fixed: sprite hittest, speech draws in screen bounds
svn-id: r17635
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7b9a3b1fa7
commit
bffeb58d06
4 changed files with 13 additions and 38 deletions
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@ -104,7 +104,7 @@ void Script::setupScriptFuncList(void) {
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OPCODE(sfResumeBgdAnim),
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OPCODE(SF_throwActor),
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OPCODE(sfWaitWalk),
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OPCODE(SF_sceneID),
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OPCODE(sfScriptSceneID),
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OPCODE(SF_changeActorScene),
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OPCODE(SF_climb),
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OPCODE(sfSetDoorState),
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@ -1346,7 +1346,7 @@ void Script::sfWaitWalk(SCRIPTFUNC_PARAMS) {
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}
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// Script function #54 (0x36)
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void Script::SF_sceneID(SCRIPTFUNC_PARAMS) {
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void Script::sfScriptSceneID(SCRIPTFUNC_PARAMS) {
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thread->_returnValue = _vm->_scene->currentSceneNumber();
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}
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