loadGameState()
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bool _delayedRestoreGame; // boolean, that triggers delayed restore (triggered by ScummVM menu)
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int _delayedRestoreGameId; // the saved game id, that it supposed to get restored (triggered by ScummVM menu)
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uint _chosenQfGImportItem; // Remembers the item selected in QfG import rooms
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bool _cursorWorkaroundActive; // Refer to GfxCursor::setPosition()
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